Marius the Unnamed

From RPGnet
Revision as of 14:14, 30 June 2017 by 136.32.186.174 (talk) (Skill Groups)
Jump to: navigation, search

Main Page; The Prax Adventure

Marius the Unnamed

Background

Found washed up from a shipwreck, the man dubbed Marius the Unnamed by the people who found him has no idea of his true name and identity.

Description

  • Name: Marius the Unnamed
  • Race: Human
  • Cults: Initiate: Humakt. Geas: tithes double on holy days, never use poisons, never lie, never participate in an ambush Gifts: +1 to strength, +50% AP to iron sword, +4 to Con vs poisons and diseases, learn Sense Assassin skill at 30%
  • Social Condition: previously, Knight from Seshnela
  • Sex: Male
  • Previous Experience: no idea
  • Appearance: big, blonde haired blue eyed

Characteristics

Str: 16', Con: 14, Siz: 17, Int: 13 Pow: 13; Dex: 11, Cha: 14.

  • Damage Bonus: +1d6
  • +4 bonus to poisons and diseases
  • Hit Points: 16
  • Magic Points: 12
  • Encumbrance limit

Skill Groups

  • Communication +8%
    • Bargain (5%):
    • Fast Talk (5%):
    • Orate (5%): 83%
    • Sing (15%): 45%
    • Language [Seshnela] (INTx5%): 65%
    • Language [Trade] (INTx3%): 36%
    • Language [Pavic]: 10%
  • Manipulation +7%
    • Conceal (5%): 39%
    • Device (5%): 50%
    • Sleight of Hand (5%):
    • Instrument [fiddle); 20%


  • Knowledge +6%
    • Evaluate (5%):
    • First Aid (10%); 57%
    • Shiphandling (0%): 25%
    • Read/Write [Seshnela](0%): 50%
  • Perception +8%
    • Listen (25%): 75%
    • Scan (25%): 80%
    • Sense Assassin: 37%
    • Search (25%): 45%
    • Track (5%): 40%


  • Agility -3%
    • Boat (5%)
    • Climb (40%): 51%
    • Dodge (5%): 40%
    • Jump (25%)
    • Ride (5%): 100%
    • Swim (15%): 35%
    • Throw (25%):
    • Hide (10%)
    • Sneak (10%)
  • Magic +9%

Ceremony (5%): 93%

Magical Abilities

  • Spirit Magic:
    • Bladesharp 6
    • Protection 4
    • Strength 3 (increases Strength by 9)


  • Divine Magic:
    • Dismiss Magic
    • Extension 1
    • Heal Wound 1
    • Sanctify
    • Shield 2; also shields vs magic
    • Spirit Block
    • True Sword I
    • Oath
    • Worship


Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Chainmail hood + leather 8 5 1.6 19-20 20
Left Arm Chainmail sleeve + soft leather 8 4 1.6 16-18 18-19
Right Arm Chainmail sleeve + soft leather 8 4 1.6 13-15 16-17
Chest Iron breastplate 12 6 6 12 11-15
Abdomen Iron skirt 11 5 2.4 09-11 07-10
Left Leg Chainmail+leather 8 5 3.2 05-08 04-06
Right Leg Chainmail+leather 8 5 3.2 01-04 01-03
  • Total Hit Points: 16 HP
  • Total Armor ENC: 19.6

Weapons and Shields

  • Attack Bonus: +7%
  • Parry Bonus: -3%
  • Strik Rank: Siz ? + Dex ? = ?
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Sword (1H) 1d10+1+1d4 - 27 114% 73% - 2
Shield (1H) 1d6+1d4 - 12 47% 109% - 1
Lance 1d10+1+1d4 - 10 85% 25% - -
Bow 1d8+1+1d2 - xx 71% xx - -
Grapple xx xx xx 35% xx xx xx
  • Total Weapon ENC: ?

Equipment

  • Weapons:
    • Iron Bastard Sword +50% AP
  • Magic
    • 2 lead amulets, 9 MP Crystal
    • Iron Man Spirit: Iron Man spirit bound. Int 13, pow15, Bladesharp 6, protection 6, fanaticism 1
    • a chunk of True Stone with a casting of Turn Undead in it (borrowed from Humakti temple)
    • Blood Dagger (at shrine)
    • Chalice of Blood (at shrine)
    • Iron Broadsword (at barracks)
    • Silver hauberk (at shrine)
    • Silver chain (at shrine)
  • Armour:
  • Other:
    • Zebra
    • Saddle
    • Tack
    • 2 man canvas tent
    • Backpack, 20 enc
    • Waterskin, 4 litre
    • Fishing hook and line
  • Valuables:
    • 1312 Lunars
    • 4 golden wheels

Notes