Difference between revisions of "Mano a Mano:Success Rolls"
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Some actions are always successful and some are never successful, but many actions have a random chance of success. When rolling for the success of an action, roll a twenty-sided die and add success modifiers to the result. If the total is greater than the difficulty of the action plus difficulty modifiers, then the action is successful. The action is also ''automatically'' successful if the die roll is 20 before adding success modifiers. | Some actions are always successful and some are never successful, but many actions have a random chance of success. When rolling for the success of an action, roll a twenty-sided die and add success modifiers to the result. If the total is greater than the difficulty of the action plus difficulty modifiers, then the action is successful. The action is also ''automatically'' successful if the die roll is 20 before adding success modifiers. | ||
− | Optionally you may use two ten-sided dice or three six-sided dice instead of a twenty-sided die. Use the same type of dice for all rolls. If you use ten-sided dice, a roll of 19 or 20 is automatically successful. If you use six-sided dice, a roll of 16, 17 or 18 is automatically successful. | + | {| width="100%" |
+ | | valign="top" | Optionally you may use two ten-sided dice or three six-sided dice instead of a twenty-sided die. Use the same type of dice for all rolls. If you use ten-sided dice, a roll of 19 or 20 is automatically successful. If you use six-sided dice, a roll of 16, 17 or 18 is automatically successful. | ||
− | + | [[Image:Mam2d10.png|two ten-sided dice]] | |
− | |||
| align="center" | [[Image:Mam3d6.png|three six-sided dice]] | | align="center" | [[Image:Mam3d6.png|three six-sided dice]] | ||
|} | |} |
Revision as of 22:50, 26 June 2008
Success RollsRolls and Modifiers |
Some actions are always successful and some are never successful, but many actions have a random chance of success. When rolling for the success of an action, roll a twenty-sided die and add success modifiers to the result. If the total is greater than the difficulty of the action plus difficulty modifiers, then the action is successful. The action is also automatically successful if the die roll is 20 before adding success modifiers.
Difficulty
The difficulty of an action is a modifier added to the roll against the action's success.
difficulty | description |
---|---|
5 | Anyone will usually succeed |
10 | Experts usually succeed |
15 | Difficult even for experts |
20 | Nearly impossible without training |
25 | Nearly impossible even for experts |
Environment and hastiness can effect the difficulty of an action. Add 2 to the difficulty modifiers for unfavorable circumstances. Add 4 to the difficulty modifiers for hostile conditions. Modifiers for unfavorable circumstances and hostile conditions are not added to other modifiers for unfavorable circumstances or hostile conditions. When more than one of these modifiers apply, use the modifier which increases the difficulty the most. If multiple unfavorable circumstances compound each other, treat the combination as hostile conditions by adding 4 to the difficulty instead of 2.
Favorable Circumstances
Add 2 to the success modifiers for favorable circumstances, or add 4 to the success modifiers for very favorable circumstances. Modifiers for favorable or very favorable circumstances are not added to other modifiers for favorable or very favorable circumstances. When more than one of these modifiers apply, use the best one. If a combination of favorable circumstances is much better than the individual circumstances, treat the combination as a single very favorable circumstance by adding 4 to the success modifiers instead of 2.