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Abilities<br>
 
Abilities<br>
Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting.<br>
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Someone or something changed you, made you into a perfect weapon: superhumanly tough, incredibly strong, and uniquely skilled at fighting. Decide how each of those abilities manifests.
  
 
Labels<br>
 
Labels<br>
 
DANGER +2<br>
 
DANGER +2<br>
FREAK +2<br>
+
FREAK +1<br>
SAVIOR -1<br>
+
SAVIOR 0<br>
SUPERIOR 0<br>
+
SUPERIOR +1<br>
 
MUNDANE -1<br>
 
MUNDANE -1<br>
  
 
Conditions<br>
 
Conditions<br>
 
❑ Afraid (-2 to directly engage a threat)<br>
 
❑ Afraid (-2 to directly engage a threat)<br>
❑ Angry (-2 to comfort or support or pierce the mask) <br>
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❑ Angry (-2 to comfort or support or pierce the mask) br>
 
❑ Guilty (-2 to provoke someone or assess the situation)<br>
 
❑ Guilty (-2 to provoke someone or assess the situation)<br>
 
❑ Hopeless (-2 to unleash your powers)<br>
 
❑ Hopeless (-2 to unleash your powers)<br>
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Backstory<br>
 
Backstory<br>
• Who changed you? ''I don't know. I only heard the word "Winter" in English once. ''<br>
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• Who changed you?<br>
• How did you escape from them? ''I don't know. I just started punching.''<br>
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• How did you escape from them? <br>
• Who, outside the team, tries to take care of you now? ''There's a woman. Her name is Mary, I think? She says she's my mother. I don't know...''<br>
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• Who, outside the team, tries to take care of you now?<br>
• Why do you try to be a hero? ''I mean if you're going to punch people and things for a living it might as well be for a good cause.''<br>
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• Why do you try to be a hero?<br>
• Why do you care about the team? ''Everyone feels like family. Yes, even the weird alien monster doll. I don't know why.''<br>
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• Why do you care about the team?<br>
  
When our team first came together...<br>
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When our team first came together...
We defeated a dangerous enemy. Who or what was it?<br>
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We defeated a dangerous enemy. Who or what was it?
  
 
Relationships<br>
 
Relationships<br>
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Bull Moves<br>
 
Bull Moves<br>
❑ Punch everyone: Whenever you charge into a fight without hedging your bets, you can shift  
+
❑ Punch everyone: Whenever you charge into a  
 +
fight without hedging your bets, you can shift  
 
your Danger up and any other Label down.<br>
 
your Danger up and any other Label down.<br>
 
❑ There when it matters: When you defend  
 
❑ There when it matters: When you defend  
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The Bull’s Heart<br>
 
The Bull’s Heart<br>
You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.<br>
+
You always have exactly one love and one rival. You can change your love or rival at any time; give  
Love: Ingenue<br>
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the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action  
Rival: Flechette<br>
+
that impresses your love or frustrates your rival.  
 
+
Love:
❑ Defender: When you leap to defend your love or rival in battle, roll + Danger instead of + Savior to defend them.<br>
+
Rival:
 
+
Choose a role you commonly fulfill for your love or rival:
Moment of Truth <br>
+
❑ Defender: When you leap to defend your love or  
This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you?<br>
+
rival in battle, roll + Danger instead of + Savior  
Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, now the people who
+
to defend them.
changed you know exactly where to find you...<br>
+
❑ Friend: When you comfort or support your love  
 
+
or rival, mark potential on a hit. When your love  
Team Moves<br>
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or rival comforts or supports you, mark potential  
When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.<br>
+
when they roll a hit.
 
+
❑ Listener: When you pierce the mask of your
When you share a vulnerability or weakness with someone, give them Influence and hold 2.<br>
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love or rival, you can always let them ask you a
 
+
question to ask them an additional question in  
Spend that hold to help them as if it were Team in the pool.<br>
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turn, even on a miss. These additional questions
 
+
do not have to be on the list.  
POTENTIAL >>>>✓ >>>>✓ >>>>✓ >>>>✓ >>>>❑ <br>
+
Enabler: When you provoke your love or rival,  
4/5
+
roll + Danger if you are trying to provoke them to  
Every time you roll a miss on a move, mark potential.<br>
+
rash or poorly thought out action.
 
 
Advancement<br>
 
When you fill your potential track, you advance. Choose from the list below.<br>
 
Take another move from your playbook<br>
 
❑ Take another move from your playbook<br>
 
❑ Take a move from another playbook<br>
 
❑ Take a move from another playbook<br>
 
❑ Someone permanently loses Influence over you;
 
add +1 to a Label<br>
 
❑ Rearrange your Labels as you choose, and add
 
+1 to a Label<br>
 
❑ Unlock your Moment of Truth<br>
 
❑ Choose another two roles for The Bull’s Heart<br>
 
When you’ve taken five advances from the top list, you can take advances from the list below.<br>
 
❑ Unlock your Moment of Truth after it’s been used once.<br>
 
❑ Change playbooks<br>
 
❑ Take an adult move<br>
 
❑ Take an adult move<br>
 
❑ Lock a Label, and add +1 to a Label of your
 
choice<br>
 
❑ Retire from the life or become a paragon of the<br>
 

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