Mano a Mano:Make an Item

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Make an Item - Equipment Generation Example

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth 1 CP. The machete's 6 power is worth 60 CP. The machete's 3 heft is worth -30 CP. The total CP is 31 so far. (-30 + 60 + 1 = 31.) Having no sharp feature (not requiring ammunition or reloading) is worth 20 CP, for a total CP so far of 51. We add 20 CP for the sharp feature for a final total of 71 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Maximum CP We start with Steven's +2 Craftsmanship modifier. We subtract 2 from this because Steven only taking an hour to make the machete, so that his maximum CP is now 0. We add 1 because his culture specializes in making machetes so that his maximum CP is now 1. We multiply his maximum CP by 50 because Steven is in a culture that has "ancient" technology, so that the maximum CP is 50.

3. Compare Maximum CP to the CP of the Designed Weapon

Since the maximum CP (50) is equal to or greater than the Machette's CP (41), Steven is able to make it.