Difference between revisions of "Marian Dunsten"

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(Biographical Info)
(Combat Stats)
 
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==Biographical Info==
 
==Biographical Info==
 +
[[File:Marian_Dunsten.jpg|right|Marian Dunsten]]
 
*'''Name''' Marian Dunsten
 
*'''Name''' Marian Dunsten
 
*'''Sex''' Female
 
*'''Sex''' Female
*'''Age''' 18
+
*'''Age''' 18(? she doesn't know the year she was born)
*'''Height''' 5'3"
+
*'''Height''' 5'1"
*'''Weight''' 120#
+
*'''Weight''' 110#
*'''Background''': Born to subsistence farmers in the beautiful countryside of Lancashire, Marian Dunsten passed her first test as an infant, shaking off pneumonia and living. Though it left her weakened, her life allowed no weakness. Her childhood ended when she was able to do farm work, and she did it all, indoors and out. She distinguished herself early as alert to opportunity, learning when to sneak into the forest miles away to poach game, and making lots of friends among the rolling hills. The latter was especially crucial, for the countryside had long harbored Lollards, Luddites, and other populist movements, and the Dunstens were in the thick of it as far as anyone could remember. They still had the copy of the Tyndale Bible that grandfather had made by hand from his grandfather's copy, carrying the heretical document forward in secret. Except for the enthusiastic adoption of Methodism, the populists had lain quiet, waiting for an opportune time to rise again. And so, Marian worked hard all day and then learned the family history and how to read and write from the old book at night.
 
  
A chance encounter with the Lady Lancashire and her retinue, who had happened to be discussing the need for a handmaiden for her daughter, led Marian to boldly and plainly recommend herself. Impressed by the girl's pluck and preternatural seriousness, the Lady gave her a trial. Some weeks later, to her family's consternation (until they heard her wage, which, for them, was decent money), she took the job. She impressed the Lancashires enough with her knowledge and initiative, if not her blunt speech--that the Lord took her with him to try for this odd time-machine venture. The Lord was sent home in a blizzard of platitudes, but after convincing the expedition's organizers of her survival and healing skills, Marian was encouraged to stay as the expedition's sherpa.
+
*'''Background''': Born to subsistence farmers in the countryside of Lancashire, Marian passed her first test as an infant, surviving pneumonia. Though it weakened her, life allowed no weakness. Her childhood ended when she was able to do farm work, and she did it all, indoors and out, in a countryside teaming with populists and revolutionaries--including her own family. Ever alert to opportunity, she turned a chance encounter with the Lady Lancashire and her retinue, who had happened to be discussing the need for a handmaiden for her daughter, into employment. She impressed the Lancashires enough that the Lord took her with him to try for this odd time-machine venture. The Lord was sent home in a blizzard of platitudes, but she sold her hard-earned survival skills and won a place as the expedition's sherpa.
  
 
==Characteristics==
 
==Characteristics==
Line 17: Line 17:
 
*'''XP required for next level''' 1200
 
*'''XP required for next level''' 1200
 
*'''Alignment''' Lawful
 
*'''Alignment''' Lawful
 
  
 
*'''STR''' 14 +1
 
*'''STR''' 14 +1
*'''INT''' 14 +1
+
*'''INT''' 14 +1 (Languages: Latin, Greek, English, Other World, ______)
 
*'''WIS''' 15 +1
 
*'''WIS''' 15 +1
 
*'''DEX''' 11
 
*'''DEX''' 11
 
*'''CON''' 7 -1
 
*'''CON''' 7 -1
*'''CHR''' 14 +1
+
*'''CHR''' 14 +1 (+1 to reactions, 5 retainers max, retainer morale 8)
  
 
==Combat Stats==
 
==Combat Stats==
*'''AC''' 5
+
*'''AC''' 4
 
*'''HP''' 11
 
*'''HP''' 11
*'''Move''' 9
+
*'''Move''' 120'
 
*'''Saving Throws'''
 
*'''Saving Throws'''
**''Death Ray or Poison'' 11
+
**''Death Ray or Poison'' 11†
**''Magic Wands'' 12
+
**''Magic Wands'' 12†
**''Paralysis or Turn to Stone'' 14
+
**''Paralysis or Turn to Stone'' 14†
 
**''Dragon Breath'' 16
 
**''Dragon Breath'' 16
**''Rod, Staff, or Spell'' 15
+
**''Rod, Staff, or Spell'' 15†
 +
 
 +
†not counting Wisdom bonus of +1
  
 
==Race and Class Abilities==
 
==Race and Class Abilities==
 +
 +
'''Spells'''
 +
* ''Level 1''
 +
** Cure Light Wounds
 +
** Cause Fear
 +
 +
'''Turn Undead'''
 +
* ''Skeletons'' T
 +
* ''Zombies'' T
 +
* ''Ghouls'' 7
 +
* ''Wights'' 9
 +
* ''Wraiths'' 11
  
 
==Gear and Treasure==
 
==Gear and Treasure==
  
 
*'''Encumbrance''' standard
 
*'''Encumbrance''' standard
*'''Armor''' chain mail
+
*'''Armor'''
 +
** Chain Mail
 +
** Shield
 
*'''Weapons'''
 
*'''Weapons'''
** club
+
** Club (shepherd's rod)
** sling w/ 30 stones
+
** Sling w/ 30 stones
 +
** Knife
 
*'''Gear'''
 
*'''Gear'''
**
+
**Backpack with bedroll
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP''
+
**Hardtack and jerky, 2 weeks
 +
**Water skin
 +
**Hunter's knives and tools, including feathers, line and hooks for fly-fishing
 +
**Crowbar
 +
**Hammer (small)
 +
**Hatchet
 +
**Garlic
 +
**Holy water, 2 vials
 +
**Torches, 3
 +
**Iron pot w/lid and ladle
 +
**Flask (whiskey)
 +
**Sewing kit
 +
**Healer's bag (scissors, bone saw, herbs and salves, gauze, etc.)
 +
**Sturdy wool cloak and hat and leather boots
 +
**Family heirloom cross on a leather strap (holy symbol, iron)
 +
**Family heirloom Tyndale Bible, copied by hand
 +
**Quill, ink and a dozen sheets of parchment in a waterproof scroll case
 +
*'''Coins''' ''GP'' 1 ''EP'' ''SP'' 10 ''CP'' 10
 
*'''Treasure'''
 
*'''Treasure'''

Latest revision as of 15:24, 7 October 2011

Biographical Info[edit]

Marian Dunsten
  • Name Marian Dunsten
  • Sex Female
  • Age 18(? she doesn't know the year she was born)
  • Height 5'1"
  • Weight 110#
  • Background: Born to subsistence farmers in the countryside of Lancashire, Marian passed her first test as an infant, surviving pneumonia. Though it weakened her, life allowed no weakness. Her childhood ended when she was able to do farm work, and she did it all, indoors and out, in a countryside teaming with populists and revolutionaries--including her own family. Ever alert to opportunity, she turned a chance encounter with the Lady Lancashire and her retinue, who had happened to be discussing the need for a handmaiden for her daughter, into employment. She impressed the Lancashires enough that the Lord took her with him to try for this odd time-machine venture. The Lord was sent home in a blizzard of platitudes, but she sold her hard-earned survival skills and won a place as the expedition's sherpa.

Characteristics[edit]

  • Class Cleric
  • Level 3
  • Level Title Priestess
  • XP 4800
  • XP required for next level 1200
  • Alignment Lawful
  • STR 14 +1
  • INT 14 +1 (Languages: Latin, Greek, English, Other World, ______)
  • WIS 15 +1
  • DEX 11
  • CON 7 -1
  • CHR 14 +1 (+1 to reactions, 5 retainers max, retainer morale 8)

Combat Stats[edit]

  • AC 4
  • HP 11
  • Move 120'
  • Saving Throws
    • Death Ray or Poison 11†
    • Magic Wands 12†
    • Paralysis or Turn to Stone 14†
    • Dragon Breath 16
    • Rod, Staff, or Spell 15†

†not counting Wisdom bonus of +1

Race and Class Abilities[edit]

Spells

  • Level 1
    • Cure Light Wounds
    • Cause Fear

Turn Undead

  • Skeletons T
  • Zombies T
  • Ghouls 7
  • Wights 9
  • Wraiths 11

Gear and Treasure[edit]

  • Encumbrance standard
  • Armor
    • Chain Mail
    • Shield
  • Weapons
    • Club (shepherd's rod)
    • Sling w/ 30 stones
    • Knife
  • Gear
    • Backpack with bedroll
    • Hardtack and jerky, 2 weeks
    • Water skin
    • Hunter's knives and tools, including feathers, line and hooks for fly-fishing
    • Crowbar
    • Hammer (small)
    • Hatchet
    • Garlic
    • Holy water, 2 vials
    • Torches, 3
    • Iron pot w/lid and ladle
    • Flask (whiskey)
    • Sewing kit
    • Healer's bag (scissors, bone saw, herbs and salves, gauze, etc.)
    • Sturdy wool cloak and hat and leather boots
    • Family heirloom cross on a leather strap (holy symbol, iron)
    • Family heirloom Tyndale Bible, copied by hand
    • Quill, ink and a dozen sheets of parchment in a waterproof scroll case
  • Coins GP 1 EP SP 10 CP 10
  • Treasure