Mano a Mano:Make a Template

From RPGnet
Revision as of 08:17, 4 December 2007 by 75.165.110.250 (talk) (Make a Template - Template Generation Example)
Jump to: navigation, search

Make a Template - Template Generation Example

This example shows how to generate a character template. (See Game Design/Templates.) I envision a Template of nasty monsters called "Sabretooth Penguins" which are about human sized but stockier, with clawed hands and sharp teeth.

1. Dimensions and Modifiers - Sabretooth Penguins are around 60 kg and 1 meter tall. They don't vary in size as much as humans do, so they have low variance. They are similar to humans in speed, power, health and agility, so we give them 2 speed, 4 power and agility and no health modifier.

2. Abilities - As super-fast waddling predators, Sabertooth Penguins have no lame disability. Their flippers give them a +3 swimming ability modifier.

3. Natural Weapons and Armor - Sabretooth Penguins have clawed hands with 0.5 meters of reach and a manual dexterity modifier of 0. Their teeth and claws are somewhat sharp (3 sharpness.)

4. Character Points (CP) - 2 power, 2 speed, 4 agility and no health modifier are all worth 0 CP. 0.5 m reach is worth 100 CP. 3 sharpness is worth 400 CP. Multiple natural weapons adds 100 CP. Ambidextrous hands with 0 manual dexterity modifier is worth 0 CP. Swimming ability with a +3 modifier is worth 600 CP. The total CP of our new Sabretooth Penguin template is 1200 CP.

NAME _______________________ AGE ______ SEX _____ TEMPLATE Sabretooth Penguin

OCCUPATION(S) _______________________________________________________________

Grip              _____     ABILITIES              Template     Character
Carrying Capacity _____ kg  and disabilities       CP    Mod    CP    Lvl Mod
Equipment Mass    _____ kg  swimming            (  600 )  3  (______) ___ ___
Encumbrance       _____     ___________________ (______) ___ (______) ___ ___
Speed-Encumbrance _____     ___________________ (______) ___ (______) ___ ___
Stride            _____     ___________________ (______) ___ (______) ___ ___
ground movement   _____ m   ___________________ (______) ___ (______) ___ ___
water movement    _____ m   ___________________ (______) ___ (______) ___ ___
air movement      _____ m   ___________________ (______) ___ (______) ___ ___
climbing movement _____ m   ___________________ (______) ___ (______) ___ ___
                            ___________________ (______) ___ (______) ___ ___
    Template CP (  1200 )   ___________________ (______) ___ (______) ___ ___
   Character CP (_______)   ___________________ (______) ___ (______) ___ ___
       Total CP (_______)   ___________________ (______) ___ (______) ___ ___

       Template     Character                      Template     Character
Mass         60 kg  _____% _______ kg              CP    Mod    CP    Mod Tot 
Length      1.0 m   _____% _______ m    Agility (   0  )  4  (______) ___ ___
Type     height                           Speed (   0  )  2               ___
Var.        low   Athletic Abilities ___ Health (   0  )  0  (______) ___ ___
                                          Power (   0  )  4  (______) ___ ___

NATURAL          Template                                Character 
WEAPONS     Dex Qty Rch Shp  QtyCP RchCP ShpCP     CP    Rch    CP    Cmb Pwr
claws&teeth  0   3  0.5  3  ( 100 + 100 + 400 )=(  600 ) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___
___________ ___ ___ ___ ___ (_____+_____+_____)=(______) ___ (______) ___ ___

manual dexterity: best  0  2nd best  0   DexCP =(   0  )

NATURAL ARMOR                 Abs Cvr    AbsCP     CP      
_____________________________ ___ ___ x (_____)=(______)      
_____________________________ ___ ___ x (_____)=(______)

EQUIPMENT       special modifiers Qty Mass Heft Cmb Reach Cvr Abs  Power  Shp
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___
_______________ _________________ ___ ____ ____ ___ _____ ___ ___ ___-___ ___

                   STUN                 |                DAMAGE
                                        |
                                        |
                                        |