Difference between revisions of "Mano a Mano:Combat Example"

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(Combat Example)
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{{:Mano a Mano:Example Character}}
 
{{:Mano a Mano:Example Character}}
  
  NAME Clone                   AGE ______ SEX male TEMPLATE Sabretooth Penguin
+
  NAME The Clone                         AGE Adult  SEX Male TEMPLATE Human
 +
 +
OCCUPATION(S) 
 
   
 
   
OCCUPATION(S) Robber
 
 
                             ABILITIES          <u>  Template  </u>  <u>  Extra  </u> Tot
 
                             ABILITIES          <u>  Template  </u>  <u>  Extra  </u> Tot
 
  Carrying Capacity  3  kg  and disabilities      CP    Mod    CP    Mod Mod
 
  Carrying Capacity  3  kg  and disabilities      CP    Mod    CP    Mod Mod
  Equipment Mass   _____ kg  swimming            (  100 )  1 (  300 )  2   3
+
  Equipment Mass     0.5 kg  natural weapons    (______) ___ (  100 )  1  1
  Encumbrance      _____    one-hand weapons    (______) ___ (  300 )  2  2
+
  Encumbrance         0       one-hand weapons    (______) ___ (  300 )  2  2
  Speed-Encumbrance _____    craftsmanship      (______) ___ (  300 )  2  2
+
  Stride              4      craftsmanship      (______) ___ (  300 )  2  2
Stride              0      natural weapons    (______) ___ (  100 )  1  1
+
  water movement      0   m  ___________________ (______) ___ (______) ___ ___
ground movement    1  m  fishing            (______) ___ (  100 )  1  1
+
  air movement           m  ___________________ (______) ___ (______) ___ ___
  water movement      1   m  ___________________ (______) ___ (______) ___ ___
 
  air movement     _____ m  ___________________ (______) ___ (______) ___ ___
 
 
  climbing movement  0.5 m  ___________________ (______) ___ (______) ___ ___
 
  climbing movement  0.5 m  ___________________ (______) ___ (______) ___ ___
 
                             ___________________ (______) ___ (______) ___ ___
 
                             ___________________ (______) ___ (______) ___ ___
     Template CP (  2700 )  ___________________ (______) ___ (______) ___ ___
+
     Template CP (  2050 )  ___________________ (______) ___ (______) ___ ___
    Character CP (  1300 )  ___________________ (______) ___ (______) ___ ___
+
        Extra CP (  1000 )  ___________________ (______) ___ (______) ___ ___
         Total CP (_______)  ___________________ (______) ___ (______) ___ ___
+
         Total CP ( 3050 )  ___________________ (______) ___ (______) ___ ___
 
   
 
   
  BUILD <u>  Template  </u> <u>    Character    </u>          <u>  Template  </u>  <u>  Extra  </u> Tot
+
  BUILD <u>  Template  </u>                             <u>  Template  </u>  <u>  Extra  </u> Tot
  Mass         60 kg  _____%    60  kg             CP    Mod    CP    Mod Mod  
+
  Mass       75  kg       95 kg                   CP    Mod    CP    Mod Mod
  Length     1.0 m   _____%    1.0 m   Agility (  0  )  3  (______) ___ 3
+
  Length     1.m       1.m         Agility (  0  )  3  (______) ___ ___
  Type     height                           Speed (  0  )  1  (______) ___ 1
+
  Type   height                             Speed (  0  )  1  (______) ___ ___
  Variability CP                       Toughness ( 600 6 ( 200 2   8
+
  Variability   CP                     Toughness (  500 5 300 3   8  
    low    ( 100 )                       Power ( 800 4 (______) ___ 4
+
medium    ( 300 )                       Power (  600 3 (______) ___ ___
 
   
 
   
  NATURAL           <u>                 Template                 </u> <u>   Extra   </u> Tot
+
  NATURAL WEAPONS          <u>         Template       </u>       <u>   Extra   </u> Tot
WEAPONS      Cmb Dex Qty CP  Qty  Shp CP  Shp  Rch CP  Rch  Rch CP Rch Rch
+
                          Qty    Dex   Shp   Rch   Cmb Rch CP   Rch   Rch
  Claws&Teeth    4 ___ ( 100 3 ( 1000 S (  100 ) 0.5 (______) ___ 0.5
+
  dominant hand              1      0      B      1    1 (______) _____  1
_____________ ___ ___ (______) ___ (______) ___ (______) ___ (______) ___ ___
+
  other hand                1    -1      B      1    1 (______) _____  1
  _____________ ___ ___ (______) ___ (______) ___ (______) ___ (______) ___ ___
+
  head and legs              3    -4      B      1    1 (______) _____  1
 +
                      CP ( 450 )(-100 )(  )( 300 )
 
   
 
   
manual dexterity: best  0  2nd best -1  DexCP  ( -100 )
+
  NATURAL ARMOR             Abs Cvr    CP         Natural Weapon Power  1 - 3
+
  __________________________ ___ ___ (______)
  NATURAL ARMOR       Abs Cvr    AbsCP    CP     Natural Weapon Power  2 - 4
+
  __________________________ ___ ___ (______)
  ___________________ ___ ___ x (_____)=(______)
 
  ___________________ ___ ___ x (_____)=(______)
 
 
   
 
   
 
  EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
 
  EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
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  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
  _______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
                                  Toughness/2 <u> 4   </u>
+
 +
                                Toughness/2  4  
 
                     STUN                |                DAMAGE
 
                     STUN                |                DAMAGE
 
                                         |
 
                                         |
 
                                         |
 
                                         |
                                         |8
+
                                         |
 
 
  
  
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'''2. Combat Begins'''
 
'''2. Combat Begins'''
  
Both Sabretooth Penguins have 8 toughness.
+
Both Humans have 8 toughness.
  
 
'''3. Steven's First Turn'''
 
'''3. Steven's First Turn'''
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Now the Clone has initiative because his player is sitting next in order.
 
Now the Clone has initiative because his player is sitting next in order.
  
The Clone launches a combo attack.  The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo.  The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
+
The Clone launches a combo attack.  The Clone's speed is one, but he's using two limbs (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo.  The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
  
 
Steven defends using his machete, so he gets a +5 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +6.)
 
Steven defends using his machete, so he gets a +5 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +6.)
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'''7. Steven's Third Turn'''
 
'''7. Steven's Third Turn'''
  
Steven decides to follow up his attack with a combo.  He can only use the machete once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the machete as a secondary weapon for a second attack.
+
Steven decides to follow up his attack with a combo.  He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, head or legs he isn't using to hold the machete as a secondary weapon for a second attack.
* Steven first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7.  The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Steven's claw attack misses (because 8 is greater than 7.)
+
* Steven first attacks using a kick. His combat bonus with his head and legs is 4, and he rolls a 3, for a total of 7.  The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Steven's kick attack misses (because 8 is greater than 7.)
 
* For Steven's second attack he uses the machete, and he rolls a 5, for a total combat roll of 10. The clone rolls 3, for a total combat roll of 9 (including his +2 evade bonus.)  Steven's weapon is sharp so the attack does 3 damage.  The Clone is now totally incapacitated because the Clone's damage (9)is equal to and beyond the Clone's toughness (8).
 
* For Steven's second attack he uses the machete, and he rolls a 5, for a total combat roll of 10. The clone rolls 3, for a total combat roll of 9 (including his +2 evade bonus.)  Steven's weapon is sharp so the attack does 3 damage.  The Clone is now totally incapacitated because the Clone's damage (9)is equal to and beyond the Clone's toughness (8).

Revision as of 19:48, 19 February 2008

Combat Example

To demonstrate the basic hand-to-hand combat system, Steven the Sabretooth Penguin has a clone exactly like Steven, except the clone has not had time to make an machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See Character Creation/Character Generation Example.)

Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage

NAME  The Clone                         AGE Adult  SEX Male  TEMPLATE  Human

OCCUPATION(S)  

                            ABILITIES             Template       Extra    Tot
Carrying Capacity   3   kg  and disabilities       CP    Mod    CP    Mod Mod
Equipment Mass      0.5 kg  natural weapons     (______) ___ (  100 )  1   1 
Encumbrance         0       one-hand weapons    (______) ___ (  300 )  2   2
Stride              4       craftsmanship       (______) ___ (  300 )  2   2
water movement      0   m   ___________________ (______) ___ (______) ___ ___
air movement            m   ___________________ (______) ___ (______) ___ ___
climbing movement   0.5 m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  2050 )   ___________________ (______) ___ (______) ___ ___
       Extra CP (  1000 )   ___________________ (______) ___ (______) ___ ___
       Total CP (  3050 )   ___________________ (______) ___ (______) ___ ___

BUILD   Template                                  Template       Extra    Tot
Mass        75  kg       95  kg                    CP    Mod    CP    Mod Mod
Length     1.7  m       1.6  m          Agility (   0  )  3  (______) ___ ___
Type   height                             Speed (   0  )  1  (______) ___ ___
Variability   CP                      Toughness (  500 )  5  (  300 )  3   8 
medium     (  300 )                       Power (  600 )  3  (______) ___ ___

NATURAL WEAPONS                    Template                   Extra      Tot
                          Qty    Dex    Shp    Rch   Cmb  Rch CP   Rch   Rch
dominant hand              1      0      B      1     1  (______) _____   1
other hand                 1     -1      B      1     1  (______) _____   1
head and legs              3     -4      B      1     1  (______) _____   1
                     CP ( 450 )(-100 )(  0  )( 300 )

NATURAL ARMOR              Abs Cvr    CP         Natural Weapon Power  1 - 3 
__________________________ ___ ___ (______)
__________________________ ___ ___ (______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                               Toughness/2  4 
                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |



1. Establishing Initiative

Steven tries to ambush the Clone. Steven rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Steven's ambush is successful (because Steven's 3 is greater than the Clone's 1.) Now on his first turn in the combat round, Steven is able to attack first and while the Clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.

2. Combat Begins

Both Humans have 8 toughness.

3. Steven's First Turn

Because Steven has initiative, the first turn is his.

Steven does an outreaching attack, which has an attack power of 6 and a +5 to his combat roll. Steven's player rolls a 1, so that his total combat roll is 6. (Because his powerful attack was an outreaching attack, Steven also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)

The Clone's player rolls a 5, for a total (unarmed) combat roll of 9. Steven's 8 is less than the Clone's 9, so Steven's attack misses.

At the end of Steven's turn he can recover one stun, but he has no stun yet.

4. The Clone's First Turn

Now the Clone has initiative because his player is sitting next in order.

The Clone launches a combo attack. The Clone's speed is one, but he's using two limbs (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.

Steven defends using his machete, so he gets a +5 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +6.)

  • On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Steven rolls a 3, for a total of 9. Because the rolls are the same, the attack misses.
  • On the second attack in the combo, the clone rolls a 3, for a total of 7. Steven rolls a 4, for a total of 9. Because 9 is higher than 7, the clone's second attack misses.

At the end of the clone's turn he can recover one stun, but he has no stun yet.

5. Steven's Second Turn

It is Steven's turn again, and the beginning of the second combat round. Steven decides to wait and counter attack. If he had any stun he would recover it now, but he doesn't.

6. The Clone's Second Turn

The clone decides to do a powerful attack to Steven, but Steven gets to attack first because of his counter attack. Steven's response is a powerful attack of his own, with an attack power of 6 and combat bonus of +5. Steven rolls a 3 (for a total of 8.) The clone rolls a two for a total of 6 including his natural weapon combat modifier. Because Steven's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 6 damage.

The clone now has more damage than half his toughness, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.

7. Steven's Third Turn

Steven decides to follow up his attack with a combo. He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, head or legs he isn't using to hold the machete as a secondary weapon for a second attack.

  • Steven first attacks using a kick. His combat bonus with his head and legs is 4, and he rolls a 3, for a total of 7. The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Steven's kick attack misses (because 8 is greater than 7.)
  • For Steven's second attack he uses the machete, and he rolls a 5, for a total combat roll of 10. The clone rolls 3, for a total combat roll of 9 (including his +2 evade bonus.) Steven's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (9)is equal to and beyond the Clone's toughness (8).