Mano a Mano:Grappling

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Grappling

A grappler can be in a dominant, neutral or inferior position relative to an opponent. Either one grappler's position is dominant and the other's is inferior, or they are both neutral. If a character is fully successful with any grappling action, he may choose whether to end up in a hold with the dominant position, or to release the hold. If a character fails, his opponent gets to decide whether to release the hold (but does not have a dominant position if that opponent did not already have it.)

  • Characters can grapple while standing (clinch fighting) or on the ground (ground fighting.) In a clinch, both grappling characters have a -1 modifier to all combat rolls except that a grappling character with a dominant position has a +0 modifier against his opponent in the inferior position. While ground fighting the grappling characters have the same modifiers except that instead of the -1 modifier they have a +1 defense vs. missile weapons and a -2 vs hand to hand attacks from other characters who are not grappling.
  • If one grappling character has more power he controls the direction they move. If they have equal power, they move slowly in the direction the grappling character with the dominant position chooses. If they have equal power and neither grappling character has the dominant position, they don't move.
  • Takedowns (push, trip and throw) are very difficult against much larger creatures. If the target of a takedown has more power than the attacker, add each character's power modifier to their rolls.
  • When a character falls down they he takes damage as if hit by a quick attack, except that the sharpness of the attack is based on the surface he lands on, and he takes at least two points of stun regardless of what armor he is wearing. If a character falls from a height the damage is increased by 1 for each meter he falls. If a character is pushed or thrown into a wall instead of the ground he takes damage as if falling.