Difference between revisions of "Mano a Mano:Make an Item"

From RPGnet
Jump to: navigation, search
(Make an Item - Equipment Generation Example)
m (Reverted edits by 75.143.153.17 (Talk); changed back to last version by SerpLord)
 
(15 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
===Make an Item - Equipment Generation Example===
 
===Make an Item - Equipment Generation Example===
  
We will use our Modre character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
+
We will use our Steven character from the character creation example to make a new weapon. (See [[Mano a Mano:Make a Character|Character Creation/Make a Character]].)
Modre has craftsmanship ability with a modifier of 2.
+
Steven has craftsmanship ability with a modifier of 2.
  
 
'''1. Design the weapon'''
 
'''1. Design the weapon'''
  
We decide Modre is making an "ice blade".
+
We decide Steven is making a "machete".
The mass of the ice blade is 0.5 kilograms, worth -350 CP.
+
The mass of the machete is 0.5 kilograms, worth 1 CP.
We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP.
+
The machete's 5 power is worth 50 CP.
We add 600 CP for 2 sharpness leaving 550 CP.
+
The machete's 3 heft is worth -30 CP.
We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP.
+
The total CP is 21 so far. (-30 + 60 + 1 = 31.)
In other words, Modre wants to make this Ice Blade:
+
Having no shots feature (not requiring ammunition or reloading) is worth 20 CP.
 +
We add 20 CP for the sharp feature for a final total of 61 CP.
 +
In other words, Steven wants to make this machete:
  
{| style="text-align:center"
+
{{:Mano a Mano:Example Weapon}}
! align="left" | Item Name !! Special Modifiers
 
!  CP  !!  Mass  !! Heft !! Reach !! Pwr !! Shp !! Cvr !! Abs
 
|-
 
| align="left" | Ice Blade || (no special modifiers)
 
|  750 || 0.5 kg ||  4  || 1.0 m || 3-6 ||  2  ||    ||
 
|}
 
  
 +
'''2. Find the Maximum CP'''
 +
We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete.  We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.
  
'''2. Determine Difficulty Modifier'''
+
'''3. Compare Maximum CP to the CP of the Designed Weapon'''
  
Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.
+
Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.
 
 
 
 
'''3. Determine Success Modifier'''
 
 
 
We start with Modre's +2 craftsmanship ability modifier.
 
Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs.
 
We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.)
 
The bone chisels he uses are considered "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.
 
 
 
 
 
'''4. Determine the Time Modifier'''
 
 
 
The Time modifier is the Difficulty Modifier with the Success Modifier subtracted from it.  Modre's difficulty modifier is 7.5, and his Success Modifier is 4, so his Time Modifier is 3.5 (7.5 - 4 = 3.5.) Since the Time modifiers are measured in whole numbers, we round Modre's Time Modifier to 4.  Looking at the Time modifier chart, we can see it will take Modre 4 hours to make his ice blade.
 

Latest revision as of 05:50, 25 September 2008

Make an Item - Equipment Generation Example[edit]

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 5 power is worth 50 CP. The machete's 3 heft is worth -30 CP. The total CP is 21 so far. (-30 + 60 + 1 = 31.) Having no shots feature (not requiring ammunition or reloading) is worth 20 CP. We add 20 CP for the sharp feature for a final total of 61 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's craftsmanship modifier (2). We subtract 1 from this because Steven is only taking a few days make the machete. We add a circumstance modifier of 1 because his culture specializes in making machetes. We multiply the result by 50 CP because Steven is in a culture that has "ancient" technology. The maximum CP is 100 CP: (2 craftsmanship ability - 1 time modifier + 1 circumstance modifier) × 50 technology CP.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (100) is equal to or greater than the Machete's CP (61), Steven is able to make it.