Mano a Mano:Thrown Weapons

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Thrown Weapons

Quick Throwing
A character can throw a weapon with the power of a quick attack as a quick action. The maximum range of this attack is the character's reach multiplied by the sum of the character's throwing ability modifier and the difference between the character's grip and the weapon's heft. Add the reach of a sling or spear thrower to this range. A heavier weapon cannot be thrown as far as a light weapon. Unwieldy weapons cannot be thrown quickly. Quick throwing is useful when speed or precision is important, such as knife and hatchet-throwing competitions or throwing sand in an opponent's face.
Powerful Throwing
A character can throw a weapon with the power of a powerful attack as a powerful action. The maximum range of this attack is twice the range of throwing the weapon quickly. Add the reach of a sling or spear thrower to this range. Unwieldy weapons cannot be thrown this way. Powerful throwing is useful when distance or damage is important, like throwing a javelin.
Heave
Any object the character can lift can be thrown by heaving. Heaved objects are wildly imprecise, so the character has a -3 modifier to hit the target. The maximum distance the character can heave an object is the sum of the character's reach and the weapon's reach modifier multiplied by the sum of the character's throwing ability modifier and the difference between the character's grip and the weapon's heft.