Difference between revisions of "Mano a Mano:Developing Abilities"

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(Developing Abilities through Training and Experience)
(Developing Abilities)
 
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==Developing Abilities through Training and Experience==
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[[Category:Mano a Mano]]
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===Developing Abilities===
  
Characters can gain CP from training, as a reward for completing an adventure, or from other experiences that improve their abilities. 1 CP can represent an hour of intense training with experts, or three hours of relaxed training on your own.
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Each ability level is worth 5 CP. A character's total ability modifier cannot be more than 10 plus his template's ability modifier. For example, if a character's template has a ''stealth'' ability modifier of 2, the greatest total stealth modifier that character could ever have would be 12 (10 + 2 = 12). If the template has no ''natural weapons'' ability, the maximum natural weapons ability of a character using that template is 10 (10 + 0 = 10).
CP can be given to improve a specific ability, or characters can receive flexible CP which their players decide how to use.
 
When a character's ability CP increases, update the extra ability modifier and total ability modifier.
 
(See [[Mano a Mano:Character CP|Character Creation/Character CP]].)
 
  
When a character's movement abilities and other athletic abilities increase, their CC, encumbrance, stride, Std-Enc, ground, water, air or climbing movement may also increase. (See [[Mano a Mano:Abilities|Game Design/Abilities/Athletic Abilities]], [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]] and [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
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A character can use CP to develop new abilities. A character with who does not have climbing ability could use 10 CP to get climbing ability with a modifier of 2, even if his template does not have climbing ability.
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When a character's combat abilities increase, his attack modifiers and defense may also increase. If a character's ''marksmanship'' ability increases by 1, then his attack modifier for each of his guns will increase by 1. If a character's ''natural weapons'' ability increases by 1, then his attack modifier and defense with each of his natural weapons will increase by 1. Update the character's ''melee defense'' when the defense of his striking weapons improves.

Latest revision as of 00:16, 17 January 2009

Developing Abilities[edit]

Each ability level is worth 5 CP. A character's total ability modifier cannot be more than 10 plus his template's ability modifier. For example, if a character's template has a stealth ability modifier of 2, the greatest total stealth modifier that character could ever have would be 12 (10 + 2 = 12). If the template has no natural weapons ability, the maximum natural weapons ability of a character using that template is 10 (10 + 0 = 10).

A character can use CP to develop new abilities. A character with who does not have climbing ability could use 10 CP to get climbing ability with a modifier of 2, even if his template does not have climbing ability.

When a character's combat abilities increase, his attack modifiers and defense may also increase. If a character's marksmanship ability increases by 1, then his attack modifier for each of his guns will increase by 1. If a character's natural weapons ability increases by 1, then his attack modifier and defense with each of his natural weapons will increase by 1. Update the character's melee defense when the defense of his striking weapons improves.