Difference between revisions of "Mano a Mano:Make a Template"

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(Make a Template - Template Generation Example)
(Make a Template - Template Generation Example)
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This example shows how to generate a character template.
 
This example shows how to generate a character template.
 
(See [[Mano a Mano:Templates|Game Design/Templates]].)
 
(See [[Mano a Mano:Templates|Game Design/Templates]].)
I envision a Template of nasty monsters called "Sabretooth Penguins" which are about human sized but stockier, with clawed hands and sharp teeth.
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I am going to do "human," since many RPG settings may be able to use that template.
  
 
'''1. Dimensions and Modifiers''' -
 
'''1. Dimensions and Modifiers''' -
Sabretooth Penguins are around 60 kg and 1 meter tall.
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According to approximate data gathered from a very brief internet search, humans are around 75 kg and 1.7 meters tall.
They don't vary in size as much as humans do, so they have low variability.
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The humans have medium variability, 1 speed, 3 power, 5 toughness and 3 agility.
They are similar to humans in speed, power, toughness and agility,
 
so we give them 1 speed, 4 power, 6 toughness and 3 agility.
 
  
 
'''2. Abilities''' -
 
'''2. Abilities''' -
Sabertooth Penguins have flippers which give them a +1 swimming ability modifier.
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Humans don't have any innate abilities or disabilities by default.
  
 
'''3. Natural Weapons and Armor''' -
 
'''3. Natural Weapons and Armor''' -
Sabretooth Penguins have clawed hands with 0.5 meters of reach and a manual dexterity modifier of 0.
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Humans have a primary (usually right-side) arm with a manual dexterity modifier of 0, a secondary arm with a dexterity modifier of -1, and a head & two legs with a manual dexterity modifier of -4. All of these natural weapons have a reach of 1 meter by default (this includes twisting and bending the torso when attacking.) All of these natural weapons are blunt.
Their teeth and claws are sharp.
 
  
 
'''4. Character Points (CP)''' -
 
'''4. Character Points (CP)''' -
4 power is worth 800 CP.
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3 power is worth 600 CP.
6 toughness is worth 600 CP.
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5 toughness is worth 500 CP.
 
1 speed 3 agility are both worth 0 CP.
 
1 speed 3 agility are both worth 0 CP.
Low variation is worth 100 CP.
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Medium variation is worth 300 CP.
0.5 m reach is worth 100 CP.
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1 m reach is worth 200 CP.
Sharp sharpness is worth 1000 CP.
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Blunt sharpness is worth 0 CP.
 
Multiple natural weapons adds 100 CP.
 
Multiple natural weapons adds 100 CP.
 
Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP.
 
Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP.
Swimming ability with a +1 modifier is worth 100 CP.
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A -1 dexterity on the Human's second (usually left) arm is worth -100 CP.
A -1 dexterity on the Sabretooth penguine's second (usually left) arm is worth -100 CP.
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The total CP of our new human template is 1700 CP.
The total CP of our new Sabretooth Penguin template is 2700 CP.
 
  
 
{{:Mano a Mano:Example Template}}
 
{{:Mano a Mano:Example Template}}

Revision as of 14:41, 18 February 2008

Make a Template - Template Generation Example

This example shows how to generate a character template. (See Game Design/Templates.) I am going to do "human," since many RPG settings may be able to use that template.

1. Dimensions and Modifiers - According to approximate data gathered from a very brief internet search, humans are around 75 kg and 1.7 meters tall. The humans have medium variability, 1 speed, 3 power, 5 toughness and 3 agility.

2. Abilities - Humans don't have any innate abilities or disabilities by default.

3. Natural Weapons and Armor - Humans have a primary (usually right-side) arm with a manual dexterity modifier of 0, a secondary arm with a dexterity modifier of -1, and a head & two legs with a manual dexterity modifier of -4. All of these natural weapons have a reach of 1 meter by default (this includes twisting and bending the torso when attacking.) All of these natural weapons are blunt.

4. Character Points (CP) - 3 power is worth 600 CP. 5 toughness is worth 500 CP. 1 speed 3 agility are both worth 0 CP. Medium variation is worth 300 CP. 1 m reach is worth 200 CP. Blunt sharpness is worth 0 CP. Multiple natural weapons adds 100 CP. Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP. A -1 dexterity on the Human's second (usually left) arm is worth -100 CP. The total CP of our new human template is 1700 CP.

human, 75 kg, 1.7 m height, medium variability, 155 CP
1 speed, 0 agility, 3 strength, 5 toughness, 5 running
2 hands (hand)
2 feet