Difference between revisions of "Mano a Mano:Disabilities"

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(Disabilities)
 
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===Disabilities===
 
  
While other Abilities have a positive effect on a character, disabilities have a negative effect. Disabilities affect a broad range of success rolls.  One disability can interfere with the use of several Abilities.
 
 
;Farsighted: Farsightedness affects close range actions such as hand to hand and craftsmanship.
 
;Nearsighted: Nearsightedness affects long range actions such as navigation and marksmanship.
 
;Deaf: Deafness affects sound-dependent actions such as detection and communication.
 
;Lame: Lameness affects movement abilities such as acrobatics, running, swimming, and climbing.
 
;Ignorant: Ignorance affects any action for which a character does not have a specific ability modifier.
 
 
'''Disability modifiers''' are similar to normal ability modifiers, but disability modifiers are subtracted instead of added to success rolls.  Disability modifiers are not cumulative: If a character has a Deaf modifier of 3 and a Nearsighted modifier of 4, then he has a total of -4 to detect a target at a distance (-3 for not being able to hear well,  which is exceeded by -4 for poor distance vision.) Unless otherwise specified, disabilities have a maximum modifier of 4 (a modifier of -4/negative four.)
 
 
Game designers should consider limitations on disabilities, to prevent characters with severe disabilities or multiple disabilities from getting huge advantages with the extra CP, and to prevent players from creating characters who are too difficult to play.  A game could limit which disabilities are allowed, maximum disability modifiers, how many disabilities a character can have, or the combined CP value of a character's disabilities.
 
 
;Negative Circumstances & Disability: Negative circumstances modifiers are not added to disability modifiers. Use either the negative circumstances modifier or the disability modifier, which ever one has highest absolute value (or in other words which ever is worse for the character.) If two negative circumstance or disability modifiers have a compound effect which is significantly worse than the individual circumstances, then the compound effect counts as a third circumstance with a worse modifier which is used instead.
 

Latest revision as of 11:09, 11 June 2008