Difference between revisions of "Mano a Mano:Occupations"

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(Occupations)
(Example)
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===Example===
 
===Example===
  
'''Knight''' – is required to have ability level 3 law and ability level 2 sword fighting. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 50 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.
+
'''Knight''' – is required to have at least a +3 modifier in law ability and a +2 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 50 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.
  
'''Robber''' - is required to have ability level 2 stealth and ability level 1 in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
+
'''Robber''' - is required to have at least a +2 modifier to stealth ability and a +1 modifier in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.
  
 
If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.” If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
 
If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.” If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.
  
 
Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.
 
Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.

Revision as of 13:52, 23 December 2006

Occupations

An occupation gives a character advantages: opportunities, status and privileges, but the occupation may also have requirements: qualifications, duties and liabilities. Occupations can provide character development opportunities during the game. Characters can change occupations and have more than one occupation at the same time, as long as they meet the occupation's requirements and the game or GM allows it.

A game's list of occupations balances the advantages and requirements of each occupation.

Requirements

  • qualification
    • abilities and other modifiers
    • other training, education or accomplishments
    • template, culture, social class, age, sex
    • reputation, popularity, appointment, election or inheritance
  • duties
    • time commitment, maximum number of occupations
    • standards of conduct
  • liabilities
    • reputation
    • taking sides
    • guilt by association
  • limited positions available, filling vacancies

Advantages

  • equipment
  • income
  • opportunities
  • status
  • privileges

Example

Knight – is required to have at least a +3 modifier in law ability and a +2 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 50 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.

Robber - is required to have at least a +2 modifier to stealth ability and a +1 modifier in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.

If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.” If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.

Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.