Mano a Mano:Make an Item

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Make an Item - Equipment Generation Example

We will use our Modre character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Modre has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Modre is making an "ice blade". The mass of the ice blade is 0.5 kilograms, worth -350 CP. We add 300 CP because the ice blade's leverage is 2 (6 power minus 4 heft) leaving -50 CP. We add 600 CP for 2 sharpness leaving 550 CP. We use 200 CP to get 1 meter reach for the ice blade, making to total 750 CP. In other words, Modre wants to make this Ice Blade:

Item Name Special Modifiers CP Mass Heft Reach Pwr Shp Cvr Abs
Ice Blade (no special modifiers) 750 0.5 kg 4 1.0 m 3-6 2

2. Find the Difficulty Modifier

Because the Ice Blade's CP is 750, Modre's difficulty modifier for making it is 7.5.

3. Find the Success Modifier

We start with Modre's +2 craftsmanship ability modifier. Modre is using stone age technology, relying mostly on things he can find floating around on ice bergs. We add a +0 modifier for his access to this "stone age" technology (for a total modifier of +2 so far.) The bone chisels he uses are "typical" for his stone age technology, giving him another +2 modifier and making the total modifier +4.

4. Find the Time Modifier

The time modifier is the difficulty modifier with the success modifier subtracted from it. Modre's difficulty modifier is 7.5, and his success modifier is 4, so his time modifier is 3.5 (7.5 - 4 = 3.5.) Since the time modifiers are measured in whole numbers, we round Modre's time modifier to 4. Looking at the time modifier chart, we can see it will take Modre 4 hours to make his ice blade.