Difference between revisions of "Mano a Mano:Success Rolls"

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In [[Mano a Mano]], a roll is a random value generated by rolling one six-sided [[die]] plus [[Generic Text:Dice:Roll Modifiers|modifiers]].  Modifiers can be positive or negative.  Positive modifiers  increase the total roll.  Negative modifiers decrease the total roll.
 
In [[Mano a Mano]], a roll is a random value generated by rolling one six-sided [[die]] plus [[Generic Text:Dice:Roll Modifiers|modifiers]].  Modifiers can be positive or negative.  Positive modifiers  increase the total roll.  Negative modifiers decrease the total roll.
  
===Success Level===
 
  
If an action is successful, the roll for success, minus the highest roll against it, is the action's "success level." Actions with a success level of one or more are fully successful, and actions with a success level of 0 are half successful. Actions with a success level of less than 0 are not successful.
 
  
 
===Single Action===
 
===Single Action===

Revision as of 17:02, 16 January 2008

Success Rolls

Rolls and Modifiers

5d6: five six-sided dice

In Mano a Mano, a roll is a random value generated by rolling one six-sided die plus modifiers. Modifiers can be positive or negative. Positive modifiers increase the total roll. Negative modifiers decrease the total roll.


Single Action

When rolling for the success of an action not directed at another character, roll one die for success and one for failure. Add whatever modifiers apply to the situation to the rolls. If the success roll is higher than the failure roll by a full success level, then the action is successful. If the action is successful by 0, then the action is half successful.

Difficulty

Difficulty is the total modifier to the roll against the success of an action. An action with a difficulty of 0 is slightly difficult, an action with a difficulty of 5 is very difficult, and an action with a difficulty of 10 is nearly impossible. Environment and hastiness can effect the difficulty of an action:

  • Add 1 to the difficulty for unfavorable circumstances
  • Add 2 to the difficulty for very unfavorable circumstances or a combination of unfavorable circumstances
  • Add 1 to the success roll for favorable circumstances
  • Add 2 to the success roll for very favorable circumstances or a combination of favorable circumstances

Opposing Actions

If rolling for the success of two players' opposing actions, roll one die for the success of each action and add the modifiers. The action with the higher total succeeds and the other action fails, if it is successful by at least one success level. If the rolls are exactly equal, both actions are "half successful."

Multiple Opposing Actions

If two or more characters are trying to stop another character's action there can be multiple rolls against the success of that action. If any of those rolls are higher than the one action they are all trying to stop, by at least one success level, the action they were trying to stop fails. Otherwise, if any of those rolls are equal to the roll of the action they are all trying to stop, the action they were trying to stop is half-successful. If all of those rolls are less than the roll of the action they are trying to stop the action is successful.

Half Success

Sometimes half success is not good enough and half successful actions are the same as failed actions. But usually, "half successful" means an action has half the effect it would have if it was fully successful. This means an opposing action or even multiple opposing actions can be half successful when the action they are trying to stop is also half successful.