Difference between revisions of "Mano a Mano:Occupations"

From RPGnet
Jump to: navigation, search
(Description)
(Requirements)
Line 19: Line 19:
  
 
===Requirements===
 
===Requirements===
The occupation may also have requirements: qualifications, duties and liabilities.
 
The requirements of an occupation come in four catagories:
 
  
;Qualifications: An occupation can require a specific template, along with specific abilities and modifiers.  An occupation can also require training, education or accomplishments. In addition it can have specific requirements in regards to culture, social class, age, sex, reputation, popularity, appointment, election or inheritance.
+
Most occupations require minimum ability modifiers in one or more specific abilities.  This reflects the training and education required by the occupation.  An occupation may also require the character to have another occupation, or to have had that occupation in the past. This may indicate professional experience or rank.  Occupations might require other specific accomplishments - things the character must do before acquiring the occupation. For example, a character might have to win a competition.
 +
 
 +
Opportunities to acquire the occupation can be limited. Some occupations require the character to be elected or appointed. If there are a strictly limited number of positions available, a character may be unable to acquire the occupation until there is a vacancy.  For example, a kingdom usually has only one king at a time.
 +
 
 +
Occupations might discriminate against certain types of characters. The occupation may not be allowed for characters of a particular template, sex, age, culture, social class or political alignment. The occupation might also depend on the character's social connections, reputation or popularity, or only be available as an inherited position.
 +
 
  
 
;Duties: Occupations can require time commitments. Occupations may also require the character to have a limit on how many other occupations the character can have.  (For example an occupation may require that the character have no other occupations.)  Occupations can also require standards of conduct for characters.
 
;Duties: Occupations can require time commitments. Occupations may also require the character to have a limit on how many other occupations the character can have.  (For example an occupation may require that the character have no other occupations.)  Occupations can also require standards of conduct for characters.
  
;Liabilities: Occupations can change a character's reputation for better or for worse.  They can have political requirements, forcing the character to choose sides in a divided social enviornment.  Occupations can make a character guilty by association if his occupation is or becomes suspect or unpopular.
+
;Liabilities: Occupations can change a character's reputation for better or for worse.  They can have political requirements, forcing the character to choose sides in a divided social enviornment.  Occupations can make a character guilty by association if his occupation is or becomes suspect or unpopular..
 
 
;Limits: It is possible for there to be a limited number of certain occupations.  (For example, one "kingdom" can usually only have one "king.")  Some occupations can require that there first has to be a vacancy before an occupation can be obtained.
 
  
 
===Advantages===
 
===Advantages===

Revision as of 07:21, 3 November 2007

Occupations

Occupations describe what a character does: how the character makes a living and fits into society. Sometimes occupations are professions, careers, jobs or businesses, but volunteer work, hobbies and even crime can also be occupations. An occupation should a description, at least one advantage and at least one requirement. Occupations can also have liabilities: effects which are not advantages. A game's list of occupations should balance the advantages and requirements of each occupation. Occupations can provide character development opportunities during the game. Characters can change occupations and have more than one occupation at the same time, as long as they meet the occupation's requirements and the game or GM allows it.

Description

Give the name of the occupation, what it's practitioners are called, and special terms for the occupation's activities. Explain what characters do in this occupation. Indicate the setting, culture, communities, nations, or worlds where this occupation is found, and how the occupation relates to them. Describe the organization of the profession: societies, traditions, rituals, competition, initiation, apprenticeships, status, reputation, etc. If the occupation is significantly more or less compatible or popular with certain types of characters (characters with a certain template for example) explain why. Explain how characters training for this occupation develop the requirements.

Requirements

Most occupations require minimum ability modifiers in one or more specific abilities. This reflects the training and education required by the occupation. An occupation may also require the character to have another occupation, or to have had that occupation in the past. This may indicate professional experience or rank. Occupations might require other specific accomplishments - things the character must do before acquiring the occupation. For example, a character might have to win a competition.

Opportunities to acquire the occupation can be limited. Some occupations require the character to be elected or appointed. If there are a strictly limited number of positions available, a character may be unable to acquire the occupation until there is a vacancy. For example, a kingdom usually has only one king at a time.

Occupations might discriminate against certain types of characters. The occupation may not be allowed for characters of a particular template, sex, age, culture, social class or political alignment. The occupation might also depend on the character's social connections, reputation or popularity, or only be available as an inherited position.


Duties
Occupations can require time commitments. Occupations may also require the character to have a limit on how many other occupations the character can have. (For example an occupation may require that the character have no other occupations.) Occupations can also require standards of conduct for characters.
Liabilities
Occupations can change a character's reputation for better or for worse. They can have political requirements, forcing the character to choose sides in a divided social enviornment. Occupations can make a character guilty by association if his occupation is or becomes suspect or unpopular..

Advantages

An occupation gives a character advantages: opportunities, status and privileges. Occupations can give characters specific advantages having to do with equipment, income, opportunities, status, or privileges.

Example

Knight
A Knight is required to have at least a +3 modifier in law ability and a +2 modifier to sword fighting ability. To maintain the occupation of Knight, the character must always obey the law in public, must always resist attempts to break the law in public, and must obey all direct orders from the King. Knights are always entitled to 5000 CP worth of equipment from the King. (If this equipment is damaged or lost, it may be restored at the King's armory.) Knights are entitled to the property of any Robber they capture. In this case, (in addition to that Robber's property,) the Knight also receives a reward of equipment from the King, equal to the personal CP of the Robber.
Robber
A Robber is required to have at least a +2 modifier to stealth ability and a +1 modifier in any armed combat ability. Robbers can always trade in stolen items for half of the item's CP on the black market. A Robber may lose these privileges if he aids in another Robber's capture.

If a character meets both of these occupation's requirements they may begin as either a Robber or Knight. If this character begins as a Robber, but gains the reputation of being a hero who is loyal to the king, and if he ceases to take advantage of his robber privileges, the King may choose to give this character the occupation of “Knight.” If this character begins as a knight, but proves himself disloyal to the king by participating in unlawful activity, he has the option of becoming a Robber, but loses all of his Knight privileges.

Notice that if two characters are identical, except for their occupations, the Knight would be considered to have an advantage over the Robber, but the Knight has stricter requirements.