Editing Mass: the Effecting/The Way The Galaxy Works

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''Why these changes?'' The core nWoD system punish unskilled attempts and already small dice pools excessively with the untrained and dramatic failure rules, and put undue emphasis on possessing the first dot in a skill (for mental skills, that one dot signifies a 4-dice swing in pool size). These changes give Mass: The Effecting characters more all-round competence, and encourage characters to attempt actions even if only with a low margin of success.
 
''Why these changes?'' The core nWoD system punish unskilled attempts and already small dice pools excessively with the untrained and dramatic failure rules, and put undue emphasis on possessing the first dot in a skill (for mental skills, that one dot signifies a 4-dice swing in pool size). These changes give Mass: The Effecting characters more all-round competence, and encourage characters to attempt actions even if only with a low margin of success.
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==Dramatic Failure==
 
==Dramatic Failure==
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''Why these changes?''  The existing nWoD dramatic failure rules do not, in fact, occur at dramatic moments; instead, they only happen under circumstances of near-certain failure anyway.  This change offers players a way to get their characters embroiled in more trouble for a small reward.  A GM may wish to offer 1 experience point rather than Willpower, depending on the type of experience distribution that occurs in their game.
 
''Why these changes?''  The existing nWoD dramatic failure rules do not, in fact, occur at dramatic moments; instead, they only happen under circumstances of near-certain failure anyway.  This change offers players a way to get their characters embroiled in more trouble for a small reward.  A GM may wish to offer 1 experience point rather than Willpower, depending on the type of experience distribution that occurs in their game.
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==Combat & Health Levels==
 
==Combat & Health Levels==

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