Difference between revisions of "Marius the Unnamed"

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(Characteristics)
(Description)
Line 11: Line 11:
 
* '''Name''': Marius the Unnamed
 
* '''Name''': Marius the Unnamed
 
* '''Race''': Human (he assumes...)
 
* '''Race''': Human (he assumes...)
* '''Cults''': he can't remember...
+
* '''Cults''': Initiate: Humakt. Geas 1. tithes double on holy days, Geas 2. never use poisons
* '''Social Condition''': he can't remember
+
* '''Social Condition''': previously, Knight from Seshnela
 
* '''Sex''': Male
 
* '''Sex''': Male
 
* '''Previous Experience''': no idea
 
* '''Previous Experience''': no idea

Revision as of 06:43, 19 September 2016

Main Page; The Prax Adventure

Marius the Unnamed

Background

Found washed up from a shipwreck, the man dubbed Marius the Unnamed by the people who found him has no idea of his true name and identity.

Description

  • Name: Marius the Unnamed
  • Race: Human (he assumes...)
  • Cults: Initiate: Humakt. Geas 1. tithes double on holy days, Geas 2. never use poisons
  • Social Condition: previously, Knight from Seshnela
  • Sex: Male
  • Previous Experience: no idea
  • Appearance: big, blonde haired blue eyed

Characteristics

Str: 16', Con: 14, Siz: 17, Int: 13 Pow: 15,, Dex: 11, Cha: 13.

  • Damage Bonus: +1d4
  • +4 bonus to poisons and diseases
  • Hit Points: 16
  • Magic Points: 12
  • Encumbrance limit

Skill Groups

  • Communication +2%
    • Bargain (5%):
    • Fast Talk (5%):
    • Orate (5%): 75%
    • Sing (15%): 45%
    • Language [Seshnela] (INTx5%); 65%
    • Language [Trade] (INTx3%); 36%
  • Manipulation +3%
    • Conceal (5%): 39%
    • Device (5%): 50%
    • Sleight of Hand (5%):
    • Instrument [fiddle); 20%


  • Knowledge +3%
    • Evaluate (5%):
    • First Aid (10%); 50%
    • Shiphandling (0%): 25%
    • Read/Write [Seshnela](0%): 50%
  • Perception +5%
    • Listen (25%): 75%
    • Scan (25%): 75%
    • Search (25%): 45%
    • Track (5%): 40%
  • Agility -4%
    • Boat (5%)
    • Climb (40%)
    • Dodge (5%): 40%
    • Jump (25%)
    • Ride (5%): 100%
    • Swim (15%): 35%
    • Throw (25%):
    • Hide (10%)
    • Sneak (10%)
  • Magic +3%

Ceremony (5%): 87%

Magical Abilities

  • Spirit Magic:
    • Bladesharp 6
    • Protection 4
    • Strength 9


  • Divine Magic:
    • True Sword I

Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Chainmail hood + leather 8 5 1.6 19-20 20
Left Arm Chainmail sleeve + soft leather 8 4 1.6 16-18 18-19
Right Arm Chainmail sleeve + soft leather 8 4 1.6 13-15 16-17
Chest Chainmail Byrnie +soft leather 8 6 3.2 12 11-15
Abdomen Chainmail skirt+Leather skirt 8 5 1.6 09-11 07-10
Left Leg Chainmail+leather 8 5 3.2 05-08 04-06
Right Leg Chainmail+leather 8 5 3.2 01-04 01-03
  • Total Hit Points: 16 HP
  • Total Armor ENC: 16


Weapons and Shields

  • Attack Bonus: ?%
  • Parry Bonus: ?%
  • Strik Rank: Siz ? + Dex ? = ?
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Sword (1H) 1d10+1+1d4 - 18 107% 73% - 2
Shield (1H) 1d6+1d4 - 12 47% 97% - 1
Lance 1d10+1+1d4 - 10 85% 25% - -
Bow 1d8+1+1d2 - xx 71% xx - -
Grapple xx xx xx 35% xx xx xx
  • Total Weapon ENC: ?

Equipment

  • Weapons:
    • Iron Bastard Sword
  • Magic
    • 2 lead amulets, 9 MP Crystal
  • Armour:
  • Other:
  • Valuables:
    • 2000 Lunars

Notes