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=The Bull=
+
Grim
 +
The Bull
 +
HERO NAME
 +
REAL NAME (IF DIFFERENT)
 +
Look
 +
• ambiguous
 +
• unclear
 +
• calloused hands
 +
• baggy clothing
 +
• no costume
  
GRIM<br>
+
Abilities
REAL NAME: Unknown<br>
+
Someone or something changed you, made you into a perfect weapon: superhumanly tough,
 +
incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.
  
Look<br>
+
Labels
• ambiguous<br>
+
(at character creation, add +1 wherever you choose)
• unclear<br>
+
DANGER +2
• calloused hands<br>
+
FREAK +1
• baggy clothing<br>
+
SAVIOR -1
• no costume<br>
+
SUPERIOR +1
 +
MUNDANE -1
  
Abilities<br>
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Conditions
Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting.<br>
+
❑ Afraid (-2 to directly engage a threat)
 +
❑ Angry (-2 to comfort or support or pierce the mask)
 +
❑ Guilty (-2 to provoke someone or assess the situation)
 +
❑ Hopeless (-2 to unleash your powers)
 +
❑ Insecure (-2 to defend someone or reject others’ influence)
  
Labels<br>
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Backstory
DANGER +2<br>
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• Who changed you?
FREAK +2<br>
+
• How did you escape from them?
SAVIOR -1<br>
+
• Who, outside the team, tries to take care of you now?
SUPERIOR 0<br>
+
• Why do you try to be a hero?
MUNDANE -1<br>
+
• Why do you care about the team?
  
Conditions<br>
+
When our team first came together...
❑ Afraid (-2 to directly engage a threat)<br>
+
We defeated a dangerous enemy. Who or what was it?
❑ Angry (-2 to comfort or support or pierce the mask) <br>
 
❑ Guilty (-2 to provoke someone or assess the situation)<br>
 
❑ Hopeless (-2 to unleash your powers)<br>
 
❑ Insecure (-2 to defend someone or reject others’ influence)<br>
 
  
Backstory<br>
+
Relationships
• Who changed you? ''I don't know. I only heard the word "Winter" in English once. ''<br>
+
Ingenue is your love. You’ve opened up to them about the worst parts of your past.
• How did you escape from them? ''I don't know. I just started punching.''<br>
+
Flechette is your rival. They tried to control you at a crucial moment.
• Who, outside the team, tries to take care of you now? ''There's a woman. Her name is Mary, I think? She says she's my mother. I don't know...''<br>
 
• Why do you try to be a hero? ''I mean if you're going to punch people and things for a living it might as well be for a good cause.''<br>
 
• Why do you care about the team? ''Everyone feels like family. Yes, even the weird alien monster doll. I don't know why.''<br>
 
  
When our team first came together...<br>
+
Influence
We defeated a dangerous enemy. Who or what was it?<br>
+
Ingenue 1
 
+
Flechette 1
Relationships<br>
 
Ingenue is your love. You’ve opened up to them about the worst parts of your past.<br>
 
Flechette is your rival. They tried to control you at a crucial moment.<br>
 
 
 
Influence<br>
 
Ingenue 1<br>
 
Flechette 1<br>
 
 
 
Bull Moves<br>
 
❑ Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift
 
your Danger up and any other Label down.<br>
 
❑ There when it matters: When you defend
 
someone, on a hit you can hold 1 instead of
 
choosing one from the list. Spend your hold when
 
they are in danger later to arrive on the scene
 
ready to help.<br>
 
 
 
The Bull’s Heart<br>
 
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br>
 
Love: Ingenue<br>
 
Rival: Flechette<br>
 
 
 
❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.<br>
 
 
 
Moment of Truth <br>
 
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you?<br>
 
Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who
 
changed you know exactly where to find you...<br>
 
 
 
Team Moves<br>
 
When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.<br>
 
 
 
When you share a vulnerability or weakness with someone, give them Influence and hold 2.<br>
 
 
 
Spend that hold to help them as if it were Team in the pool.<br>
 
 
 
POTENTIAL >>>>✓ >>>>✓ >>>>✓ >>>>✓ >>>>❑ <br>
 
4/5
 
Every time you roll a miss on a move, mark potential.<br>
 
 
 
Advancement<br>
 
When you fill your potential track, you advance. Choose from the list below.<br>
 
❑ Take another move from your playbook<br>
 
❑ Take another move from your playbook<br>
 
❑ Take a move from another playbook<br>
 
❑ Take a move from another playbook<br>
 
❑ Someone permanently loses Influence over you;
 
add +1 to a Label<br>
 
❑ Rearrange your Labels as you choose, and add
 
+1 to a Label<br>
 
❑ Unlock your Moment of Truth<br>
 
❑ Choose another two roles for The Bull’s Heart<br>
 
When you’ve taken five advances from the top list, you can take advances from the list below.<br>
 
❑ Unlock your Moment of Truth after it’s been used once.<br>
 
❑ Change playbooks<br>
 
❑ Take an adult move<br>
 
❑ Take an adult move<br>
 
❑ Lock a Label, and add +1 to a Label of your
 
choice<br>
 
❑ Retire from the life or become a paragon of the<br>
 

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