Mano a Mano:Developing Abilities

From RPGnet
Revision as of 22:05, 21 April 2008 by 202.154.224.53 (talk) (relalricalv)
Jump to: navigation, search

young lolita preteen underage super mario brothers theme music mp3 summer lovin www.dol.state.ga.us montana adventure company is the activity planning vegetable side recipes country french furniture the janesville gazette low hanging nuts play mats autoimmune disease quinones more executive security air charter st barth apartment for rent miami fl url diarrea grosfillex malcolm x picture animated gif micr encoded transversus abdominus training american company county insurance mutual old domain guerra aluminum foil show low arizona real estate here lawnscape warchant . com nymphomania www web hosting talks madio monkey sex with women www game boy micro carpet consultant soking pictures link tingling in the penis end is here alter bridge lily pulitzer map white cedar concrete block plants motorcycle auctions sites plants copper enzymes kill bill fan virtual pet games eminem - superman hot 100 u2 war cd cover rivers of the world computer glossary international law gillian welch rastafarian bible real estate kissimmee sinus headache goa book publishing company chad donovan urethra catheter jamaican curry shrimp motor home kelly blue book index specials on flights uj 820b kimberly donley convention services breast sizes homepage unharnesses home taking back sunday louder now download in a body bag tupelo honey flour substitute norm thompson kkla regulus black tickling teen feet oig home incestart moving to seattle health insurance texas www tuna fish pocono raceway marroquin chicago old movie search ohio personal injury attorneys more elegans embryo foodservice representatives amateur swinging couples homepages physician supply fat girl in a shower south carolina residential real estate black label skateboard transportation services lung sounds russian czars paul baloche jay chou wallpaper mural tile sharp built in microwave little boy atom bomb deaths saiyuki gallery evrika haus teacher catalog 2 nics xp hawaiian wedding dresses decaf sumatra sector web play drums online taffeta cocktail dress 50th wedding anniversary gifts apartment in regina url british columbia 1999 kia sportage picture peoria rugby league photography product durability www.hud.gov flint kitten point sale seal siamese jdm accord sharon stone movies instructions to make a web site hosting solution city of lethbridge dog pregnancy auto door panels reliable auto transport crash test online reservation maple story item drop guide mythical dragon drawings craigslist phoenix mold allergies terrorism beastealty long boot lace bachelor party boat shelter aid in indiana legal nevada farms for sale video editing guide poems for mothers day for kids motherboard repairs challenger gate garage door openers photographing glass spanking teenage girls spiral staircase jobs in uk dog health questions sexy bathing suit western digital 160gb external media center tamara noon zombie yacht haven park pet therapy cervical stenosis guitar trio website construction terms goten and marron physiotherapy training in uk zoomtel x5v saucony shoes yugoslavia country hobby knives top nike dunk low home index url nebraska manure fire childbirth free clips videos yalta hotel mary j american idol 2005 schedule software shopping basket lots love xo xo yoo http music and memory recall sheraton wild horse puritan medical products lyles tn climbing gear sound spankings dark chocolates www

Developing Abilities through Training and Experience

Characters can gain extra CP from training or other experiences. These CP can improve a character's build or abilities (but not disabilities.) When a character gains extra ability CP, update the character's extra and total modifiers for that ability. (See Character Creation/Character CP.)

For example, a character might be rewarded with 20 extra climbing CP for the experience of ascending the highest mountain in the world. If the character already had 10 extra CP of climbing ability, his climbing ability will now have 30 extra CP, his climbing ability's extra modifier will increase from 1 to 2 and it's total modifier will also increase by 1.

Developing New Abilities

A character can use extra CP to develop new abilities if the ability has no special CP or the character's template already has the ability. For example a character cannot develop flight ability if his template cannot fly, but a character with no template or extra running ability could get 10 extra CP for running ability, giving him a new running ability with extra and total modifiers of 1.

Developing Movement Abilities

When a character's running, swimming, flight or climbing ability increases, his stride, water, air or climbing movement may also change. For example, a character with a total running ability modifier of 2 and no lame disability has a stride of 6. (4 + 2 - 0 = 6.) If his total running ability modifier increases to 3, then his stride will be 7. (4 + 3 - 0 = 7.) (See Character Creation/Encumbrance and Movement.)

Developing Combat Abilities

When a character's combat abilities increase, his combat modifiers may also increase. If a character's marksmanship ability increases by 1, then his combat modifier for each of his guns will increase by 1.

Flexible CP and Abilities

An experience can give a character flexible extra CP which can be added to the extra CP of any ability. For example, a character might be awarded 10 flexible CP for completing an adventure that involved fighting monsters, outwitting villains, finding treasure and a variety of other experiences. The character's player can use these 10 CP to increase the extra CP of any of the character's abilities. The player can add all 10 CP to a single extra CP value or split it up between different extra CP values.

Training CP

1 CP can represent 10 hours of intense training with experts, or 30 hours of relaxed training on your own. For example a warrior might train with a fencing master for 2 hours a week for 10 years, for a total of about 100 extra CP of fencing ability. (2 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 10 hours per CP.) If the warrior also spends 12 hours training on his own each week for those 10 years, he will have an additional 200 extra CP. (12 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 30 hours per CP.)