Difference between revisions of "Marli"

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(Notes)
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=Notes=
 
=Notes=
 
Origins from:
 
Origins from:
Talent Attributes Benefits
+
 
 +
'''Talent Attributes Benefits'''
 +
 
 
Adaptable — Grace under pressure, inquisitive mind, origin skills (any 2)
 
Adaptable — Grace under pressure, inquisitive mind, origin skills (any 2)
 +
 
Agile +2 Dex Double boost (Dex), natural elegance, parry
 
Agile +2 Dex Double boost (Dex), natural elegance, parry
 +
 
Charismatic +2 Cha Charming, double boost (Cha), encouragement
 
Charismatic +2 Cha Charming, double boost (Cha), encouragement
 +
 
Cunning +2 Dex, –2 Cha Charming, cheap shot, sharp mind, tenacious spirit
 
Cunning +2 Dex, –2 Cha Charming, cheap shot, sharp mind, tenacious spirit
 +
 
Crusading +2 to any, –2 to any Crunch!, iron will, higher calling, sterner stuff
 
Crusading +2 to any, –2 to any Crunch!, iron will, higher calling, sterner stuff
 +
 
Educated +2 Int, –2 Dex Broad learning, if I recall…, linguist, slow and steady
 
Educated +2 Int, –2 Dex Broad learning, if I recall…, linguist, slow and steady
Gifted +2 to any, –2 to any Basic skill mastery, limited proficiencies, origin skill (choose), sharp mind
+
 
 +
Gifted +2 to any, –2 to any Basic skill mastery, limited proficiencies, origin skill (choose),  
 +
sharp mind
 +
 
 
Grizzled +2 Con, –2 Dex Agile defense +1, last chance, rock solid
 
Grizzled +2 Con, –2 Dex Agile defense +1, last chance, rock solid
 +
 
Hardy +2 Con Double boost (Con), thick hide 2, unbreakable
 
Hardy +2 Con Double boost (Con), thick hide 2, unbreakable
 +
 
Industrious +1 Con Charming, encouragement, enlightened crafting, yeoman’s work
 
Industrious +1 Con Charming, encouragement, enlightened crafting, yeoman’s work
 +
 
Intelligent +2 Int Double boost (Int), split decision
 
Intelligent +2 Int Double boost (Int), split decision
Methodical +1 Wis Enlightened haggle, enlightened investigate, free hint, origin skill (any 1), slow and steady
+
 
 +
Methodical +1 Wis Enlightened haggle, enlightened investigate, free hint, origin skill (any 1),  
 +
slow and steady
 +
 
 
Nimble +2 Dex, –2 Str Speed 40 ft., called shot, cat fall, enlightened acrobatics, last chance
 
Nimble +2 Dex, –2 Str Speed 40 ft., called shot, cat fall, enlightened acrobatics, last chance
 +
 
Ruthless +1 to any, –1 to any Always ready, cheap shot, menacing threat
 
Ruthless +1 to any, –1 to any Always ready, cheap shot, menacing threat
 +
 
Savage +2 Str, –2 Int Speed 40 ft., enlightened survival, great fortitude, lean season
 
Savage +2 Str, –2 Int Speed 40 ft., enlightened survival, great fortitude, lean season
 +
 
Savvy +2 Wis, –2 Str Grace under pressure, if I recall...
 
Savvy +2 Wis, –2 Str Grace under pressure, if I recall...
 +
 
Single-minded +2 Con, –2 Int Crunch!, relentless attack, enlightened resolve, war of attrition
 
Single-minded +2 Con, –2 Int Crunch!, relentless attack, enlightened resolve, war of attrition
 +
 
Stern +2 Str, –2 Con Grueling combatant, light sleeper, no pain, relentless attack, unbreakable
 
Stern +2 Str, –2 Con Grueling combatant, light sleeper, no pain, relentless attack, unbreakable
 +
 
Striking +2 Cha, –2 Con Celebrated, engaging diversion, natural elegance
 
Striking +2 Cha, –2 Con Celebrated, engaging diversion, natural elegance
 +
 
Strong +2 Str Double boost (Str), improved stability, shove
 
Strong +2 Str Double boost (Str), improved stability, shove
SIMON ELLIOT (order #1519750) 200.18.143.146
+
 
11
 
HERO
 
Talent Attributes Benefits (Cont.)
 
 
Svelte +2 Cha, –2 Wis Charming, enlightened athletics, rock solid, shove
 
Svelte +2 Cha, –2 Wis Charming, enlightened athletics, rock solid, shove
 +
 
Unpredictable +1 Int Lightning reflexes, mix-up, split decision
 
Unpredictable +1 Int Lightning reflexes, mix-up, split decision
 +
 
Vigilant +2 Wis, –2 Int Always ready, enlightened notice, lightning reflexes
 
Vigilant +2 Wis, –2 Int Always ready, enlightened notice, lightning reflexes
 +
 
Wily +2 Int, –2 Cha Agile defense +1, engaging diversion, enlightened tactics, mix-up
 
Wily +2 Int, –2 Cha Agile defense +1, engaging diversion, enlightened tactics, mix-up
 +
 
Wise +2 Wis Double boost (Wis), free hint, inquisitive mind
 
Wise +2 Wis Double boost (Wis), free hint, inquisitive mind
Specialty Feat Benefits
+
 
 +
'''Specialty Feat Benefits'''
 +
 
 
Acrobat Basic Skill Mastery (Robber) Agile defense +1, attribute training (Str/Dex), fast, practiced athletics
 
Acrobat Basic Skill Mastery (Robber) Agile defense +1, attribute training (Str/Dex), fast, practiced athletics
Adept Any 1 Spellcasting feat Free hint, heroism, practiced search, turning
+
 
 
Adventurer Adventurer’s Luck Glory-bound, more than luck
 
Adventurer Adventurer’s Luck Glory-bound, more than luck
 +
 
Archer Bow Basics Animal turning, bow hunter, bow proficiency, camouflage
 
Archer Bow Basics Animal turning, bow hunter, bow proficiency, camouflage
 +
 
Aristocrat Basic Skill Mastery (Actor) Charming, flashy, noble blood, origin skill
 
Aristocrat Basic Skill Mastery (Actor) Charming, flashy, noble blood, origin skill
Artisan Crafting Basics Celebrated, crafting focus, natural elegance, practiced crafting
+
 
Barbarian Rage Basics Fast, tenacious spirit, trap sense
 
 
Bard Well-Rounded Beguiling, encouragement, free hint, practiced impress
 
Bard Well-Rounded Beguiling, encouragement, free hint, practiced impress
Cavalier Favored Gear (mount) Crunch!, glory-bound, practiced Ride, triumphant swing
+
 
Cleric Any 1 Chance feat Charming, field medicine, paired skills (Resolve and Medicine), turning
+
Criminal Basic Skill Mastery (Pickpocket) Attribute training (Dex/Int), cheap shot, fast, practiced  
Corsair Basic Skill Mastery (Officer) Agile defense +1, flashy, terrifying look, water vehicle focus
+
intimidate
Criminal Basic Skill Mastery (Pickpocket) Attribute training (Dex/Int), cheap shot, fast, practiced intimidate
+
 
Dragoon Quick Draw Black powder proficiency, commissioned, edged proficiency,
 
paired skills (Ride and Tactics)
 
Druid Animal Partner Attribute training (Con/Wis), practiced medicine, practiced survival, trackless step
 
 
Fencer Fencing Basics Decisive, edged proficiency, fast, parry
 
Fencer Fencing Basics Decisive, edged proficiency, fast, parry
Fighter Armor Basics Attribute training (Str/Con), extra proficiency (any 4), melee combat expert
+
 
Fist Two-Hit Combo Attribute training (Str/Wis), fast, practiced acrobatics, unarmed proficiency
 
Gladiator Combat Instincts Crunch!, extra proficiency (any 1), harsh beating, paired skills (Athletics and Impress)
 
 
Guardian Elusive Practiced notice, step in, tenacious spirit
 
Guardian Elusive Practiced notice, step in, tenacious spirit
Lord Followers Noble blood, practiced tactics, stand together
+
 
Merchant Basic Skill Mastery (Trader) Attribute training (Int/Cha), linguist, paired skills (Haggle and Search), thrifty
 
Miner Pathfinder Basics Blunt proficiency, paired skills (Athletics/Crafting), stonecutting focus,
 
(caverns/mountains) unbreakable, warding strike
 
Musketeer Bullseye Attribute training (Dex/Wis), black powder proficiency, called shot,
 
commissioned, heroism
 
Mystic The Gift Attribute training (Con/Cha), inquisitive mind, paired skills (Investigate and
 
Medicine), sharp mind
 
Nomad Basic Skill Mastery (Horseman) Animal empathy, attribute training (Dex/Con), linguist, practiced haggle,
 
trackless step
 
Physician Basic Skill Mastery (Healer) Chemistry focus, contagion sense, edged proficiency,
 
paired skills (Medicine and Crafting)
 
Ranger Battlefield Trickery Animal empathy, camouflage, favored foes
 
 
Rogue Ambush Basics Practiced sneak, sharp mind, trap sense
 
Rogue Ambush Basics Practiced sneak, sharp mind, trap sense
Shaman Blessed Attribute training (Wis/Cha), contagion sense, origin skill, practiced sense motive
+
 
Shield Bearer Shield Basics Agile defense +1, blunt proficiency, melee combat expert, practiced resolve,
+
Swindler Basic Skill Mastery (Spy) Attribute training (Dex/Cha), beguiling, charming, practiced  
shield block
+
bluff
Sorcerer Any 1 Species feat Charming, paired skills (Spellcasting and Intimidate), terrifying look
+
 
Swindler Basic Skill Mastery (Spy) Attribute training (Dex/Cha), beguiling, charming, practiced bluff
+
Vanguard Misdirection Basics Basic combat expert, charming, paired skills (Resolve and Impress),  
Tribesman Basic Skill Mastery (Athlete) Extra proficiency (any 1), game hunter, paired skills (Resolve and Survival),
+
stand together
thick hide 2
+
 
Vanguard Misdirection Basics Basic combat expert, charming, paired skills (Resolve and Impress), stand together
+
Warden Pathfinder Basics (any 1) Attribute training (Int/Wis), decisive, practiced investigate,  
Warden Pathfinder Basics (any 1) Attribute training (Int/Wis), decisive, practiced investigate, unbreakable
+
unbreakable
Wizard Spell Library Broad learning, encouragement, practiced spellcasting, thrifty
 
  
 
=Notes=
 
=Notes=

Revision as of 06:45, 18 February 2010

Marli Meacher Fantasy Craft character for mathey's game.

  • Origins: ....
  • Level 5: Assassin 3, Burglar 1, Deadeye 1. XP: 10,000
  • Action dice: 3d4
  • Recent changes to sheet:

Stats

Start (36 point buy):

  • STR 12 (4) / DEX 14 (8) / CON 11 (1)
  • INT 12 (4) / WIS 14 (8) / CHA 15 (11)

+1 Cha at level 4

  • STR 12 (+1) / DEX 14 (+2) / CON 11 (+0)
  • INT 12 (+1) / WIS 14 (+2) / CHA 16 (+3)

Combat

  • Init: +2 (0 Priest + 2 Dex)
  • BAB: +1 / Melee +2 / Ranged +3
  • Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
  • DR: 1 (Leather Armor)
  • Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
  • Vitality Points: 10 / Wound Points: 18

Common Attacks/Defences/Actions:

  • Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
  • Two

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
  • Study: Stone
  • Study: History of the First Empire
  • Study: Unborn
  • Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)

Religion:

Abilities, Feats & Proficiencies

  • Gia: Large folk: 2x2; Reach 2; Speed 50’
  • Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
  • Gia: Natural Attack: Trample I
  • Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
  • Ba: Well-rounded:
  • Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
  • Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
  • Ba: Free Hint: 1/session Free hint from GM or bonus action die
  • Ba: Practised Impress: If use action die to boost Impress but fails, get it back
  • SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
  • Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
  • Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
  • Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
  • Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
  • Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)


Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


Notes

Origins from:

Talent Attributes Benefits

Adaptable — Grace under pressure, inquisitive mind, origin skills (any 2)

Agile +2 Dex Double boost (Dex), natural elegance, parry

Charismatic +2 Cha Charming, double boost (Cha), encouragement

Cunning +2 Dex, –2 Cha Charming, cheap shot, sharp mind, tenacious spirit

Crusading +2 to any, –2 to any Crunch!, iron will, higher calling, sterner stuff

Educated +2 Int, –2 Dex Broad learning, if I recall…, linguist, slow and steady

Gifted +2 to any, –2 to any Basic skill mastery, limited proficiencies, origin skill (choose), sharp mind

Grizzled +2 Con, –2 Dex Agile defense +1, last chance, rock solid

Hardy +2 Con Double boost (Con), thick hide 2, unbreakable

Industrious +1 Con Charming, encouragement, enlightened crafting, yeoman’s work

Intelligent +2 Int Double boost (Int), split decision

Methodical +1 Wis Enlightened haggle, enlightened investigate, free hint, origin skill (any 1), slow and steady

Nimble +2 Dex, –2 Str Speed 40 ft., called shot, cat fall, enlightened acrobatics, last chance

Ruthless +1 to any, –1 to any Always ready, cheap shot, menacing threat

Savage +2 Str, –2 Int Speed 40 ft., enlightened survival, great fortitude, lean season

Savvy +2 Wis, –2 Str Grace under pressure, if I recall...

Single-minded +2 Con, –2 Int Crunch!, relentless attack, enlightened resolve, war of attrition

Stern +2 Str, –2 Con Grueling combatant, light sleeper, no pain, relentless attack, unbreakable

Striking +2 Cha, –2 Con Celebrated, engaging diversion, natural elegance

Strong +2 Str Double boost (Str), improved stability, shove

Svelte +2 Cha, –2 Wis Charming, enlightened athletics, rock solid, shove

Unpredictable +1 Int Lightning reflexes, mix-up, split decision

Vigilant +2 Wis, –2 Int Always ready, enlightened notice, lightning reflexes

Wily +2 Int, –2 Cha Agile defense +1, engaging diversion, enlightened tactics, mix-up

Wise +2 Wis Double boost (Wis), free hint, inquisitive mind

Specialty Feat Benefits

Acrobat Basic Skill Mastery (Robber) Agile defense +1, attribute training (Str/Dex), fast, practiced athletics

Adventurer Adventurer’s Luck Glory-bound, more than luck

Archer Bow Basics Animal turning, bow hunter, bow proficiency, camouflage

Aristocrat Basic Skill Mastery (Actor) Charming, flashy, noble blood, origin skill

Bard Well-Rounded Beguiling, encouragement, free hint, practiced impress

Criminal Basic Skill Mastery (Pickpocket) Attribute training (Dex/Int), cheap shot, fast, practiced intimidate

Fencer Fencing Basics Decisive, edged proficiency, fast, parry

Guardian Elusive Practiced notice, step in, tenacious spirit

Rogue Ambush Basics Practiced sneak, sharp mind, trap sense

Swindler Basic Skill Mastery (Spy) Attribute training (Dex/Cha), beguiling, charming, practiced bluff

Vanguard Misdirection Basics Basic combat expert, charming, paired skills (Resolve and Impress), stand together

Warden Pathfinder Basics (any 1) Attribute training (Int/Wis), decisive, practiced investigate, unbreakable

Notes