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'''Manta-Man'''
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Manta-Man  
[[Image:Manta-man.jpg|right]]
 
'''Real Name:''' Carter Manning <br>
 
'''Group Affiliation:''' Crusaders <br>
 
'''Base of Operations:''' [insert your city here] <br>
 
'''First Appearance:''' Crisis at Crusader Citadel, V&V, 1982 <br>
 
'''Power Level/Maximum Power Rank:''' 10 <br>
 
'''Personal Stats:''' Male, 30, 180 lbs. <br>
 
'''History:''' Carter Manning, a marine biologist and mechanical engineer, was vacationing with his wife on their private yacht when they found themselves under attack by 20th century pirates. Hopelessly outnumbered and outgunned, Manning's wife was brutally raped and killed and he was tossed overboard to the sharks. The pirates used his boat for a multi-million dollar drug run and then abandoned it.
 
  
Miraculously, Manning did not die. Due to an amazing stroke of luck, he was rescued and returned home with a grim new purpose in life. The authorities warned him not to get involved further and to stay out of their way. Manning had other ideas and immediately began the design and construction of the tools of his vengeance. He built a minature aqualung, a cloak with folds out into an airfoil enabling him to float on air, and a powerful electrical storage battery with a projector for his 'Manta Rays' which paralyze his vicitims. When the same pirates attempted to storm yet another yacht, Manning (now Manta Man) intervened and rounded up the criminals with little difficulty. Unable to kill them in cold blood, he turned them over to the authorities.  
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Real Name: Carter Manning  
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Group Affiliation: Crusaders
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Base of Operations: [insert your city here]
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First Appearance: Crisis at Crusader Citadel, V&V
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Power Level/Maximum Power Rank: 10
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Personal Stats: Male, 30, 180 lbs.  
  
Since then he has continued as an active superhero, leading the heroic Crusaders. (Source: International Catalogue of Superheroes)
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Str 16, Dex 14, Con 12, Int 20, Wis 16, Cha 18; Saves Dam +1, Fort +1, Ref +2, Will +3; Def 18/16 flat-footed; Init +2; Hero Points 5; Spd 30; Att +9 unarmed (+3 S), +8 paralysis ray (Will DC 20), +8 electrical blast (+10 S);
  
'''Stats:'''
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Skills: Craft (Armor) +11, Diplomacy +10, Science (Marine Biology) +11;  
Str 16, Dex 14, Con 12, Int 20, Wis 16, Cha 18; Saves Dam +1, Fort +1, Ref +2, Will +3; Def 18/16 flat-footed; Init +2; Hero Points 5; Spd 30; Att +9 unarmed (+3 S), +8 paralysis ray (Will DC 20), +8 electrical blast (+10 S);<br>
 
  
'''Skills:''' Craft (Armor) +11, Diplomacy +10, Science (Marine Biology) +11; <br>
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Feats: Aerial Combat, Dodge, Far Shot, Inspire, Leadership, Point Blank Shot, Precise Shot, Underwater Combat;  
  
'''Feats:''' Aerial Combat, Dodge, Far Shot, Inspire, Leadership, Point Blank Shot, Precise Shot, Underwater Combat; <br>
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Super-Powers: Armor +10 (Power Stunts: Amphibious, Blind-Fight, Blindsight, Darkvision, Durability; Extras: Flight, Paralysis, Energy Control [Electricity]; 50 pp).
 
 
'''Super-Powers:''' Armor +10 (''Power Stunts:'' Amphibious, Blind-Fight, Blindsight, Darkvision, Durability; ''Extras:'' Flight, Paralysis, Energy Control [Electricity]; 50 pp).
 

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