Difference between revisions of "Mano a Mano:Tools"

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(Tools)
(Tools)
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==Tools==
 
==Tools==
  
The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed [[Mano a Mano:Character Sheet|Character Sheets]] speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)  
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The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed templates or [[Mano a Mano:Character Sheet|character sheets]] speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)  
  
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])
 
You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See [[Mano a Mano:Game Design|Game Design]])

Revision as of 08:16, 30 January 2008

Tools

The simplest Mano a Mano games can be played with nothing but ordinary six-sided dice, paper and pens or pencils. Printed templates or character sheets speed up character creation. Beans, coins or dice with 10 or more sides can be used as damage counters. A hex mat and markers can show each character's direction and location during combat action. We prefer to use a 1/50 scale hex mat with 2 centimeter spacing. (Each 2 centimeter space represents 1 meter.)

You will also need information about the game you are playing. Templates, Occupations, Ability and Equipment Lists are needed to create characters. An adventure refereed by a GM will have more information, such as NPCs, maps and story information. (See Game Design)