Editing Mano a Mano:Hack and Slash
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
+ | http://www.texttrricsi.com | ||
[[Category:Mano a Mano]] | [[Category:Mano a Mano]] | ||
The Hack and Slash Real-Time Role-Playing System (Hack and Slash RPS) is based on efforts to adapt Mano a Mano to "action" computer games (action/RPG hybrids, fighting games, shooters, etc.) How could you add to Mano a Mano in a computer game? Which aspects of the system would you simplify? The normal Mano a Mano rules may work fine for a real-time strategy or role-playing game, but in some games each individual action is affected by input. | The Hack and Slash Real-Time Role-Playing System (Hack and Slash RPS) is based on efforts to adapt Mano a Mano to "action" computer games (action/RPG hybrids, fighting games, shooters, etc.) How could you add to Mano a Mano in a computer game? Which aspects of the system would you simplify? The normal Mano a Mano rules may work fine for a real-time strategy or role-playing game, but in some games each individual action is affected by input. |