Difference between revisions of "Mano a Mano:Developing Abilities"

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(Developing Abilities through Training and Experience)
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==Developing Abilities through Training and Experience==
 
==Developing Abilities through Training and Experience==
  
Characters can gain CP from training, as a reward for completing an adventure, or from other experiences that improve their abilities. 1 CP can represent an hour of intense training with experts, or three hours of relaxed training on your own.
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Characters can gain extra CP from training or other experiences. These CP can increase the extra CP of one of the character's abilities, toughness, power, speed or agility. When the extra CP changes, update the ability, toughness, power, speed or agility extra and total modifiers. (See [[Mano a Mano:Character CP|Character Creation/Character CP]].)
CP can be given to improve a specific ability, or characters can receive flexible CP which their players decide how to use.
 
When a character's ability CP increases, update the extra ability modifier and total ability modifier.
 
(See [[Mano a Mano:Character CP|Character Creation/Character CP]].)
 
  
When a character's movement abilities and other athletic abilities increase, their CC, encumbrance, stride, Std-Enc, ground, water, air or climbing movement may also increase. (See [[Mano a Mano:Abilities|Game Design/Abilities/Athletic Abilities]], [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]] and [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
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For example, a character might be rewarded with 200 extra climbing CP for the experience of ascending the highest mountain in the world. If the character already had 100 extra CP of climbing ability, his climbing ability will now have 300 extra CP, his climbing ability's extra modifier will increase from 1 to 2 and it's total modifier will also increase by 1.
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When a character's power or running, swimming, flight or climbing ability increases, his CC, encumbrance, stride, water, air or climbing movement may also change. (See [[Mano a Mano:Character Creation#Character Abilities|Character Creation/Character Abilities]] and [[Mano a Mano:Character Creation#Encumbrance and Movement|Character Creation/Encumbrance and Movement]].)
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When a character's agility increases, his combat modifiers may also increase.
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===Flexible CP===
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An experience can give a character flexible extra CP which can be added to the extra CP of any ability, toughness, power, speed or agility. For example, a character might be awarded 100 flexible CP for completing an adventure that involved fighting monsters, outwitting villains, finding treasure and a variety of other experiences. The character's player can use these 100 CP to increase the extra CP of any of the character's abilities, toughness, power, speed or agility. The player can add all 100 CP to a single extra CP value or split it up between different extra CP values.
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===Training CP===
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1 CP can represent an hour of intense training with experts, or three hours of relaxed training on your own. For example a warrior might train with a fencing master for 2 hours a week for 10 years, for a total of about 1000 extra CP of fencing ability. (2 hours a week multiplied by  50 weeks a year multiplied by 10 years.)  If the warrior also spends 12 hours training on his own each week for those 10 years, he will have an additional 2000 extra CP. (12 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 3 hours per CP.)

Revision as of 17:04, 21 February 2008

Developing Abilities through Training and Experience

Characters can gain extra CP from training or other experiences. These CP can increase the extra CP of one of the character's abilities, toughness, power, speed or agility. When the extra CP changes, update the ability, toughness, power, speed or agility extra and total modifiers. (See Character Creation/Character CP.)

For example, a character might be rewarded with 200 extra climbing CP for the experience of ascending the highest mountain in the world. If the character already had 100 extra CP of climbing ability, his climbing ability will now have 300 extra CP, his climbing ability's extra modifier will increase from 1 to 2 and it's total modifier will also increase by 1.

When a character's power or running, swimming, flight or climbing ability increases, his CC, encumbrance, stride, water, air or climbing movement may also change. (See Character Creation/Character Abilities and Character Creation/Encumbrance and Movement.)

When a character's agility increases, his combat modifiers may also increase.

Flexible CP

An experience can give a character flexible extra CP which can be added to the extra CP of any ability, toughness, power, speed or agility. For example, a character might be awarded 100 flexible CP for completing an adventure that involved fighting monsters, outwitting villains, finding treasure and a variety of other experiences. The character's player can use these 100 CP to increase the extra CP of any of the character's abilities, toughness, power, speed or agility. The player can add all 100 CP to a single extra CP value or split it up between different extra CP values.

Training CP

1 CP can represent an hour of intense training with experts, or three hours of relaxed training on your own. For example a warrior might train with a fencing master for 2 hours a week for 10 years, for a total of about 1000 extra CP of fencing ability. (2 hours a week multiplied by 50 weeks a year multiplied by 10 years.) If the warrior also spends 12 hours training on his own each week for those 10 years, he will have an additional 2000 extra CP. (12 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 3 hours per CP.)