Mano a Mano:Success Rolls

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Success Rolls

Rolls and Modifiers

5d6: five six-sided dice

In Mano a Mano, a roll is a random value generated by rolling one six-sided die plus modifiers. Modifiers can be positive or negative. Positive modifiers increase the total roll. Negative modifiers decrease the total roll.

Single Action

When rolling for the success of an action not directed at another character, roll one die for success and one for failure. Add whatever modifiers apply to the situation to the rolls. If the success roll is higher than the failure roll, then the action is successful. The action fails if the success roll is equal to or less than the failure roll.

Difficulty

Difficulty is the total modifier to the roll against the success of an action. An action with a difficulty of 0 is slightly difficult, an action with a difficulty of 5 is very difficult, and an action with a difficulty of 10 is nearly impossible. Environment and hastiness can effect the difficulty of an action:

  • Add 1 to the difficulty for unfavorable circumstances
  • Add 2 to the difficulty for very unfavorable circumstances or a combination of unfavorable circumstances
  • Add 1 to the success roll for favorable circumstances
  • Add 2 to the success roll for very favorable circumstances or a combination of favorable circumstances

Unfavorable (or very unfavorable) circumstances modifiers are not added to other unfavorable circumstances modifiers. If there are multiple unfavorable circumstances modifiers, use the single unfavorable circumstances modifier with the highest absolute value (or greatest impact on the outcome.)

Likewise, favorable (or very favorable) circumstances modifiers are not added to other favorable circumstances modifiers. If there are multiple favorable circumstances modifiers, use the single favorable circumstances modifier with the highest absolute value (or greatest impact on the outcome.)

Opposing Actions

If rolling for the success of two players' opposing actions, roll one die for the success of each action and add the modifiers. The action with the higher total succeeds and the other action fails. If the rolls are exactly equal, both actions fail.

Automatic Success
If a 6 is rolled for an action directed against another character, and 1 is rolled for other character's opposition, then the first action (for which a 6 was rolled) is automatically successful, regardless of all other modifiers and circumstances.

Multiple Opposing Actions

If two or more characters are trying to stop another character's action there can be multiple rolls against the success of that action. If any of those rolls are higher than the one action they are all trying to stop, then the action they were trying to stop fails. If all of those rolls are less than the roll of the action they are trying to stop, then that action is successful.

If more than one of these actions are "automatically successful" (rolling a 6 while with an opposition roll of 1,) then the first action to be automatically successful in the face of opposing actions is successful, even if opposing rolls are automatically successful.