Difference between revisions of "Mano a Mano:Damage"

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(Damage and Health)
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==Damage and Health==
 
==Damage and Health==
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;Stun: Stun is the short-term effect of pain and injury and recovers in seconds.
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;Damage: Damage is the long-term effect of injuries that heal slowly, such as cuts, bruises, and burns.
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;Healing: Characters recover one damage point each week, plus one damage point for each point of their regeneration ability modifier.
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;Rest: Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)
  
 
;Total Damage: Total damage is the sum of a character's lasting damage and stun damage
 
;Total Damage: Total damage is the sum of a character's lasting damage and stun damage
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;Toughness: A character's toughness is half of their health.  This is the amount of damage a character can take without a damage penalty.
 
;Toughness: A character's toughness is half of their health.  This is the amount of damage a character can take without a damage penalty.
 
;Rest and Regeneration: Characters recover from damage at the rate of one, plus their regeneration ability modifier, damage points each week. Rest is a modifier to an attempt to heal the character each week. Each day the character engages in no physically strenuous activity - especially combat, training and travel - counts as a +1 modifier to the roll for that week. If the roll is successful, double the regeneration modifier of the resting character for that week. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)
 

Revision as of 13:13, 29 June 2007

Damage and Health

Stun
Stun is the short-term effect of pain and injury and recovers in seconds.
Damage
Damage is the long-term effect of injuries that heal slowly, such as cuts, bruises, and burns.
Healing
Characters recover one damage point each week, plus one damage point for each point of their regeneration ability modifier.
Rest
Rest is an attempt to heal the character faster. Every week make a success roll with a +1 modifier for each day the character engages in no physically strenuous activity - especially combat, training or travel. If the roll is successful, the character recovers twice as much damage as normal. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)
Total Damage
Total damage is the sum of a character's lasting damage and stun damage
Health
A character's health is the sum of the character's two highest athletic ability modifiers plus one. This is the maximum total damage a character can take without being incapacitated and falling down
Toughness
A character's toughness is half of their health. This is the amount of damage a character can take without a damage penalty.