Difference between revisions of "Mano a Mano:Disabilities"

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===Disabilities===
 
  
While other Abilities have a positive effect on a character, disabilities have a negative effect. Disabilities affect a broad range of success rolls.  One disability can interfere with the use of several Abilities.
 
 
;Farsighted: Farsightedness affects close range actions such as hand to hand and craftsmanship.
 
;Nearsighted: Nearsightedness affects long range actions such as navigation and marksmanship.
 
;Deaf: Deafness affects sound-dependent actions such as detection and communication.
 
;Lame: Lameness affects movement abilities such as acrobatics, running, swimming, and climbing.
 
;Ignorant: Ignorance affects any action for which you do not have a specific ability modifier.
 
 
'''Disability levels''' are similar to normal ability levels, but disability levels are subtracted instead of added to success rolls.  Disability Level modifiers are cumulative: If  a character has 3 levels of Deaf and 4 levels of Nearsighted, then he has a total of -7 to detect a target at a distance (-3 for not being able to hear well and -4 for poor distance vision.) Unless otherwise specified, disabilities have a maximum level of 4 (a modifier of -4/negative four.)
 
 
Game designers should consider limitations on disabilities, to prevent characters with severe disabilities or multiple disabilities from getting huge advantages with the extra CP, and to prevent players from creating characters who are too difficult to play.  A gem could limit which disabilities are allowed, maximum disability levels, how many disabilities a character can have, or the combined CP value of a character's disabilities.
 

Latest revision as of 11:09, 11 June 2008