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==Combat Example==
 
==Combat Example==
  
To demonstrate the basic hand-to-hand combat system, Modre the Sabretooth Penguin has a clone exactly like Modre, except the clone has not had time to make an Ice Blade. Modre decides to take out the clone before it can get started on an Ice Blade of it's own. (See [[Mano a Mano:Make a Character|Character Creation/Character Generation Example]].)
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To demonstrate the basic hand-to-hand combat system, Steven - the character from our character generation example - has a clone exactly like Steven, except the clone has not made itself a machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See [[Mano a Mano:Make a Character|Character Creation/Character Generation Example]].)
  
NAME Modre                  AGE ______ SEX male  TEMPLATE Sabretooth Penguin
+
{{:Mano a Mano:Example Character}}
 
OCCUPATION(S) Robber
 
 
Power                8    ABILITIES          Template Tmp  Extra  Ext Tot
 
Carrying Capacity    3 kg  and disabilities      CP    Mod    CP    Lvl Mod
 
Equipment Mass      0.5 kg  swimming            (  300 )  2  (  300 )  2  4
 
Encumbrance          0    one-handed weapons  (______) ___ (  600 )  3  3
 
Speed-Encumbrance    2    fishing            (______) ___ (  100 )  1  1
 
Stride                1    craftsmanship      (______) ___ (  300 )  2  2
 
ground movement      2 m  ___________________ (______) ___ (______) ___ ___
 
water movement        2 m  ___________________ (______) ___ (______) ___ ___
 
air movement            m  ___________________ (______) ___ (______) ___ ___
 
climbing movement    1 m  ___________________ (______) ___ (______) ___ ___
 
                            ___________________ (______) ___ (______) ___ ___
 
    Template CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 
    Character CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 
        Total CP (  3100 )  ___________________ (______) ___ (______) ___ ___
 
 
        Template    Character                  Template Tmp  Extra  Ext Tot
 
Mass        60 kg  +/-0%      60 kg              CP    Mod    CP    Mod Mod
 
Length      1.0 m    +/-0%    1.0 m    Agility (  0  )  4  (______) ___  4
 
Type    height                          Speed (  0  )  2                2
 
Var.        low                      Toughness (  0  )  4  (  200 )  1  5
 
                                          Power (  0  )  4  (______) ___  4
 
 
NATURAL        Template        Template                Tot  Extra
 
WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
 
claws&teeth  0  3  0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4  4
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
 
manual dexterity: best  0  2nd best  0  DexCP =(  0  )
 
 
NATURAL ARMOR                Abs Cvr    AbsCP    CP
 
_____________________________ ___ ___ x (_____)=(______)
 
_____________________________ ___ ___ x (_____)=(______)
 
 
EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
 
Ice Blade                          1  0.5  4  7  1.5 m          3 - 6  S
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
 
                    STUN                |                DAMAGE
 
                                        |
 
                                        |
 
                                        |
 
 
 
 
 
NAME Clone                  AGE ______ SEX male  TEMPLATE Sabretooth Penguin
 
 
OCCUPATION(S) Robber
 
 
Power                8    ABILITIES          Template Tmp  Extra  Ext Tot
 
Carrying Capacity    3 kg  and disabilities      CP    Mod    CP    Lvl Mod
 
Equipment Mass      0.5 kg  swimming            (  300 )  2  (  300 )  2  4
 
Encumbrance          0    one-handed weapons  (______) ___ (  600 )  3  3
 
Speed-Encumbrance    2    fishing            (______) ___ (  100 )  1  1
 
Stride                1    craftsmanship      (______) ___ (  300 )  2  2
 
ground movement      2 m  ___________________ (______) ___ (______) ___ ___
 
water movement        2 m  ___________________ (______) ___ (______) ___ ___
 
air movement            m  ___________________ (______) ___ (______) ___ ___
 
climbing movement    1 m  ___________________ (______) ___ (______) ___ ___
 
                            ___________________ (______) ___ (______) ___ ___
 
    Template CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 
    Character CP (  1500 )  ___________________ (______) ___ (______) ___ ___
 
        Total CP (  3100 )  ___________________ (______) ___ (______) ___ ___
 
 
        Template    Character                  Template Tmp  Extra  Ext Tot
 
Mass        60 kg  +/-0%      60 kg              CP    Mod    CP    Mod Mod
 
Length      1.0 m    +/-0%    1.0 m    Agility (  0  )  4  (______) ___  4
 
Type    height                          Speed (  0  )  2                2
 
Var.        low                      Toughness (  0  )  4  (  200 )  1  5
 
                                          Power (  0  )  4  (______) ___  4
 
 
NATURAL        Template        Template                Tot  Extra
 
WEAPONS    Dex Qty Rch Shp  QtyCP RchCP ShpCP    CP    Rch    CP    Cmb Pwr
 
claws&teeth  0  3  0.5  S  ( 100 + 100 +1000 )=( 1200 ) ___ (______)  4  4
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
 
 
manual dexterity: best  0  2nd best  0  DexCP =(  0  )
 
 
NATURAL ARMOR                Abs Cvr    AbsCP    CP
 
_____________________________ ___ ___ x (_____)=(______)
 
_____________________________ ___ ___ x (_____)=(______)
 
 
EQUIPMENT      special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
 
 
                    STUN                |                DAMAGE
 
                                        |
 
                                        |
 
                                        |
 
  
  
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<i>The Clone, adult male human robber, 95 kg, 1.6 m height, 201 CP<br>
 +
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running<br>
 +
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship<br>
 +
2 hands (hand, 3 power, 2 attack, 12 defense)<br>
 +
2 feet (3 power, 2 attack, 12 defense)<br>
 +
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack<br>
 +
0 best absorption, 0 total cover, ____ stun, ____ damage</i>
  
  
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'''1. Establishing Initiative'''
 
'''1. Establishing Initiative'''
  
Modre tries to ambush the Clone. Modre rolls a 3, and has no stealth ability bonus to add to it. The Clone only rolls a 1 and has no detection ability to add to it, so Modre's ambush is successful (because Modre's 3 is greater than the Clone's 1.)  Now on his first turn in the combat round, Modre is able to attack first and while the Clone is not prepared to defend or counter attack, because of Modre's successful stealth roll.
+
Steven tries to ambush the clone. He uses stealth to sneak up on the clone, but Steven does not have the stealth ability so his success modifier is 0. Steven rolls a 13 and adds his modifier (0) to get a total of 13. The difficulty of this roll is 10 plus the clone's detection ability modifier, which is 0 because the clone does not have the detection ability. Steven's ambush is successful because Steven's total of 13 is greater than the difficulty of 10.
  
 
'''2. Combat Begins'''
 
'''2. Combat Begins'''
  
Both Sabretooth Penguins have 5 toughness.
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Now on his first turn in the combat round, Steven is able to attack first and while the clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.
 
 
'''3. Modre's First Turn'''
 
 
 
Because Modre has initiative, the first turn is his.
 
 
 
Modre does an outreaching attack, which has an attack power of 6 and a +7 to his combat roll. Modre's player rolls a 1, so that his total combat roll is 8. (Because his powerful attack was an outreaching attack, Modre also now gets a +1 defensive bonus against anyone with shorter reach than him until his next turn.)
 
 
 
The Clone's player rolls a 6, for a total (unarmed) combat roll of 10.  Modre's 8 is less than the Clone's 10, so Modre's attack misses.
 
 
 
At the end of Modre's turn he can recover one stun, but he has no stun yet.
 
 
 
'''4. The Clone's First Turn'''
 
  
Now the Clone has initiative because his player is next in the circle.
+
Steven does a powerful strike with his machete. The attack modifier of this attack is Steven's attack modifier with the machete, which is 4. Steven's player rolls a 2, and adds Steven's attack modifier with the machete (4) so that his total attack roll is 6. The difficulty of the attack is the clone's defense. The clone's melee defense is 12. Steven's total of 6 is less than the clone's 12 defense, so Steven's attack misses.
  
The Clone launches a combo attack. The Clone's speed is one, but he's using two sets of claws (which count as multiple weapons), so he gets to attempt 2 quick attacks in his combo.  The power of each of these quick attacks is 2, and each has a +4 combat roll bonus.
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'''3. The Clone's First Turn'''
  
Modre defends using his Ice Blade, so he gets a +7 to defend against each attack in the Clone's combo, plus the extra +1 he has from having just done an outreaching attack (for a total of +8.)
+
Now the clone has initiative because his player is sitting next in order.
*On the first attack in the combo, the Clone rolls a 5, for a total of 9, while Modre rolls a 1, for a total of 9.  Because the rolls are the same, the attack misses.
+
15
*On the second attack in the combo, the clone rolls a 3, for a total of 7.  Modre rolls a 2, for a total of 10.  Because 10 is higher than 7, the clone's second attack misses.
+
The clone launches a combo attack. The clone's speed is 1, but he has two hands and two feet. Because the clone has multiple weapons he can do an extra attack (as long as he doesn't use the same hand and foot for both attacks.) The clone's player decides that the clone's combo will be 2 quick strikes with his hands. Both of these quick attacks have an attack modifier of 2.
 +
The difficulty of the attack is Steven's melee defense which is 14.
  
At the end of the clone's turn he can recover one stun, but he has no stun yet.
+
*On the first attack in the combo, the clone rolls a 14, for a total of 16 after adding the clone's attack modifier (2). Because the clone's total (16) is greater than Steven's defense (14), the clone's first strike is successful. The power of this attack is 3. Because the clone's hands and feet are not sharp (or padded) half of the power, rounded down becomes damage (1) and the rest (2) becomes stun. Steven now has 2 stun and 1 damage.
 +
*On the second attack in the combo, the clone rolls an 12, for a total of 14 after adding the clone's attack modifier (2).  Because the Clone's total is only equal to Steven's defense, the attack misses.
  
'''5. Modre's Second Turn'''
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'''4. The second round'''
  
It is Modre's turn again, and the beginning of the second combat round.
+
When it is Steven's turn again, he decides to wait and counterattack.
Modre decides to wait and counter attack.
 
If he had any stun he would recover it now, but he doesn't.
 
  
'''6. The Clone's Second Turn'''
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[[Image:Minimam-rogue-injured.png|right]]Now it is the clone's turn, and the clone decides to do a powerful strike, but Steven gets to attack first because of his counterattack. Steven's response is a powerful attack of his own. Steven rolls a 14 for a total of 18 after adding his attack modifier (4). The clone's defense is 12.  Because Steven's total (18) is higher than the clone's defense (12), his attack succeeds. This is a double power attack, so the attack power is 10. The clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 10 damage and no stun.
  
The clone decides to do a powerful attack to Modre, but Modre gets to attack first because of his counter attack. Modre's response is a strategic attack, with an attack power of 3 and combat bonus of +8 (his choice of strategic attack gives him a +1 to his combat bonus.) He rolls a 3 (for a total of 11.) Because Modre's combat roll is higher, The Clone has no armor with absorption to reduce the attack's power. Because Modre's Ice Blade is Sharp, the clone takes 3 damage.
+
The clone's stun plus damage (0 + 10 = 10) is now has more than his toughness (7) but less than his stamina (14). This means the clone is injured and can no longer do strenuous actions like the powerful strike he was planning. Instead, the clone chooses to evade, giving him a +5 defense modifier against all attacks until his next turn.
  
The clone now has more damage than half his toughness, so he can no longer do powerful actions.  Instead, the clone chooses to Evade, giving him a +2 bonus against all attacks until his next turn.
+
'''5. Steven's Third Turn'''
  
'''7. Modre's Third Turn'''
+
Steven decides to follow up his attack with a combo.  He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, legs, elbows, knees, head, etc. to do a second attack.
  
Modre decides to follow up his attack with a combo.  He can only use the ice blade once in the combo because his speed is 1, but he can also use his teeth or the claw he isn't using to hold the ice blade as a secondary weapon for a second attack.
+
* Steven first attacks using a kick (a quick attack with one of his legs.) Steven's attack bonus with his head and legs is 2, and he rolls a 12, for a total of 14.  The clone's defense is 12, but this is raised to 17 because the clone is evading. Steven's kick attack misses because Steven's total (14) is not greater than the clone's defense (17).
* Modre first attacks using his claws. His combat bonus with his claws is 4, and he rolls a 3, for a total of 7.  The clone rolls a 2, which is a 6 with his +4 combat bonus, but is raised to an 8 because he is evading, so Modre's claw attack misses (because 8 is greater than 7.)
+
* [[Image:Minimam-rogue-incapacitated.png|right]]For Steven's second attack he uses the machete, and he rolls a 17, for a total combat roll of 21. The clone's defense and evasion together is only 17, so Steven's attack is successful.  The power of this attack is 5. Steven's weapon is sharp so the attack does 5 damage. The clone is now totally incapacitated because the clone's damage plus stun (0 + 15 = 15) is equal to or higher than the clone's stamina (14).
* For Modre's second attack he uses the ice blade, and he rolls a 3, for a total combat roll of 10. The clone rolls 1, for a total combat roll of 7 (including his +2 evade bonus.)  Modre's weapon is sharp so the attack does 3 damage. The Clone is now totally incapacitated because the Clone's damage (6)is equal to and beyond the Clone's toughness (5).
 

Latest revision as of 00:25, 17 January 2009

Combat Example[edit]

To demonstrate the basic hand-to-hand combat system, Steven - the character from our character generation example - has a clone exactly like Steven, except the clone has not made itself a machete. Steven decides to take out the clone before it can get started on an machete of it's own. (See Character Creation/Character Generation Example.)

Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage


The Clone, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage


1. Establishing Initiative

Steven tries to ambush the clone. He uses stealth to sneak up on the clone, but Steven does not have the stealth ability so his success modifier is 0. Steven rolls a 13 and adds his modifier (0) to get a total of 13. The difficulty of this roll is 10 plus the clone's detection ability modifier, which is 0 because the clone does not have the detection ability. Steven's ambush is successful because Steven's total of 13 is greater than the difficulty of 10.

2. Combat Begins

Now on his first turn in the combat round, Steven is able to attack first and while the clone is not prepared to defend or counter attack, because of Steven's successful stealth roll.

Steven does a powerful strike with his machete. The attack modifier of this attack is Steven's attack modifier with the machete, which is 4. Steven's player rolls a 2, and adds Steven's attack modifier with the machete (4) so that his total attack roll is 6. The difficulty of the attack is the clone's defense. The clone's melee defense is 12. Steven's total of 6 is less than the clone's 12 defense, so Steven's attack misses.

3. The Clone's First Turn

Now the clone has initiative because his player is sitting next in order. 15 The clone launches a combo attack. The clone's speed is 1, but he has two hands and two feet. Because the clone has multiple weapons he can do an extra attack (as long as he doesn't use the same hand and foot for both attacks.) The clone's player decides that the clone's combo will be 2 quick strikes with his hands. Both of these quick attacks have an attack modifier of 2. The difficulty of the attack is Steven's melee defense which is 14.

  • On the first attack in the combo, the clone rolls a 14, for a total of 16 after adding the clone's attack modifier (2). Because the clone's total (16) is greater than Steven's defense (14), the clone's first strike is successful. The power of this attack is 3. Because the clone's hands and feet are not sharp (or padded) half of the power, rounded down becomes damage (1) and the rest (2) becomes stun. Steven now has 2 stun and 1 damage.
  • On the second attack in the combo, the clone rolls an 12, for a total of 14 after adding the clone's attack modifier (2). Because the Clone's total is only equal to Steven's defense, the attack misses.

4. The second round

When it is Steven's turn again, he decides to wait and counterattack.

Minimam-rogue-injured.png

Now it is the clone's turn, and the clone decides to do a powerful strike, but Steven gets to attack first because of his counterattack. Steven's response is a powerful attack of his own. Steven rolls a 14 for a total of 18 after adding his attack modifier (4). The clone's defense is 12. Because Steven's total (18) is higher than the clone's defense (12), his attack succeeds. This is a double power attack, so the attack power is 10. The clone has no armor with absorption to reduce the attack's power. Because Steven's machete is Sharp, the clone takes 10 damage and no stun.

The clone's stun plus damage (0 + 10 = 10) is now has more than his toughness (7) but less than his stamina (14). This means the clone is injured and can no longer do strenuous actions like the powerful strike he was planning. Instead, the clone chooses to evade, giving him a +5 defense modifier against all attacks until his next turn.

5. Steven's Third Turn

Steven decides to follow up his attack with a combo. He can only use the machete once in the combo because his speed is 1, but he can also use his other hand, legs, elbows, knees, head, etc. to do a second attack.

  • Steven first attacks using a kick (a quick attack with one of his legs.) Steven's attack bonus with his head and legs is 2, and he rolls a 12, for a total of 14. The clone's defense is 12, but this is raised to 17 because the clone is evading. Steven's kick attack misses because Steven's total (14) is not greater than the clone's defense (17).
  • Minimam-rogue-incapacitated.png
    For Steven's second attack he uses the machete, and he rolls a 17, for a total combat roll of 21. The clone's defense and evasion together is only 17, so Steven's attack is successful. The power of this attack is 5. Steven's weapon is sharp so the attack does 5 damage. The clone is now totally incapacitated because the clone's damage plus stun (0 + 15 = 15) is equal to or higher than the clone's stamina (14).