Editing Mano a Mano:Damage

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;Sharpness: Sharpness determines whether the attack power that gets through the target's armor becomes stun or damage. All the power of a sharp weapon becomes damage.  Half the power (rounded down) of a blunt weapon becomes damage and the rest becomes stun. For example, 5 power getting through the target's armor absorption would become 2 damage and 3 stun to the target. All the power of a padded weapon becomes stun.
 
;Sharpness: Sharpness determines whether the attack power that gets through the target's armor becomes stun or damage. All the power of a sharp weapon becomes damage.  Half the power (rounded down) of a blunt weapon becomes damage and the rest becomes stun. For example, 5 power getting through the target's armor absorption would become 2 damage and 3 stun to the target. All the power of a padded weapon becomes stun.
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;Healthy: A character is healthy when the sum of his stun and damage is less than his toughness.
 
;Healthy: A character is healthy when the sum of his stun and damage is less than his toughness.
  
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;Incapacitated: A character is incapacitated when the sum of his stun and damage is greater than or equal to his stamina. An incapacitated character cannot move or perform actions.
 
;Incapacitated: A character is incapacitated when the sum of his stun and damage is greater than or equal to his stamina. An incapacitated character cannot move or perform actions.
| valign="bottom" | [[Image:Minimam-warrior-healthy.png]]
 
| valign="bottom" | [[Image:Minimam-warrior-injured.png]]
 
| valign="bottom" | [[Image:Minimam-warrior-incapacitated.png]]
 
|}
 

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