Marli

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Revision as of 06:42, 18 February 2010 by 200.18.143.172 (talk)
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Marli Meacher Fantasy Craft character for mathey's game.

  • Origins: ....
  • Level 5: Assassin 3, Burglar 1, Deadeye 1. XP: 10,000
  • Action dice: 3d4
  • Recent changes to sheet:

Stats

Start (36 point buy):

  • STR 12 (4) / DEX 14 (8) / CON 11 (1)
  • INT 12 (4) / WIS 14 (8) / CHA 15 (11)

+1 Cha at level 4

  • STR 12 (+1) / DEX 14 (+2) / CON 11 (+0)
  • INT 12 (+1) / WIS 14 (+2) / CHA 16 (+3)

Combat

  • Init: +2 (0 Priest + 2 Dex)
  • BAB: +1 / Melee +2 / Ranged +3
  • Defence: 13 (10 + 2 Priest + 2 DEX - 1 Leather Armor DP)
  • DR: 1 (Leather Armor)
  • Fort: +2 (1 +1 Con) / Ref: +2 (0 +2 Dex) / Will: +4 (1 +3 Wis)
  • Vitality Points: 10 / Wound Points: 18

Common Attacks/Defences/Actions:

  • Large Scale Glaive +3 To Hit; 1d10 + 1 Damage (+ 1 Str); 19-20; Keen 4, Reach +1; Hard 2
  • Two

Social, Interests & Religion

Social:

  • Lifestyle: x (Panache x [+x Appearance; Income 0 silver] / Prudence 0 [15% savings])
  • Legend: x
  • Reputation: 10
  • Renown. Heroic: 0. Religious: 0. Temporal: 0.

Interests:

  • Language: Donlar (the native tongue of Old Lil, though he speaks the archaic form)
  • Study: Stone
  • Study: History of the First Empire
  • Study: Unborn
  • Alignment: For Kel Donlar! (Paths from Beauty, Earth, Knowledge & Strength)

Religion:

Abilities, Feats & Proficiencies

  • Gia: Large folk: 2x2; Reach 2; Speed 50’
  • Gia: Improved Stability: If standing on firm ground, +1 size cat for CC, Trample attacks & resisting Bull rush/Trip
  • Gia: Natural Attack: Trample I
  • Gia: Sterner Stuff: Defending against Keen atks, they reduce by 4
  • Ba: Well-rounded:
  • Ba: Beguiling: When taunt standard character, can change standard result for fixation for rounds =15 (Cha). Dmg interrupts
  • Ba: Encouragement: 1/scene Talk to teammate 1 min +1 morale saves
  • Ba: Free Hint: 1/session Free hint from GM or bonus action die
  • Ba: Practised Impress: If use action die to boost Impress but fails, get it back
  • SaC: Breadth of Experience: 4 bonus class skills with 2 free ranks
  • Sa1: Wise counsel: 1 action die to boost ally’s skill/save or damage (p.47)
  • Sa2: Assistance I: Half an ally’s skill check time (round up, min. 5 min.), but +1 error range (p.47)
  • Lvl 1: Shield basics: +4 to Bull rush + Phalanx stance
  • Stance: Phalanx stance: Allies have +1 Def+Ref; or +2 if I have guard +2 (i.e. shield)
  • Proficiencies: Hurled weapons / Edged weapons (forte) / Blunt weapons (forte)


Skills (ranks/stat/misc)

(6+Int 2 = 8/lvl) Max 5 Total (4x8)+8+8 bonus=48

  • Acrobatics** 5 (5/0Dex/0)
  • Athletics** 5 (5/0Str/0)
  • Bluff* 5 (3/2Cha/0)
  • Crafting (Masonry) 6 (4/2Int/0)
  • Disguise 2 (0/2Cha/0)
  • Haggle 5 (3/2Wis/0)
  • Impress** 7 (5/2Cha/0)
  • Intimidate** 7 (5/2Cha/0)
  • Investigate 7 (5/2Wis/0)
  • Medicine 5 (3/2Int/0)
  • Notice 3 (1/2Wis/0)
  • Resolve* 5 (3/2Con/0)
  • Ride 0 (0/0Dex/0)
  • Search 3 (1/2Int/0)
  • Sense Motive 7 (5/2Wis/0)
  • Tactics 2 (0/2Int/0)

One asterisk = Origin skills / Two = Bonus Sage class skills (gain 2 ranks)


Gear

Loads (as Huge so Str 20): Light < 200 lb / Hvy 201-600 lb / Over > 601 lb

Stake 200s

  • Padded moderate armour, giant, crude [/I] DR1 Cold 5 +2 resistances12lb 25s
  • Shield, tower[/I] 1d6 subdual (-) Giant, Guard +3 12lb 60s (p.177)
  • Throwing spear, Giant, Guard[/I] 1d10 lethal (19-20/16-20 vs. M) hurl, reach +1 20lb 35s

= 120s

  • Iron Hawk Standard +2 Intimidate or Impress 12 lb 40s

=40s

  • Blanket Cold res 4 5lb 4s
  • Canteen 1 lb 5s
  • Pouch (50 coins) 2s
  • 100ft hemp rope 20 lb 12s
  • Stonecutter’s kit 10 lb 15s
  • Doctor’s bag 2lb 20s
  • Oil, 2 pints 2 lb 2s
  • Torches 5 3 lb 2s
  • Bandages 10 uses ½ lb 3s
  • Rations 7 uses 5lb 5s

= 70s!

  • Coin: 10s


Notes

Origins from: Talent Attributes Benefits Adaptable — Grace under pressure, inquisitive mind, origin skills (any 2) Agile +2 Dex Double boost (Dex), natural elegance, parry Charismatic +2 Cha Charming, double boost (Cha), encouragement Cunning +2 Dex, –2 Cha Charming, cheap shot, sharp mind, tenacious spirit Crusading +2 to any, –2 to any Crunch!, iron will, higher calling, sterner stuff Educated +2 Int, –2 Dex Broad learning, if I recall…, linguist, slow and steady Gifted +2 to any, –2 to any Basic skill mastery, limited proficiencies, origin skill (choose), sharp mind Grizzled +2 Con, –2 Dex Agile defense +1, last chance, rock solid Hardy +2 Con Double boost (Con), thick hide 2, unbreakable Industrious +1 Con Charming, encouragement, enlightened crafting, yeoman’s work Intelligent +2 Int Double boost (Int), split decision Methodical +1 Wis Enlightened haggle, enlightened investigate, free hint, origin skill (any 1), slow and steady Nimble +2 Dex, –2 Str Speed 40 ft., called shot, cat fall, enlightened acrobatics, last chance Ruthless +1 to any, –1 to any Always ready, cheap shot, menacing threat Savage +2 Str, –2 Int Speed 40 ft., enlightened survival, great fortitude, lean season Savvy +2 Wis, –2 Str Grace under pressure, if I recall... Single-minded +2 Con, –2 Int Crunch!, relentless attack, enlightened resolve, war of attrition Stern +2 Str, –2 Con Grueling combatant, light sleeper, no pain, relentless attack, unbreakable Striking +2 Cha, –2 Con Celebrated, engaging diversion, natural elegance Strong +2 Str Double boost (Str), improved stability, shove SIMON ELLIOT (order #1519750) 200.18.143.146 11 HERO Talent Attributes Benefits (Cont.) Svelte +2 Cha, –2 Wis Charming, enlightened athletics, rock solid, shove Unpredictable +1 Int Lightning reflexes, mix-up, split decision Vigilant +2 Wis, –2 Int Always ready, enlightened notice, lightning reflexes Wily +2 Int, –2 Cha Agile defense +1, engaging diversion, enlightened tactics, mix-up Wise +2 Wis Double boost (Wis), free hint, inquisitive mind Specialty Feat Benefits Acrobat Basic Skill Mastery (Robber) Agile defense +1, attribute training (Str/Dex), fast, practiced athletics Adept Any 1 Spellcasting feat Free hint, heroism, practiced search, turning Adventurer Adventurer’s Luck Glory-bound, more than luck Archer Bow Basics Animal turning, bow hunter, bow proficiency, camouflage Aristocrat Basic Skill Mastery (Actor) Charming, flashy, noble blood, origin skill Artisan Crafting Basics Celebrated, crafting focus, natural elegance, practiced crafting Barbarian Rage Basics Fast, tenacious spirit, trap sense Bard Well-Rounded Beguiling, encouragement, free hint, practiced impress Cavalier Favored Gear (mount) Crunch!, glory-bound, practiced Ride, triumphant swing Cleric Any 1 Chance feat Charming, field medicine, paired skills (Resolve and Medicine), turning Corsair Basic Skill Mastery (Officer) Agile defense +1, flashy, terrifying look, water vehicle focus Criminal Basic Skill Mastery (Pickpocket) Attribute training (Dex/Int), cheap shot, fast, practiced intimidate Dragoon Quick Draw Black powder proficiency, commissioned, edged proficiency, paired skills (Ride and Tactics) Druid Animal Partner Attribute training (Con/Wis), practiced medicine, practiced survival, trackless step Fencer Fencing Basics Decisive, edged proficiency, fast, parry Fighter Armor Basics Attribute training (Str/Con), extra proficiency (any 4), melee combat expert Fist Two-Hit Combo Attribute training (Str/Wis), fast, practiced acrobatics, unarmed proficiency Gladiator Combat Instincts Crunch!, extra proficiency (any 1), harsh beating, paired skills (Athletics and Impress) Guardian Elusive Practiced notice, step in, tenacious spirit Lord Followers Noble blood, practiced tactics, stand together Merchant Basic Skill Mastery (Trader) Attribute training (Int/Cha), linguist, paired skills (Haggle and Search), thrifty Miner Pathfinder Basics Blunt proficiency, paired skills (Athletics/Crafting), stonecutting focus, (caverns/mountains) unbreakable, warding strike Musketeer Bullseye Attribute training (Dex/Wis), black powder proficiency, called shot, commissioned, heroism Mystic The Gift Attribute training (Con/Cha), inquisitive mind, paired skills (Investigate and Medicine), sharp mind Nomad Basic Skill Mastery (Horseman) Animal empathy, attribute training (Dex/Con), linguist, practiced haggle, trackless step Physician Basic Skill Mastery (Healer) Chemistry focus, contagion sense, edged proficiency, paired skills (Medicine and Crafting) Ranger Battlefield Trickery Animal empathy, camouflage, favored foes Rogue Ambush Basics Practiced sneak, sharp mind, trap sense Shaman Blessed Attribute training (Wis/Cha), contagion sense, origin skill, practiced sense motive Shield Bearer Shield Basics Agile defense +1, blunt proficiency, melee combat expert, practiced resolve, shield block Sorcerer Any 1 Species feat Charming, paired skills (Spellcasting and Intimidate), terrifying look Swindler Basic Skill Mastery (Spy) Attribute training (Dex/Cha), beguiling, charming, practiced bluff Tribesman Basic Skill Mastery (Athlete) Extra proficiency (any 1), game hunter, paired skills (Resolve and Survival), thick hide 2 Vanguard Misdirection Basics Basic combat expert, charming, paired skills (Resolve and Impress), stand together Warden Pathfinder Basics (any 1) Attribute training (Int/Wis), decisive, practiced investigate, unbreakable Wizard Spell Library Broad learning, encouragement, practiced spellcasting, thrifty

Notes