Difference between revisions of "Mano a Mano:Combat Example"

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(Combat Example)
(Combat Example)
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| occupations=robber | portrait=[[Image:Minimam-rogue-healthy.png]]
 
| occupations=robber | portrait=[[Image:Minimam-rogue-healthy.png]]
 
| mass=95 | tmass=75 | length=1.6 | tlength=1.7 | lengthtype=height | variability=medium
 
| mass=95 | tmass=75 | length=1.6 | tlength=1.7 | lengthtype=height | variability=medium
| speed=1 | tspeed=1 | agility=3 | tagility=3 | power=4 | tpower=4 | toughness=8 | ttoughness=6
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| speed=1 | tspeed=1 | agility=0 | tagility=0 | power=4 | tpower=4 | toughness=8 | ttoughness=6
| cp=241 | tcp=210
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| cp=151 | tcp=120
 
| aq1=unarmed combat    | mod1=1 | tmod1=0
 
| aq1=unarmed combat    | mod1=1 | tmod1=0
 
| aq2=one-handed weapons | mod2=2 | tmod2=0
 
| aq2=one-handed weapons | mod2=2 | tmod2=0

Revision as of 18:32, 5 July 2008

Combat Example

To demonstrate the basic hand-to-hand combat system, Steven - the character from our character generation example - has a clone exactly like Steven, except the clone has not made itself a machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See Character Creation/Character Generation Example.)

Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage


Name The Clone
Age adult Sex male Template human
Occupation(s) robber
Minimam-rogue-healthy.png
Abilities & Qualities   Modifier
unarmed combat 1 / 0
one-handed weapons 2 / 0
craftsmanship 2 / 0
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
    /  
 
Mass 95 / 75 kg
Length 1.6 / 1.7 m
Length Type height
Variability medium
 
Speed 1 / 1
Agility 0 / 0
Strength   /  
Toughness 8 / 6
 
CP Value 151 / 120
 
Equipment & Natural Defenses   Features   Mass   Heft   Power   Attack   Defense
2 hands hand   kg   4 4 14
2 feet     kg   4 4 14
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
      kg        
Carrying Capacity 3 kg
Equipment Mass 0.5 kg
Encumbrance 0
Ground Movement 4 m
Water Movement 0 m
Air Movement 0 m
Best Absorption 0
Total Cover 0
Grapple Attack  
Melee Defense 14
Missile Defense 13
Grapple Defense  
Stun Stamina   Damage
 
 


1. Establishing Initiative

Steven tries to ambush the Clone. Steven rolls a 13, and has no stealth ability bonus to add to it. The Clone has no stealth ability to add to the 10 difficulty of the ambush, so Steven's ambush is successful (because Steven's 13 is greater than the Clone's 10.) Now on his first turn in the combat round, Steven is able to attack first and while the Clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.

2. Combat Begins

Both Humans have 8 toughness, and a healthy of 4.

3. Steven's First Turn

Because Steven has initiative, the first turn is his.

Steven does a powerful attack, which has an attack power of 6 and a +5 to his combat roll. Steven's player rolls a 2, so that his total combat roll is 7.

The Clone has a defense modifier with his hands (and feet) of 14. Steven's 7 is less than the Clone's 13, so Steven's attack misses.

At the end of Steven's turn he can recover one stun, but he has no stun yet.

4. The Clone's First Turn

Now the Clone has initiative because his player is sitting next in order.

The Clone launches a combo attack. The Clone's speed is one, but he's using two limbs (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo. The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.

Steven defends using his machete, so he has a 15 to defend against each attack in the Clone's combo.

  • On the first attack in the combo, the Clone rolls an 11, for a total of 15. Because the Clone's total is only equal to Steven's defense, the attack misses.
  • On the second attack in the combo, the clone rolls a 4, for a total of 8. Because 15 is higher than 6, the clone's second attack misses.

At the end of the clone's turn he can recover one stun, but he has no stun yet.

5. Steven's Second Turn

It is Steven's turn again, and the beginning of the second combat round. Steven decides to wait and counter attack. If he had any stun he would recover it now, but he doesn't.

6. The Clone's Second Turn

The clone decides to do a powerful attack to Steven, but Steven gets to attack first because of his counter attack. Steven's response is a powerful attack of his own, with an attack power of 6 and combat bonus of +5. Steven rolls a 14 (for a total of 19.) The clone defense is 14. Because Steven's combat roll is higher, his attack succeeds. The Clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 6 damage and no stun.

The clone now has more damage than his healthy, so he can no longer do powerful actions. Instead, the clone chooses to Evade, giving him a +4 bonus against all attacks until his next turn.

7. Steven's Third Turn

Steven decides to follow up his attack with a combo. He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, head or legs he isn't using to hold the machete as a secondary weapon for a second attack.

  • Steven first attacks using a kick. His combat bonus with his head and legs is 4, and he rolls a 12, for a total of 16. The clone's defense is 14, but is raised to an 18 because he is evading, so Steven's kick attack misses (because 18 is greater than 16.)
  • For Steven's second attack he uses the machete, and he rolls a 17, for a total combat roll of 22. The clone' defense and evasion bonus together is only 18, so Steven's attack is successful. Steven's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage(9) is equal to (and beyond) the Clone's toughness (8).