Mano a Mano:Damage

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Damage and Health

Total Damage
Total damage is the sum of a character's lasting damage and stun damage
Health
A character's health is the sum of the character's two highest athletic ability modifiers plus one. This is the maximum total damage a character can take without being incapacitated and falling down
Toughness
A character's toughness is half of their health. This is the amount of damage a character can take without a damage penalty.
Rest and Regeneration
Characters recover from damage at the rate of one, plus their regeneration ability modifier, damage points each week. Rest is a modifier to an attempt to heal the character each week. Each day the character engages in no physically strenuous activity - especially combat, training and travel - counts as a +1 modifier to the roll for that week. If the roll is successful, double the regeneration modifier of the resting character for that week. Opposition to this healing roll would include lack of resources, harsh conditions, poison or infection (up to +5 for each individual opposing factor.)