Editing McMercenaries:Orientation

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==Orientation: Welcome to your <strike>last</strike> new career!==
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Hi, cNJhumP [url=http://www.brianmadden.com/members/NicholasSchreffler/default.aspx]NYEXQw[/url]
  
'''The future sucks. Especially for you.'''
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Hi, ibmWHIFM [url=http://talk.rachaelraymag.com/members/GeorgeManning/default.aspx]MLcFsoZl[/url]
 
 
A few weeks ago, you got the letter you've been dreading for years: Your student loan got bought out. You’ve enlisted as mercenary to avoid a life of forced labor in a corporate debtor’s prison. A training video later and you’re on the ground in a war zone with a memo listing your objectives and a gun with labels indicating which end to point at the enemy. Don’t worry though. Your employment contract requires your missions to have at least a 20% chance of survival.
 
 
 
The company wants updates on your progress but, for legal reasons, they don’t necessarily want to know exactly what you’re doing all the time. So do what all disgruntled employees do. Goof off, steal stuff, and lie to your boss. Just try not get fired too soon. If you don’t pay the company for your training and weapons, they’re legally entitled to harvest your organs for resale.
 
 
 
Fight uppity natives and other mercenaries for Democracy(tm), Freedom(tm), or whatever.
 
Join the McMercenaries.
 
 
 
 
 
''Would you like explosions with that?''
 
 
 
===What's this all about?===
 
(General intro to the game/setting)
 
 
 
==Game play==
 
(links to rules pages)
 
 
 
I will be using Fudge for a McMercs game this weekend so here's a few notes for how I'll be doing things.
 
 
 
My wounding rules are prety standard with the mooching of the 'Clipped' result from FATE. 'Clipped' gives a +1 difficulty level to the next rounds actions. I prefer this to 'Scratched' without a game effect as if it doesn't do anything mechanics-wise, why have a mechanic for it? YMMV.
 
 
 
Wound Track:
 
1-2 Clipped          [ ] [ ] [ ]
 
3-4 Wounded          [ ]
 
5-6 Seriously Wounded [ ]
 
7-8 Incapacitated    [ ]
 
9+ Near Death        [ ]
 
 
 
Weapon Damages:
 
 
 
-1 Untrained Idiot Hand-to-Hand
 
 
 
0  Small Melee (Knife *in Sporting Goods*, Small Club, Telescoping Baton and Chop-Socky Hand-to-Hand)
 
 
 
+1 Medium Melee (Hatchet *in Sporting Goods*, Shortsword)
 
 
 
+2 Large Melee (Broadsword, Battle Axe, Katana) and Light Pistol (.22LR, .25ACP, .32 ACP. .380 ACP)
 
 
 
+3 Two-Handed Melee (Two-Handed Sword/Axe, Polearms, Katana Two-Handed) and Medium Pistols (9mm Para, .45 ACP, .40 Rem)
 
 
 
+4 Heavy Pistol (.357 Mag, .44 Mag, .454 Casull, .50 AE)
 
 
 
+5 Light Rifle (5.56 NATO, 5.45 x 39 Russian, 7.62 x 39 Russian)
 
 
 
+6 Medium Rifle (7.62 NATO, 7.62 x 54 Russian, .30-06)
 
 
 
+7 Heavy Rifle (.300 WinMag, 7mm Mag, other big game cartridges)
 
 
 
+8 Heavy Machinegun (.50 BMG, 12.7mm Russian)
 
 
 
Attributes:
 
No set attributes but they get 2 free 'Tell us the best things about yourself'. Are you able to lift 50lbs all day? You might be 'Strong +1' then. Be creative and try to steer from athletic and combat-related ones as there are no ex-cops or ex-soldiers allowed and you're freakin' SLACKERS, people.
 
 
 
Skills:
 
As the characters are slackers, I will give them 15 skill levels to be slackers with. They pick them and they can't be combat related unless they fit the society and background that the characters grew up in. I live in the US so having some firearm skills might be possible with the correct character background. If you're from the UK and Australia, you're hosed. Deal. If they were a college student then they select the correct skills for their coursework. Be creative and don't sweat the small stuff. A decent 'Video Games' skill is prefectly reasonable.
 
 
 
Gifts:
 
Each character gets one gift. I would suggest they relate to potential rerolls as they suck at combat and are, well, slackers. They need all the help they can get. Be creative and try to relate them to slacking. Stuff like "Makes great coffee" would allow them to reroll suck-up rolls with the Team Leads. "Video Game Gawd" for rerolling video game checks for bragging rights.
 
 
 
Faults:
 
Other than 'Broker n' Hell' and 'Financial Dumbass', pick the one thing you don't like about yourself that you put on your application. No, 'Psycho Rapist' and 'Schizophrenia' aren't good choices.
 
 
 
More later...
 
Mark(psycho)Phipps( HAHAHA! )
 
  
 
==McMercenaries: Who do you want to kill today?==
 
==McMercenaries: Who do you want to kill today?==
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==Inspirational material==
 
==Inspirational material==
 
* [http://forum.rpg.net/showthread.php?t=240661 McMercenaries thread in Roleplaying Open]
 
* [http://forum.rpg.net/showthread.php?t=240661 McMercenaries thread in Roleplaying Open]
* [http://anidb.net/perl-bin/animedb.pl?show=anime&aid=569 Area 88]
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* [http://anidb.info/perl-bin/animedb.pl?show=anime&aid=569 Area 88]
 
* ''Bill, the Galactic Hero'', by Harry Harrison
 
* ''Bill, the Galactic Hero'', by Harry Harrison
 
* ''Catch-22'' by Joseph Heller
 
* ''Catch-22'' by Joseph Heller

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