Difference between revisions of "Meade Forest-Crown"

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(Created page with "Level 1 Effort 2 Influence 2 XP 0 = Facts = '''Orphaned Child of Nobility, the sole survivor of a Devourer attack''' '''Taken in by The Nuns of the Bacchanal, the purvey...")
 
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Level 1
+
Level 2
  
Effort 2
+
Effort 3
  
Influence 2
+
Influence 3
  
XP 0
+
XP 5
 +
 
 +
Dominion 5
  
 
= Facts =
 
= Facts =
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'''Meade's teenage daughter Delilah is currently training with the Nuns. They have not met since Meade gained her power, for fear the girl might be used as a pawn.'''
 
'''Meade's teenage daughter Delilah is currently training with the Nuns. They have not met since Meade gained her power, for fear the girl might be used as a pawn.'''
 +
 +
(one fact TBD)
  
 
= Attributes =
 
= Attributes =
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= Saving Throws =
 
= Saving Throws =
  
'''Evasion''' 13+
+
'''Evasion''' 12+
  
'''Hardiness''' 11+
+
'''Hardiness''' 10+
  
'''Spirit''' 13+
+
'''Spirit''' 12+
  
 
= Combat =
 
= Combat =
  
'''HP''' 9
+
'''HP''' 14
  
 
'''AC''' 1
 
'''AC''' 1
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= Attacks =
 
= Attacks =
  
+5 to hit
+
+6 to hit
  
 
1d10+4 damage (one-handed/ranged)
 
1d10+4 damage (one-handed/ranged)
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Thews of the Gods (Greater)
 
Thews of the Gods (Greater)
 +
 +
Loosening God's Teeth (Greater)
  
 
== Night ==
 
== Night ==

Revision as of 21:02, 12 December 2019

Level 2

Effort 3

Influence 3

XP 5

Dominion 5

Facts

Orphaned Child of Nobility, the sole survivor of a Devourer attack

Taken in by The Nuns of the Bacchanal, the purveyors of strange delights in Haven, masters of The Wine God's Strife.

Meade's teenage daughter Delilah is currently training with the Nuns. They have not met since Meade gained her power, for fear the girl might be used as a pawn.

(one fact TBD)

Attributes

Strength 19 (+4) [Check: 2+]

Dexterity 16 (+2) [Check: 5+]

Constitution 14 (+1) [Check: 7+]

Intelligence 13 (+1) [Check: 8+]

Wisdom 13 (+1) [Check: 8+]

Charisma 16 (+2) [Check: 5+]

Saving Throws

Evasion 12+

Hardiness 10+

Spirit 12+

Combat

HP 14

AC 1

Attacks

+6 to hit

1d10+4 damage (one-handed/ranged)

1d12+4 damage (two-handed)

Words and Gifts

Alacrity

Walk Between the Rain (Lesser)

Might

Fists of Black Iron (Lesser)

Thews of the Gods (Greater)

Loosening God's Teeth (Greater)

Night

A Road of Shadows (Lesser)

Knives of Night (Lesser)

The Strife of the Wine God

Initiate: Suffers no penalties for drunkenness, 1d6 unarmed

Disciple: May move full distance in combat, ignoring opponents.

Master: Once per round, may redirect an successful attack towards a different opponent. Roll to hit, on a success, the new target is damaged instead.