Mano a Mano:Thrown Weapons

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Thrown Weapons[edit]

Quick Throwing
The maximum range of a quick attack with a thrown weapon is the reach of the throwing hand multiplied by the sum of the character's throwing ability modifier and the difference between the character's power and the weapon's heft. Add the reach of a sling or spear thrower to this range. A heavier weapon cannot be thrown as far as a light weapon. Unwieldy weapons cannot be thrown quickly. Quick throwing is useful when speed or precision is important, such as knife and hatchet-throwing competitions or throwing sand in an opponent's face.
Powerful Throwing
The maximum range of a powerful attack with a thrown weapon is twice the range of throwing the weapon quickly. Add the reach of a sling or spear thrower to this range. Unwieldy weapons cannot be thrown this way. Powerful throwing is useful when distance or damage is important, like throwing a javelin.
Heave
Any object the character can lift can be thrown by heaving. Heaved objects are wildly imprecise, so the character has a -3 modifier to hit the target. The maximum distance the character can heave an object is the sum of the reach of the throwing hand and the weapon's reach modifier multiplied by the sum of the character's throwing ability modifier and the difference between the character's power and the weapon's heft. Heaving a weapon which is not unwieldy is a powerful action. Heaving an unwieldy weapon takes two turns.