Difference between revisions of "Mano a Mano:Make a Character"

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(Make a Character - Character Generation Example)
(Make a Character - Character Generation Example)
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Now we look at Steven's Template to see how it affects his dimensions and modifiers.
 
Now we look at Steven's Template to see how it affects his dimensions and modifiers.
Steven is a Human, so his height will be between 1.4 m and 2.0 m (± 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), power (3) will remain unchanged from the Human template.
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Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), power (3) will remain unchanged from the Human template.
  
 
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Revision as of 12:20, 11 July 2008

Make a Character - Character Generation Example

This example explains how to make a playable character. Consult the game-specific rules or the Game Master (GM) to find out what Templates and how many Character Points (CP) you can use to make characters. (See Character Creation.) The player starts generating the character by getting a partially-filled out character sheet called a "template." Which template he uses depends on what kind of character he is making.

1. Choose the Type of Character You Want to Make

Here we'll assume that we are allowed to use 151 total CP to make a single character whose template is "human." After subtracting the CP value of the template (105 CP) we still have 46 CP to customize the character. (See Game Design/Make a Template.) human, 75 kg, 1.7 m height, medium variability, 155 CP
1 speed, 0 agility, 3 strength, 5 toughness, 5 running
2 hands (hand)
2 feet

2. Choose the Character's Build

Now we look at Steven's Template to see how it affects his dimensions and modifiers. Steven is a Human, so his height will be between 1.4 m and 2.0 m (within 20% of 1.7m), and his weight should be between 38 kg and 150 kg (50% to 200% of 75 kg.) We decide to make Steven a short-and-stocky tough guy: 1.6 m tall and 95 kg. We give him 2 extra points of toughness, which uses up 6 CP. Steven's agility (0), speed (1), power (3) will remain unchanged from the Human template.

3. Use the Remaining CP to Customize the Character

Now we will make Steven more competent and interesting by distributing the rest of his CP. After spending 6 CP to give Steven extra toughness, we have 40 CP remaining for enhancements. We decide that Steven does not have any disabilities or missing limbs, so we'll just distribute the rest of the CP among Steven's abilities.

We give him a new one-handed weapons ability with a modifier of 4 (20 CP.) We use 10 CP to give Steven an extra craftsmanship ability modifier of 2. We use the remaining 10 CP to give Steven an extra unarmed combat ability modifier of 2. The Human template does not have a one-handed weapons, craftsmanship or unarmed combat modifier, so we write a 0 in the right side of the Modifier column for each ability.

6 extra toughness (+2)
20 one-handed weapons (+4)
10 craftsmanship (+2)
10 unarmed combat (+2)
+ 105 template CP
151 total CP value

4. Occupation and Equipment

Steven meets the minimum qualifications to be a Robber. We decide this suits the personality we envision for Steven, so we make his occupation "Robber". This occupation does not give Steven any equipment, but he has made a "machete". (See Game Design/Occupations/Occupation Examples and Character Development/Making Equipment/Equipment Generation Example.)

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

To put this weapon onto Steven's character sheet:

  • Steven only has one machete, so we list the item's name as "1 machete".
  • We copy the item's features (just "sharp"), mass (0.5 kg), and heft (3) to Steven's character sheet.
  • Steven's machete has an attack modifier (Atk) of 4: Steven's agility (0) plus Steven's one-handed weapons ability (2).
  • Steven's machete has a defense (Def) of 14: Steven's agility (0) plus Steven's one-handed weapons ability (2) plus 10.
  • The machete's power is 5 and Steven's total power is 3. Steven's machete power is the highest of these two values (5).

We also fill in the power, attack and defense of Steven's natural weapons:

  • The power of his hands and feet is Steven's total power, which is 4..
  • Steven's hands and feet have an attack modifier (Atk) of 2: his agility plus his unarmed combat ability (2).
  • Steven's hands and feet have a defense (Def) of 12: his agility (0) plus his unarmed combat ability (2) plus 10.

5. Find the Character's Encumbrance

We find Steven's carrying capacity from his total power (3) and the carrying capacity table. According to the table, Steven's carrying capacity is 2. This means Steven's movement is reduced by 1 meter for every 2 kg of equipment he carries, but fortunately Steven's only equipment is the machete. The machete's mass is 0.5 kg, so Steven's equipment mass is 0.5 kg. This is less than 2 kg, so Steven's encumbrance is 0.

6. Calculate Movement

  • Steven's has no swimming ability so his water movement is 0.
  • Steven has no running ability or encumbrance so his stride is 4 meters.
  • Steven's climbing movement is 0 meters because he has no climbing ability.
  • We leave air movement blank because Steven cannot fly.

7. Defense, Armor and Healthy

  • Steven's melee defense is his best defense, which is his defense (Def) with the machete (14).
  • Steven's missile defense is his agility plus 10, which is 10 (10 + 0 = 10).
  • Steven has no armor so we can leave best absorption and total cover blank.
  • Steven's healthy is 4: half of his toughness, rounded up.

Steven, adult male human robber, 95 kg, 1.6 m height, 201 CP
1 speed, 0 agility, 3 strength, 7 toughness, 14 stamina, 5 running
2 unarmed combat, 4 one-handed weapons, 2 craftsmanship
2 hands (hand, 3 power, 2 attack, 12 defense)
2 feet (3 power, 2 attack, 12 defense)
1 machete (sharp, 0.5 kg, 3 heft, 5 power, 4 attack, 14 defense)
14 melee defense, 10 missile defense, 13 grapple defense, 3 grapple attack
0 best absorption, 0 total cover, ____ stun, ____ damage