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(Make an Item - Equipment Generation Example)
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===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
In this example we'll use our Modre Character (see [[Mano a Mano:Make a Character|Characters/Character Creation Example]]) and the rules for making weapons, to make a weapon in 3 easy steps. (See [[Mano a Mano:Making Equipment|Equipment/Making Equipment]].)
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We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
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Steven has craftsmanship ability with a modifier of 2.
  
'''1. Add up your Modifiers'''
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'''1. Design the weapon'''
  
Modre's modifiers are his abilities, time invested, industrial influence and tool quality:
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We decide Steven is making a "machete".
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The mass of the machete is 0.5 kilograms, worth 1 CP.
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The machete's 5 power is worth 50 CP.
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The machete's 3 heft is worth -30 CP.
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The total CP is 21 so far. (-30 + 60 + 1 = 31.)
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Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
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We add 20 CP for the sharp feature for a final total of 61 CP. 
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In other words, Steven wants to make this machete:
  
*Start with Modre's +2 Craftsmanship modifier.
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{{:Mano a Mano:Example Weapon}}
*Modre works on the weapon 4 hours. That gives him another +5 modifier, for a total of modifier of +7.
 
*Modre uses the super science available to him from a crashed flying saucer near his arctic home. We add an additional +8 modifier for his access to this "future age technology."  Now the total modifier for making his weapon is +15.
 
*The laser drills he uses from the saucer count as "state of the art technology," giving him another +4 modifier and making the total modifier +19.
 
  
'''2. Roll vs Zero'''
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'''2. Find the Maximum CP'''
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We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
The next step is to roll the total modifiers versus zero to get the success level of the Modre's attempt. Let's say we roll a 3, for a total of +22, and the opposing roll is a 2, so the success level for this action is +20.  We now have 20 CP with which to make Modre's new weapon.
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'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
'''3. Designate the CP'''
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Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
 
 
*Since Modre is making an "ice blade," we definitely want it sharp, so we'll designate 6 CP for -1 sharpness. That brings us down to 16 CP left to designate
 
*Then we need some reach, so we bring our undesignated CP down to 12 by using 2 CP to get 1 meter reach for the ice blade.
 
*We'll take a power of 2 (9 CP)to bring our undesignated CP to 3.  This automatically makes our weapon's Agi -2.
 
 
 
 
 
 
 
 
 
In this example, Modre had a +2 ability modifier for making ice weapons, spent 32 hours working on the ice blade, used state of the art tools and future age technology, and did well on his roll (his 3 verses the opposing 2) to give us a total of 23 CP for making the ice blade. With that CP we were able to make an "ice blade."
 
 
 
Item Name  CP  Mass  Agi  Reach Cvr Abs Pwr Shp Spec.
 
Ice Blade  26  0.4  -2    1    0  3  2  -2  ____
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.