Difference between revisions of "Mari"

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*'''Mari'''
 
*'''Mari'''
*Caste: Night
+
''"I'm Mari! You gotta deal with it!"''
 +
*Caste: Zenith
 
*Concept: Jailbait Assault Berserker
 
*Concept: Jailbait Assault Berserker
 
*Description: Mari appears to be a girl of sixteen, not terribly attractive, but with a winning smile and the ability to inspire a protective reaction from most people. Her skin is dark, and usually bronze due to the sorcery she uses to ward herself. She dresses simply, in a silk shift and bangles of starmetal, with only her extensive tattoos to cover up the rest of her body.
 
*Description: Mari appears to be a girl of sixteen, not terribly attractive, but with a winning smile and the ability to inspire a protective reaction from most people. Her skin is dark, and usually bronze due to the sorcery she uses to ward herself. She dresses simply, in a silk shift and bangles of starmetal, with only her extensive tattoos to cover up the rest of her body.
 +
 +
Nee-san (love)
 +
Lance (big brother Mk 2)
 +
Shadows (longing)
 +
Lilith (fluffy!)
 +
Wind (A Friend!)
 +
Second Thoughts (Gramma!)
 +
Her People (Protective affection)
 +
Candy (love)
 +
Demons (bemused interest)
 +
Deathknights (compassionate pity
  
 
=Motivation=
 
=Motivation=
* Help Nee-san liberate Thorns
+
* Build a better world
  
 
=Intimacies=
 
=Intimacies=
Line 13: Line 25:
 
===Negative===
 
===Negative===
 
* Clothes  
 
* Clothes  
* Sacrificing "her" people
+
* Deathlords
 
===Positive===
 
===Positive===
* Shrike Nee-san (adoration)
+
* Nee-san (love)
* Candy! (omnomnomnom)
+
* Lance (big brother Mk 2)
* Shadow (Kitty Lunar Mate!)
+
* Shadows (longing)
* The godlings of Lookshy's Factory-Cathedral (protective affection)
+
* Lilith (fluffy!)
* The gunzosha of Lookshy (also protective affection)
+
* Wind (A Friend!)
* Starry Lady (admiration)
+
* Second Thoughts (Gramma!)
* A Friend (admiration)
+
* Her People (Protective affection)
 +
* Candy (love)
 +
* Demons (bemused interest)
 +
* Deathknights (compassionate pity
 
* The tiara Kitty made for her (cherished devotion)
 
* The tiara Kitty made for her (cherished devotion)
  
Line 29: Line 44:
 
* Shrike Nee-san (love/lust, from numerous applications of Husband-Seducing Demon Dance and other Charms)
 
* Shrike Nee-san (love/lust, from numerous applications of Husband-Seducing Demon Dance and other Charms)
 
=Anima=
 
=Anima=
 
  
 
=Attributes=
 
=Attributes=
 
==Physical==
 
==Physical==
*Strength 17 (base 5, +2 from DIT, +5 from UBOS, +5 Increasing Strength Exercise)
+
*Strength 5 +5 UBOS
*Dexterity 7 (base 5, +2 from DIT)
+
*Dexterity 5
*Stamina 7 (base 2, +5 from UBOS) (4 XP)
+
*Stamina 2 (4xp) +5 UBOS
  
 
==Social==
 
==Social==
 
*Charisma 5
 
*Charisma 5
 
*Manipulation 1
 
*Manipulation 1
*Appearance 2
+
*Appearance 2 (4xp)
 
==Mental==
 
==Mental==
 
*Perception 5
 
*Perception 5
*Intelligence 2 (4 XP) (Functionally 5 due to Rubric Cube)
+
*Intelligence 3
*Wits 3
+
*Wits 2 (4xp)
  
 
=Abilities=
 
=Abilities=
 
==Caste==
 
==Caste==
  
Athletics 7 (Combat Mobility +3, Feats of Strength +3) (1.5 BP, DIT) <br>
+
* Integrity 5 (vs Essence Channellers +2)
Awareness 5 (Vision +3) (5.5 BP) <br>
+
** Second Excellency
Larceny 1  (Disguises +3) (2.5 BP) <br>
+
** Temptation-Resisting Stance
Dodge 3 (3 BP) <br>
+
** Invincible Ego Shield
Stealth 5 (5 BP) <br>
+
** Elusive Dream Defence
 +
** Phoenix Renewal Technique
 +
** Epic Zeal of Conviction
 +
 
 +
* Resistance 5
 +
** Second Excellency
 +
** Essence Gathering Temper
 +
** Durability of Oak Meditation
 +
** Iron Kettle Body
 +
** Invincible Essence Reinforcement
 +
** Iron Skin Concentration
 +
** Spirit Strengthens The Skin
 +
** Adamant Skin Technique
  
 
==Favored==
 
==Favored==
  
Martial Arts 7 (Bare Hands +3) (DIT) <br>
+
* Martial Arts 5 (Solar Hero Style +3)
 +
** Martial Arts 5 (Solar Hero Style +3)
 +
** Second Martial Arts Excellency
 +
** Divine Transcendence of Martial Arts
 +
** Fist of Iron Technique
 +
** Dragon Coil Technique
 +
** Sledgehammer Fist Punch
 +
** Break Through The World
 +
** Solar Hero Form
 +
** Heaven Thunder Hammer
 +
** Hero's Fatal Resolve
 +
** Solar Hero Supremacy
 +
** Orichalcum Fists Of Battle
 +
** Immortal Blade-Deflecting Palm x2
  
Integrity 5 (Against Essence Channellers +3) (DIT) <br>
+
* Investigation 5 (Psychoanalysis +3)
Resistance 5  <br>
+
** Second Excellency
 +
** Supreme Perfection of Investigation
 +
** Evidence Discerning Method
 +
** Oracular Magistrate Understanding
 +
** Judge's Ear Technique
 +
** Golden Magistrate Clarity (HFE)
 +
** Heart-Reading Glance (HFE)
  
Craft (Fire 1, Air 2, Magitech 5) <br>
+
* Lore 5
Investigate 5 <br>
+
** Second Excellency
Lore 5 <br>
+
** Harmonious Academic Methodology
Occult 5 <br>
+
** Legendary Scholar Curriculum
 +
** Chaos-Repelling Pattern
 +
** Wyld-Shaping Technique
 +
** Wyld Cauldron Technology
 +
** Immanent Solar Glory
 +
** Order-Affirming Blow
  
(It should be noted that Mari, as of now, acts like she has Craft 0 Lore 1 Occult 3; reverting to the listed values will occur at some future event.)
+
* Athletics 5
 +
** Second Excellency
 +
** Monkey Leap Technique
 +
** Lightning Speed
 +
** Graceful Crane Stance
 +
** Increasing Strength Exercise
 +
** Unparallelled Acumen Meditation
 +
 
 +
* Socialize 3
 +
** Second Excellency
 +
** Wise-Eyed Courtier Method
  
 
==Unfavored==
 
==Unfavored==
  
War 4 (When Outnumbered +3) (3.5 BP)<br>
+
* Awareness 5
Linguistics 1 (1 BP)<br>
+
** Surprise Anticipation Method
 +
 
 +
* Linguistics 1 (Forestongue, Old Realm (Malfean Dialect)
  
 
=Backgrounds=
 
=Backgrounds=
  
===Lunar Bond 5===
+
==Artifact 3: Hand of the Great Maker==
 
+
This mighty gauntlet allows Mari to hack the fundamental strata of reality and doubles as a really good face smasher.
Mari really, really, really loves Kitty!
+
==Artifact 5: Protoshinmaic Vortex==
 
+
A sea of power with no shore, the Protoshinmaic Vortex is a true wonder of a lost age.
===Manse 5: The Living Steel Dojo===
+
==Artifact 2: Discreet Essence Armor (Starmetal)==
 
+
It's just about the only thing apart from her steelsilk sun dress that she can bear to keep on.
This Earth-Aspected Manse looks to be little more than a bunker of black basalt from the outside, but imost people don't even get to see through the Greater Veil of Shadows (Power 4) which wards it. Mari only found out by literally running right into it and feeling her way to the Manse's front door. Inside, the Dojo contains extensive Archives (Power 2) on martial arts, as well as built-in food production (Provider 3) and various Magical Conveniences. The living areas are comfortably furnished, but much of the space is devoted to training equipment and courses. It is, however, very big, and could probably house and feed hundreds of people for, well, ever.
+
==Artifact 1: Aegis-Inset Amulets==
 
+
This is an actual amulet that one of her people made for her. Awwwww.
The Living Steel Dojo produces a composite Hearthstone; it combines the properties of a Kata-Sculpting Gem and a Stone of Conviction.
+
==Artifact 1: Fivefold Harmonic Resonance Amulet==
 
+
For attuning fully to her new DEA, natch.
===Manse 5: The Temple of Light===
+
==Manse 4: Twice-Striking Lightning Prism==
 
+
Mari is surprising. And the Strongest.
Built in a mountain peak on the fringes of Lookshy, the Temple of Light was once a retreat for one of Mari's previous incarnations, Five Moons. It incorporates a fully-stocked and functional factory-cathedral and an integrated reality engine designed to facilitate the use of the Wyld-Shaping Technique. It is staffed by a group of potent statue-servitors; all of whom are the equivalent of Second Circle Demons.
+
==Manse 3: Stone of Conviction==
 
+
Hardheadedness, gogogogogo!
The Temple of Light produces the Rubric Cube; it allows the substitution of Intelligence with one's Essence score for all purposes and adds (Essence/2) successes to all Intelligence-based actions. Its name derives from the fact that it was engineered in the form of a mechanical puzzle; it consists of twenty-six unique miniature cubes. Each of these includes a concealed inward extension that interlocks with the other cubes, while permitting them to move to different locations. However, the centre cube of each of the six faces is merely a single square façade; all six are affixed to the core mechanism. These provide structure for the other pieces to fit into and rotate around. So there are twenty-one pieces: a single core piece consisting of three intersecting axes holding the six centre squares in place but letting them rotate, and twenty smaller plastic pieces which fit into it to form the assembled puzzle. When Mari plays with the cube, it sometimes jogs her memories and allows her to remember things from her prior incarnation.
+
==Backing/Cult 5: Goddess of Light==
 
+
She loves all her little people, but regrets that she can't do enough for them.
===Artifact 3: Zsofika Demon-Ink Tattoo===
 
 
 
This attractive tattoo of the Kite Flute looks like the demoness herself, captured mid-step on Mari's back. Away from the eyes of mortals, it continues dancing to an unheard rhythm, though it will change its steps to match those of any ambient music.
 
 
 
This tattoo grants +2 to Dexterity, +2 to Athletics and +3 specialties in Combat Mobility. Zsofika blesses those who bear her image with her grace and skill.
 
 
 
===Artifact 3: Sondok Demon-Ink Tattoo===
 
 
 
Sondok stands in a suitably martial pose opposite Zsofika, performing a dance with her sword in counterpoint to Zsofika's steps. Lucky viewers might be able to see them battle on Mari's back, war fan against Malfean blade.  
 
 
 
This tattoo grants +2 to Strength, +2 to Martial Arts and +3 specialties in practicing Martial Arts in armor.  The ferocity of Sondok infuses those who wear her on their skin.
 
 
 
===Tattoo Artifact 2: Skin-Mount Setting===
 
 
 
This intricate pattern of brass filigree and characters decorates Mari's pubic mound, and its enchantments form a natural adhesion point for Hearthstones. The intimate connection permits an expansion of the body's natural Essence capacity.  
 
 
 
===Artifact 1: Teodozjia Demon-Ink Tattoo===
 
 
 
The lion gracing her lower back lends its conviction to Mari. It grimaces in the presence of holy objects and people, like Determination of Mountains, for instance.
 
 
 
===Allies 1: Seven Times Blessed By The Sun===
 
 
 
Mari met this Twilight physician while saving a riverboat from the ravages of demons. She met him again when she found him running a clinic of sorts in the helot district. Impressed by his selflessness and the way he coudl cure people by simply thumping them hard enough, she adopted him as a pet.  
 
 
 
===Allies 1: Coral===
 
 
 
A former lover of one of Mari's prior incarnations, Coral was once the Goddess of Infernal Licence, holding sway over the purview of the intimate relations of Celestial Exalted with demons. She lost her purview during the Usurpation, and was in a terrible funk until she met Mari again, and consequently Wind of Lament, who found her a new purview as the Goddess of Returning Lawgivers. She's terribly fond of Mari and the feeling is mutual.
 
 
 
===Allies 1: Shimazu, Keeper of the Five Score Forbidden Lores===
 
 
 
During her sojourn into Malfeas to rescue Blossom, Coral's sister goddess, Mari encountered a strange demon who claimed to have known her and even given her the demon-ink tattoos on her back. She figured that it couldn't hurt to have him along for the rude, However, it seems he knows more than he lets on...
 
 
 
As of now, he is dead. Hopefully, he'll respawn in Malfeas like Flames said he would...
 
 
 
===Allies 1: Amilar Kraik, Master of the Valkshawsen Academy of Sorcery===
 
 
 
Mari's first encounter with the Master of Valkshawsen came when she defused an activated soulbreaker orb in one of his armories. She felt sorry for his rotting condition and his loneliness in the bowels of the Academy, and she's taken it upon herself to hook him up with Seven and to bring him candy whenever possible.
 
 
 
===Cult 1: Gunzosha touched by Mari===
 
 
 
After attaining the Hand of the Great Maker and the Protoshinmaic Vortex, Mari proceeded to bestow the Awakened Essence and Enlightened Essence mutation on as many gunzosha troopers as she could lay hands on. As a result, she's obtained quite the following without even trying.
 
  
 
=Merits=
 
=Merits=
 
+
Nope.
==Enchanting Features==
 
 
 
Mari is cute. As in, really cute. She's not sexy (that's Shrike) but if she really wants to, she can make people go "awwwww" and want to hug her.
 
 
 
==Paragon of Conviction==
 
 
 
Mari is stubborn. As in, really stubborn. She's so stubborn that she actuslly transcends conventional definitions of stubborn. Fortunately she's also terribly mercurial. But once she decides on something, no power in the 'verse can keep her from doing it.
 
 
 
==Prodigy (Martial Arts)==
 
 
 
Mari is badass. As in, really badass. She picked up the lessons from the Living Steel Dojo with frightening speed and the only reason she hasn't grown more is because she seriously could not be bothered to learn. If she can focus herself and properly study...
 
 
 
==Past Lives==
 
 
 
Mari is old. As in, her soul is really old. Whether it's because Lytek didn't scrub it down properly, or because her experiences in the Temple of Light awakened her memories, she has a near-perfect recollection of the First Age through the eyes of at least two of her forebears - the sorceress Five Moons and the roguish Goldeneye, prominent members of the Night Caste in their time. Goldeneye is of particular significance to Coral because it was this incarnation of Mari's Essence that she fell in love with...
 
  
 
=Flaws=
 
=Flaws=
 
Permanent Caste Mark 2<br>
 
Amnesia 3<br>
 
Nightmares 2<br>
 
Greater Curse 3<br>
 
Throwback 5 <br>
 
 
==Permanent Caste Mark==
 
 
Mari has a big red ring on her brow, with occasional swirls within. This marks her as a Wretched, which is probably not good.
 
 
==Amnesia==
 
 
Mari doesn't remember anything before being summoned to Shrike.
 
 
==Nightmares==
 
 
Mari has bad dreams - usually about a city with a mad green sun and buildings of brass. She likes the place, but not what she does while she's in it.
 
  
 
==Greater Curse==
 
==Greater Curse==
  
And of course, Mari tends to throw temper tantrums much more often than most. Except that her tantrums usually involve brutally destroying people who get in her way...
+
==Vice (Candy)==
  
==Throwback==
+
==Permanent Caste Mark==
 
 
The drawback of her newly-gained insight into the lives of her prior incarnations is that she tends to be heavily influenced by what they would do in her place. Goldeneye, for instance, is an abject lecher and frequently permitted attractive female-type enemies of Creation to think he'd fallen under their sway; unfortunately, Mari does not possess his suite of potent Integrity Charms just yet. Five Moons was, in many ways, the antithesis of Mari. Unable to trust anyone, even her mate, she sought absolute dominion over her underlings and would have expanded that definition to include all other Exalts had her life not been ended during the Usurpation.
 
 
 
=Charms=
 
 
 
 
 
==First/Second/Third Excellency==
 
Martial Arts<br>
 
War<br>
 
Resistance<br>
 
Integrity<br>
 
Craft<br>
 
Investigate<br>
 
Lore<br>
 
Occult<br>
 
Athletics<br>
 
Awareness<br>
 
Dodge<br>
 
Larceny<br>
 
Stealth<br>
 
Linguistics<br>
 
 
 
==Infinite Mastery==
 
Martial Arts<br>
 
Resistance<br>
 
Integrity<br>
 
Craft<br>
 
Investigate<br>
 
Lore<br>
 
Occult<br>
 
Athletics<br>
 
Awareness<br>
 
Dodge<br>
 
Stealth<br>
 
 
 
==Essence Flow==
 
Martial Arts<br>
 
Resistance<br>
 
Integrity<br>
 
Craft<br>
 
Investigate<br>
 
Lore<br>
 
Occult<br>
 
Athletics<br>
 
Awareness<br>
 
Dodge<br>
 
Stealth<br>
 
 
 
==Resistance==
 
 
 
Ox-Body Technique x5<br>
 
Durability of Oak Meditation<br>
 
Iron Skin Concentration<br>
 
 
 
Essence-Gathering Temper<br>
 
 
 
==Integrity==
 
 
 
Integrity-Protecting Prana<br>
 
 
 
Temptation-Resisting Stance (Conviction version)<br>
 
 
 
Sun King Radiance<br>
 
God-King Mandate<br>
 
Saint-King's Amnesty<br>
 
 
 
Phoenix Renewal Tactic (Conviction)<br>
 
Epic Zeal of Conviction<br>
 
Champion of Conviction Meditation<br>
 
 
 
==Craft==
 
 
 
Crack-Mending Technique <br>
 
Craftsman Needs No Tools <br>
 
Wonder-Sculpting Alacrity <br>
 
Wonder-Forging Genius x2 <br>
 
Wonderwork-Weaving Hands <br>
 
 
 
Object-Strengthening Touch <br>
 
Durability-Enhancing Technique <br>
 
Design Beyond Limit <br>
 
Holistic Miracle Understanding <br>
 
 
 
==Investigation==
 
 
 
Evidence-Discerning Method <br>
 
Golden Magistrate Clarity <br>
 
Oracular Magistrate's Understanding <br>
 
 
 
Judge's Ear Technique <br>
 
 
 
Crafty Observation Method <br>
 
Deductive Genius Method <br>
 
 
 
==Lore==
 
 
 
Chaos-Repelling Pattern  <br>
 
Wyld-Shaping Technique  <br>
 
Wyld Cauldron Methodology  <br>
 
Immanent Solar Glory  <br>
 
All Shining As The Sun  <br>
 
 
 
==Occult==
 
 
 
Terrestrial Circle Sorcery<br>
 
- Unbreakable Bones of Stone<br>
 
- Invulnerable Skin of Bronze<br>
 
 
 
==Athletics==
 
 
 
Graceful Crane Stance<br>
 
Lightning Speed<br>
 
Monkey Leap Technique<br>
 
Unparalleled Acumen Meditation<br>
 
Increasing Strength Exercise<br>
 
 
 
==Awareness==
 
Surprise Anticipation Method <br>
 
Wary God-King Vigilance <br>
 
 
 
Keen Sight Technique <br>
 
Unsurpassed Sight Technique <br>
 
 
 
==Solar Hero Style==
 
 
 
Fists of Iron Technique<br>
 
Sledgehammer Fist Punch<br>
 
Dragon Coil Technique<br>
 
Solar Hero Form<br>
 
Heaven Thunder Hammer<br>
 
Crashing Wave Throw<br>
 
Hammer on Iron Technique<br>
 
 
 
Orichalcum Fists of Battle<br>
 
Dancing With Strife Technique<br>
 
Solar Counterattack<br>
 
Eye For An Eye Response<br>
 
Immortal Blade-Deflecting Palm x2<br>
 
 
 
=Combos=
 
 
 
==="Playtime!"===
 
 
 
Solar Counterattack <br>
 
Immortal Blade-Deflecting Palm <br>
 
Temptation-Resisting Stance <br>
 
Dragon Coil Technique <br>
 
Sledgehammer Fist Punch <br>
 
Solar Hero Form <br>
 
Iron Skin Concentration <br>
 
First Martial Arts Excellency <br>
 
 
 
===Makey Breaky Heart===
 
 
 
Tenfold Master Laborer's Technique<br>
 
Second Craft Excellency<br>
 
  
 
=Essence=
 
=Essence=
 
*Essence: 5
 
*Essence: 5
 
*Personal: 25/25
 
*Personal: 25/25
*Peripheral: 56/56 (formerly 77/77 - base 57 motes, +10 Skin Mount Setting/Hearthstone, +10 Immanent Solar Glory)
+
*Peripheral: 69/69 (base 59, +10 from Immanent Solar Glory)  
*Overdrive: 0/25 (15 from Dancing With Strife Technique, 10 from Essence-Gathering Temper)
+
*Overdrive: 0/20 (10 from Hero's Fatal Resolve, 10 from Essence-Gathering Temper)
 
*Committed to Charms: 14 (Chaos-Repelling Pattern, Unparallelled Acumen Meditation)
 
*Committed to Charms: 14 (Chaos-Repelling Pattern, Unparallelled Acumen Meditation)
*Committed to artifacts: 7 (3 Demon-Ink Tattoos)
+
*Committed to artifacts: 3 (Starmetal DEA)
 
*Willpower: 10/10
 
*Willpower: 10/10
 
*Anima status: Quiescent
 
*Anima status: Quiescent
 
==Virtues==
 
==Virtues==
*Compassion: 2
+
*Compassion: 3
*Conviction: 6
+
*Conviction: 5
 
*Temperance: 1  
 
*Temperance: 1  
*Valor: 3
+
*Valor: 5
 
*(Virtue channels used: 0)
 
*(Virtue channels used: 0)
 
===Limit Break===
 
===Limit Break===
Virtue Flaw: Monumental Ego (see: http://wiki.white-wolf.com/exalted/index.php?title=Monumental_Ego)
+
Virtue Flaw: Foolhardy Contempt
 
Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them.  <br>
 
Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them.  <br>
 
Condition: The character singlehandedly achieves something that significantly furthers his Motivation. <br>
 
Condition: The character singlehandedly achieves something that significantly furthers his Motivation. <br>
Line 357: Line 189:
 
=Conflict=
 
=Conflict=
 
==Physical==
 
==Physical==
*Join Battle: 11
 
*Dodge DV: 11
 
*FOIT Punch: Speed 5 Acc 22 Dam 23B/L PDV 11 Rate 4 Keywords N, P <br>
 
*FOIT Kick: Speed 5 Acc 21 Dam 26B/L PDV 9 Rate 3 Keywords N, P <br>
 
*FOIT Clinch: Speed 6 Acc 31 (using Str) Dam 23B/L Def Rate 2 - Keywords C,N,P <br>
 
*Soak (L/B/A): 16L/22B/0A (6L/12B Invulnerable Skin of Bronze, 10L/10B Invincible Essence Reinforcement + Stamina 7)
 
*Hardness: 7L/13B (6L/12B Invulnerable Skin of Bronze 1L/1B Invincible Essence Reinforcement)
 
 
*Accuracy Calculation: Dex 7 / Dex 7 / Str 17 + Martial Arts 7 + Specialty 3 +2 perfect weapon +1 orichalcum bonus +1 MA Prodigy +1/+0/+0 base weapon accuracy = 22/21/31
 
*Damage Calculation: Str 17 + Fists of Iron 5 +1 perfect weapon +0/+3/+0 base weapon damage = 23/26/23 damage
 
*Defense Calculation: Dex 7 + Martial Arts 7 + Specialty 3 +1 perfect weapon +1 orichalcum bonus +1 MA Prodigy +2/-2 base weapon defense = 11/9 PDV
 
 
Orichalcum Fists of Battle add +6 dice to Accuracy and Damage.
 
Solar Hero Form adds +5 Damage.
 
  
 
===Movement===
 
===Movement===
*Move: Dex 7 + 3 Perfected Boots + 5 Glorious Temple Body + 10 Lightning Speed (25 ypt)
 
*Dash: Dex 7 + 6 + 6 Perfected Boots + 5 Glorious Temple Body + 10 Lightning Speed (34 ypt)
 
*Vertical Jump: Str 17 + 7 Athletics +3 Spec + 2 Perfected Boots +5 Glorious Temple Body, x2 for Monkey Leap Technique (68 ypt)
 
*Vertical Jump: Str 17 + 7 Athletics +3 Spec + 2 Perfected Boots +5 Glorious Temple Body, x2 for Monkey Leap Technique, x2 again for horizontal multiplier (136 ypt)
 
  
 
==Social==
 
==Social==
Line 385: Line 199:
 
*-0 x1 / -1 x7 / -2 x12 / -4 x 1 / Incap / Dying
 
*-0 x1 / -1 x7 / -2 x12 / -4 x 1 / Incap / Dying
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
 
*(wounds are designated as ''bashing'', '''lethal''' or <strike>aggravated</strike>)
=Gear=
 
 
=History=
 
 
Mari... doesn't know very much about herself. She remembers a crimson sky hanging over a city of brass and verdigris, a green sun shining like a sickly eye of fire in the heavens. She remembers the wind that killed in its passing, and the clamor that was made to ward it away.
 
 
She remembers pleasure, mixed with sweetest pain, of the air grinding mountains to dust and the gales of arrowheads and flaring light.
 
 
Then, she remembers nothing, except that she woke up in a world where the sky was blue and the sun was yellow, and that Shrike-nee was there. Shrike-nee held her. Shrike-nee loved her.
 
 
She loves Shrike-nee too. She grudgingly puts on the pretty dresses Shrike-nee asks her to wear, because it makes her happy. She dislikes all bald people, because they separated her from her Nee-san once and made Mari very sad.
 
 
But she's far too flighty to hold a grudge...
 
 
=The Truth=
 
 
Mari Exalted as a Solar in the North, when she threw herself at a pack of blood-apes led by a Green Sun Prince to buy time for her brother and family to escape. She never thought she would score a hit on the demons, much less punch its head clean off with her suddenly gold-glowing fists. Emboldened by her success, she saw the rest of the demons off and pursued the Infernal... only to chase him into Hell and see the door close behind her.
 
 
She evaded capture, and spent several years surviving in the Demon City, with only her wits and reflexes to guide her. In order to conceal her status as a Solar (and to improve her own abilities), she had demon-ink tattoos of various demons made to order; the demonic chalcanth in the ink masked her Solar Essence (and still does, to some extent). She also borrowed faces, including one of a Scourge, and frequently did so during her endless errands for her illegal demon allies.
 
 
Eventually, the forces of the Yozis found her, and in her desperation, she hit on a radical plan. She would fully tune her metaphysical signature to that of a demon which was to be summoned, and escape to Creation via that route. But something went horribly wrong with the spell, and while she ended up in Creation again, she was bereft of her mind and memory.
 
 
That is, until she realised that she was in Shrike's boudoir...
 
 
=Personality=
 
 
Being that Mari has the mental age of a ten-year old, she is not at all interested in domination or conquest or similarly long-ranged plans. She is content to be led and directed by others and to satisfy her own desires, be they for food, sex or simply to play with things. To Mari, "play" encompasses everything from pattycake with Shrike to ripping fully armed and armored Realm elite troops to pieces; for the most part, Shrike has taught Mari to obey the basic rules of society, though Mari's irrepressible childishness usually shines through. Mari is very easily manipulated, especially by treats and pretty objects / people.
 
 
Ever since she met Coral, Mari has regained a certain amount of self-awareness. She can actually use proper pronouns now, though she still likes to nickname people and her childish mentality is very much still in evidence. She doesn't know it, but she has a good heart, which, aided by Wrath's attempts to teach her to be a good person, may help put her on the straight and narrow...
 
 
=Goals=
 
 
After getting her brain back, Mari is still sorting out what she wants to do.
 
 
Odds are, they'll be big. Real big.
 
 
=Family=
 
==Each Member==
 
=Circle=
 
==Each Circlemate==
 
=XP=
 
*Earned: 424 (50 weeks (30 Jan 2010 to 08 Jan 2011) + 16 Story Arc x2)
 
*Spent: 49 (Int, Appearance, Stamina to 2 (12 XP), Teodozjia DIT (2 XP), 4 Charms (32 XP), Compassion to 2 (3 XP))
 
* 2 Charms cashed in: Secrets of Future Strife and Joy In Adversity Stance +16
 
* Sidequests + 18 +4 +4 +8 +12 +4 +4 (54 XP)
 
* Pool Party Bonus +4
 
* 5 Charms: Phoenix Renewal Tactic (Conviction), Epic Zeal of Conviction, Champion of Conviction Meditation, Evidence-Discerning Method, Golden Magistrate Clarity
 
* 9 Charms: Chaos-Repelling Pattern, Wyld-Shaping Technique, Wyld Cauldron Methodology, Crack-Mending Technique, Craftsman Needs No Tools, Wonder-Forging Genius x2, Immanent Solar Glory, Custom Charm: All Shining As The Sun
 
* Heir Apparent 5 (10 XP)
 
* 1 Charm: Increasing Strength Exercise
 
* Cashed in Artifact 3 (Discreet Essence Armor) for 3 BP and bought 4 Allies 1 backgrounds for 4 BP
 
* Traded Shadow over Water, Seven Shadow Evasion and Leaping Dodge Method for Steel-Seizing Alacrity, Immortal Blade-Deflecting Palm and Avalanche-Warding Method.
 
* Cult  1 (Gunzosha) (3 XP)
 
* Allies 1 (Shy) traded in for 1 BP
 
* 3 Charms: Wonderwork-Weaving Hands, Golden Temple Body, Tenfold Master Laborer's Technique for 24 XP
 
* Merit: Past Lives 5 bought for 10 XP
 
* Combo: Makey Breaky Heart built for 2 XP
 
* 6 Charms Object-Strengthening Touch, Durability-Enhancing Technique, Design Beyond Limit, Holistic Miracle Understanding, Wonder-Sculpting Alacrity, Divine Transcendence of Craft (48 XP)
 
 
----
 
 
* Traded Steel-Seizing Alacrity, Immortal Blade-Deflecting Palm and Avalanche-Warding Method for Immortal Blade-Deflecting Palm x2 and Surprise Awareness Method
 
* Traded Reflex Sidestep Technique for Wary God-King Vigilance
 
* Traded Glorious Temple Body for Keen Sight Technique
 
* Allies 1 (Shades) (3 xp)
 
* Allies 1 (Apostle) (3 xp)
 
* Allies 1 (Princess Tofu) (3 xp)
 
* Command 5 (Mari's Stormtroopers) (15 xp)
 
* 6 Charms: Crashing Wave Throw, Hammer on Iron Technique, Essence-Gathering Temper, Dancing With Strife Technique, Solar Counterattack, Eye for an Eye Response) (48 xp)
 
* 5 Charms: Oracular Magistrate's Understanding, Judge's Ear Technique, Unsurpassed Sight Technique, Crafty Observation Method, Deductive Genius Method (40 xp)
 
* 3 Charms: Sun King Radiance, God-King Mandate, Saint-King's Amnesty (24 xp)
 
* 3 Charms: Ox-Stunning Blow, Shockwave Technique, Shatterer of Worlds (24 xp)
 
 
72 xp remaining
 
 
Note: 4 BP remaining
 
 
=Custom Charms=
 
 
'''All Shining As The Sun'''
 
 
'''Cost:''' None; '''Mins:''' Lore 5, Essence 4; '''Type:''' Permanent <br>
 
'''Keywords:''' None <br>
 
'''Duration:''' Permanent <br>
 
'''Prerequisite Charms:''' Immanent Solar Glory <br>
 
 
Solars are absolute masters of what is rightfully theirs, which may well include Creation and everything in it. This Charm permanently enhances an Exalt's capabilities, allowing him to treat artifacts of any magical material as orichalcum for the purposes of usage and/or attunement. In addition, he never takes penalties for working with magical materials other than orichalcum. Non-orichalcum artifacts attuned in this way tend to have golden highlights even in the lowest light.
 
 
At Essence 5, the Solar works a greater miracle on artifice. By paying an extra 2 motes, he may cause a non-orichalcum artifact which normally grants a bonus based on its magical material composition to grant an additional orichalcum magical material bonus. Thus, a suit of moonsilver armor could, at the cost of 2 extra motes of commitment, grant +2B/L soak in addition to having a mobility penalty of 0. Orichalcum artifacts instead reduce their attunement cost by 1, to a minimum of 1 mote. Artifacts which do not grant a magical material bonus do not do so under the influence of this Charm.
 
 
 
'''Wonderwork-Weaving Hands'''
 
 
'''Cost:''' None; '''Mins:''' Craft 5, Essence 4; '''Type:''' Permanent <br>
 
'''Keywords:''' None <br>
 
'''Duration:''' Permanent <br>
 
'''Prerequisite Charms:''' Craftsman Needs No Tools, Crack-Mending Technique <br>
 
 
The excellence of the Sun flows into the world through his Chosen. From their hands come the wonders that Exalt the world. This Charm permanently enhances its two prerequisites, changing their Durations to Indefinite. In addition, as long as either prerequisite is active, the Solar reduces the time required to perform any Craft actions by one step: from seasons => months => weeks => days => hours => scenes=> long ticks/minutes => short ticks. Therefore, a Solar can perform minor maintenance almost effortlessly and stretch a bar of pig iron into a mastercrafted sword in minutes with his bare hands.
 
 
This Charm may be re-purchased at Essence 6+, 8+ and 10. Each repurchase reduces the time required to perform any crafting action by one further step. This step reduction is cumulative wih that provided by artifacts such as Atelier Manses, but under no circumstance can any combination of effects including Wonderwork-Weaving Hands reduce the step for Craft actions by more than (Essence/3).
 
 
Finally, at Essence 5, the mote cost for Craftsman Needs No Tools and Crack-Mending Technique becomes (10-Essence).
 
 
 
'''Steel-Seizing Alacrity'''
 
 
'''Cost:''' 2m; '''Mins:''' Martial Arts 3, Essence 2; '''Type:''' Reflexive (Step 2)<br>
 
'''Keywords:''' Combo-OK <br>
 
'''Duration:''' Instant <br>
 
'''Prerequisite Charms:''' Solar Hero Form <br>
 
 
The Solar Hero scorns blades of mere steel - after all, his knuckles are harder and his flesh is tougher! A Solar with this Charm may use her full Parry DV as calculated via Martial Arts to defend herself from an attack.
 
 
The Solar may make the use of this Charm Obvious if she wishes; her anima smashes the blow aside, her hands glow with divine Essence to seize and discard an incoming sword, or a wave of deflecting power ripples out from her body to defeat the attack. A similar clause applies to Immortal Blade-Deflecting Palm.
 
 
'''Avalanche-Warding Method'''
 
 
'''Cost:''' 3m; '''Mins:''' Martial Arts 4, Essence 2; '''Type:''' Reflexive (Step 7)<br>
 
'''Keywords:''' Combo-OK, Knockback, Obvious <br>
 
'''Duration:''' Instant <br>
 
'''Prerequisite Charms:''' Steel-Seizing Alacrity OR Immortal Blade-Deflecting Palm, Heaven Thunder Hammer <br>
 
  
Beset by a thousand falling boulders, the Solar Hero meets the cascade of rock with a fury of his own, breaking storms with raw power and waves with sheer brutality. This Charm can only be activated when the Solar uses her Parry DV to defend against an attack. Regardless of the defense's success or failure, the Solar emits a flare of radiant Solar Essence which blows the attacker (Strength x Martial Arts) yards in any plausible vector away from her. This knockback follows all the rules of Heaven Thunder Hammer when damage must be determined for striking an obstacle.
+
=Expenditures=
  
At Essence 4+, the Solar may instead launch himself the distance he would have propelled his enemy, except that he may control how far and in which direction he goes (so long as it is directly away from the enemy) and he does not take damage for striking obstacles.
+
==BP: 25/28==
 +
Flaw: Greater Curse (+5 BP) <br>
 +
Flaw: Permanent Caste Mark (+3 BP) <br>
 +
Vice: Candy! (+2 BP) <br>
 +
Ability: Awareness 3 to 5 (2 BP) <br>
 +
Ability: Athletics 0 to 5 (5 BP) <br>
 +
Virtue: Conviction 3 to 5 (2 BP) <br>
 +
Virtue: Valor 3 to 5 (2 BP) <br>
 +
Willpower 5 to 10 (5 BP) <br>
 +
Integrity Specialty: vs Essence Channellers +2 (1 BP) <br>
 +
Investigation Specialty: Interviews +3 (1.5 BP) <br>
 +
Athletics Specialty: Combat Mobility +1 (0.5 BP) <br>
 +
Charm: Chaos-Repelling Pattern (3 BP) <br>
 +
Charm: Infinite Martial Arts Mastery (3 BP) <br>
  
==Miscellaneous==
+
==XP: 284/289xp==
 +
Attribute: Stamina 1 to 2 (4xp) <br>
 +
Attribute: Wits 1 to 2 (4xp) <br>
 +
Ability: Linguistics 0 to 1 (3xp) <br>
 +
Ability: Socialize 0 to 3 (7xp) <br>
 +
32 Charms (256xp)  <br>
  
[[Mari's Mad Craft Skilz]]<br>
+
=Awards=
[[Mari's Friends]]
+
* 13 April 2012 - 10xp, 3 BG dots (3 converted to 9xp)
 +
* 19 May 2012 - 10xp, 2 BG dots

Revision as of 07:51, 21 May 2012

[[1]]

  • Mari

"I'm Mari! You gotta deal with it!"

  • Caste: Zenith
  • Concept: Jailbait Assault Berserker
  • Description: Mari appears to be a girl of sixteen, not terribly attractive, but with a winning smile and the ability to inspire a protective reaction from most people. Her skin is dark, and usually bronze due to the sorcery she uses to ward herself. She dresses simply, in a silk shift and bangles of starmetal, with only her extensive tattoos to cover up the rest of her body.

Nee-san (love) Lance (big brother Mk 2) Shadows (longing) Lilith (fluffy!) Wind (A Friend!) Second Thoughts (Gramma!) Her People (Protective affection) Candy (love) Demons (bemused interest) Deathknights (compassionate pity

Motivation

  • Build a better world

Intimacies

Natural

Negative

  • Clothes
  • Deathlords

Positive

  • Nee-san (love)
  • Lance (big brother Mk 2)
  • Shadows (longing)
  • Lilith (fluffy!)
  • Wind (A Friend!)
  • Second Thoughts (Gramma!)
  • Her People (Protective affection)
  • Candy (love)
  • Demons (bemused interest)
  • Deathknights (compassionate pity
  • The tiara Kitty made for her (cherished devotion)

Supernatural

Negative

Positive

  • Shrike Nee-san (love/lust, from numerous applications of Husband-Seducing Demon Dance and other Charms)

Anima

Attributes

Physical

  • Strength 5 +5 UBOS
  • Dexterity 5
  • Stamina 2 (4xp) +5 UBOS

Social

  • Charisma 5
  • Manipulation 1
  • Appearance 2 (4xp)

Mental

  • Perception 5
  • Intelligence 3
  • Wits 2 (4xp)

Abilities

Caste

  • Integrity 5 (vs Essence Channellers +2)
    • Second Excellency
    • Temptation-Resisting Stance
    • Invincible Ego Shield
    • Elusive Dream Defence
    • Phoenix Renewal Technique
    • Epic Zeal of Conviction
  • Resistance 5
    • Second Excellency
    • Essence Gathering Temper
    • Durability of Oak Meditation
    • Iron Kettle Body
    • Invincible Essence Reinforcement
    • Iron Skin Concentration
    • Spirit Strengthens The Skin
    • Adamant Skin Technique

Favored

  • Martial Arts 5 (Solar Hero Style +3)
    • Martial Arts 5 (Solar Hero Style +3)
    • Second Martial Arts Excellency
    • Divine Transcendence of Martial Arts
    • Fist of Iron Technique
    • Dragon Coil Technique
    • Sledgehammer Fist Punch
    • Break Through The World
    • Solar Hero Form
    • Heaven Thunder Hammer
    • Hero's Fatal Resolve
    • Solar Hero Supremacy
    • Orichalcum Fists Of Battle
    • Immortal Blade-Deflecting Palm x2
  • Investigation 5 (Psychoanalysis +3)
    • Second Excellency
    • Supreme Perfection of Investigation
    • Evidence Discerning Method
    • Oracular Magistrate Understanding
    • Judge's Ear Technique
    • Golden Magistrate Clarity (HFE)
    • Heart-Reading Glance (HFE)
  • Lore 5
    • Second Excellency
    • Harmonious Academic Methodology
    • Legendary Scholar Curriculum
    • Chaos-Repelling Pattern
    • Wyld-Shaping Technique
    • Wyld Cauldron Technology
    • Immanent Solar Glory
    • Order-Affirming Blow
  • Athletics 5
    • Second Excellency
    • Monkey Leap Technique
    • Lightning Speed
    • Graceful Crane Stance
    • Increasing Strength Exercise
    • Unparallelled Acumen Meditation
  • Socialize 3
    • Second Excellency
    • Wise-Eyed Courtier Method

Unfavored

  • Awareness 5
    • Surprise Anticipation Method
  • Linguistics 1 (Forestongue, Old Realm (Malfean Dialect)

Backgrounds

Artifact 3: Hand of the Great Maker

This mighty gauntlet allows Mari to hack the fundamental strata of reality and doubles as a really good face smasher.

Artifact 5: Protoshinmaic Vortex

A sea of power with no shore, the Protoshinmaic Vortex is a true wonder of a lost age.

Artifact 2: Discreet Essence Armor (Starmetal)

It's just about the only thing apart from her steelsilk sun dress that she can bear to keep on.

Artifact 1: Aegis-Inset Amulets

This is an actual amulet that one of her people made for her. Awwwww.

Artifact 1: Fivefold Harmonic Resonance Amulet

For attuning fully to her new DEA, natch.

Manse 4: Twice-Striking Lightning Prism

Mari is surprising. And the Strongest.

Manse 3: Stone of Conviction

Hardheadedness, gogogogogo!

Backing/Cult 5: Goddess of Light

She loves all her little people, but regrets that she can't do enough for them.

Merits

Nope.

Flaws

Greater Curse

Vice (Candy)

Permanent Caste Mark

Essence

  • Essence: 5
  • Personal: 25/25
  • Peripheral: 69/69 (base 59, +10 from Immanent Solar Glory)
  • Overdrive: 0/20 (10 from Hero's Fatal Resolve, 10 from Essence-Gathering Temper)
  • Committed to Charms: 14 (Chaos-Repelling Pattern, Unparallelled Acumen Meditation)
  • Committed to artifacts: 3 (Starmetal DEA)
  • Willpower: 10/10
  • Anima status: Quiescent

Virtues

  • Compassion: 3
  • Conviction: 5
  • Temperance: 1
  • Valor: 5
  • (Virtue channels used: 0)

Limit Break

Virtue Flaw: Foolhardy Contempt Partial Control: While the character still believes that everything they do will succeed, he remains lucid enough to recognize his own failures, though he will never accept full responsibility for them.
Condition: The character singlehandedly achieves something that significantly furthers his Motivation.
Duration: One scene in combat or (Conviction) hours otherwise.

Conflict

Physical

Movement

Social

  • Join Debate: 10
  • Dodge MDV: 12
  • Parry MDV: 7

Health Levels

  • -0 x1 / -1 x7 / -2 x12 / -4 x 1 / Incap / Dying
  • (wounds are designated as bashing, lethal or aggravated)

Expenditures

BP: 25/28

Flaw: Greater Curse (+5 BP)
Flaw: Permanent Caste Mark (+3 BP)
Vice: Candy! (+2 BP)
Ability: Awareness 3 to 5 (2 BP)
Ability: Athletics 0 to 5 (5 BP)
Virtue: Conviction 3 to 5 (2 BP)
Virtue: Valor 3 to 5 (2 BP)
Willpower 5 to 10 (5 BP)
Integrity Specialty: vs Essence Channellers +2 (1 BP)
Investigation Specialty: Interviews +3 (1.5 BP)
Athletics Specialty: Combat Mobility +1 (0.5 BP)
Charm: Chaos-Repelling Pattern (3 BP)
Charm: Infinite Martial Arts Mastery (3 BP)

XP: 284/289xp

Attribute: Stamina 1 to 2 (4xp)
Attribute: Wits 1 to 2 (4xp)
Ability: Linguistics 0 to 1 (3xp)
Ability: Socialize 0 to 3 (7xp)
32 Charms (256xp)

Awards

  • 13 April 2012 - 10xp, 3 BG dots (3 converted to 9xp)
  • 19 May 2012 - 10xp, 2 BG dots