Difference between revisions of "Mardin"

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(Gear and Treasure)
(Biographical Info)
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*'''Name: Mardin'''
 
*'''Name: Mardin'''
 
*'''Sex:''' Male
 
*'''Sex:''' Male
*'''Age'''
+
*'''Age''' 20
*'''Height'''
+
*'''Height''' 5'7"
*'''Weight'''
+
*'''Weight''' 140lbs
*'''Hair'''
+
*'''Hair''' Brown
*'''Eyes'''
+
*'''Eyes''' Brown
*'''Skin'''
+
*'''Skin''' Ruddy
 
*'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.  
 
*'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.  
 
*'''Description'''
 
*'''Description'''

Revision as of 11:52, 20 October 2012

-->Return to Main Page Hic Sunt Dracones

Biographical Info

  • Name: Mardin
  • Sex: Male
  • Age 20
  • Height 5'7"
  • Weight 140lbs
  • Hair Brown
  • Eyes Brown
  • Skin Ruddy
  • History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
  • Description

Characteristics

  • Class Fighter
  • Level 3
  • EXP 7132
  • XP required for next level 8000
  • Alignment Chaotic
  • Reserve XP 457
  • STR 12
  • INT 5 Illiterate
  • WIS 10 no effect
  • DEX 8 -1 to hit w missile, +1 AC, -1 initiative
  • CON 14 +1 hp per die
  • CHR 14 +1 to reactions, max 5 retainers, morale 8

Combat Stats

  • AC 5
  • HP 17 out of 22
  • Move 60/20
  • Saving Throws
    • Death Ray or Poison 12
    • Magic Wands 13
    • Paralysis or Turn to Stone 14
    • Dragon Breath 15
    • Rod, Staff, or Spell 16

Race and Class Abilities

Gear and Treasure

  • Encumbrance 710cn +88coins
  • Armor
    • Chainmail
    • Shield
  • Weapons
    • Spear
    • Sword
    • Dagger
    • Short bow
    • 15 arrows in quiver
  • Gear
    • Pack
    • 10 week iron rations used 5 day
    • Waterskin
    • 50ft rope
    • Tinderbox
    • 2 large sacks
    • 3 bunch wolvesbane
  • Coins GP 108 EP SP 5 CP
  • Coins carried GP 50 EP SP 5 CP
  • Treasure
    • Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
    • Gems 1 worth 1000 GP (1K) 8 worth 100 GP 16 worth 50 GP, 8 gems 10gp