Meamnar:Confusion in Calduran

From RPGnet
Revision as of 08:29, 24 October 2006 by Misfit815 (talk | contribs)
Jump to: navigation, search

Confusion in Calduran is an adventure for four 2nd level player characters (PC's). The adventure is set in the Northern Kingdom of Hylar in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.

Adventure Background

Lord Calduran is becoming more aggressive toward the Black Hand, the only prominent thieves' guild in the town of Calduran. Through an informant, he has learned that the guild plans a major heist in the very near future, and would like to thwart it. The arrival of the PC's in town gives him an opportunity to do this.

Adventure Synopsis

When the PC's arrive, Lord Calduran promptly has them arrested, stripped of their gear, and thrown into the dungeon. Shortly thereafter, his sage, Uncle Mortimer, makes a surprise appearance in the party's cell, apologizes for his liege's actions, and offers them the choice of their freedom and a minor compensation for their troubles, or the chance to help the town and a much greater reward.

The PC's are then given an opportunity to infiltrate the guild and become privy to the plans for the heist. Unknown to them, however, the guild's leader is aware of their role, and is using the entire mission as a diversion so that his agents can assassinate Lord Calduran.

Beginning the Adventure

Holding Court

(TBD)

Read or paraphrase the following when the characters enter the court of Lord Calduran.

tbd.

In the Prison

Concluding the Adventure

(TBD)

Notes

Traveling from Dunkirk, the party is given a scroll by Sir A of Dunkirk. They think it will give them special access to Lord Calduran. It really lets him know that he can and should use them for a plot he has going. So he arrests them and throws them in his prison. Sometime later, his sage appears in their cell and apologizes for the Lord's behavior. He gives them two options. Either they can have 10gp each for their troubles, and be sent on their way, or they can have 100gp each for cooperating in his scheme.

Assuming they cooperate, they are told to lie that they are from B in the southwest, and that they thought the scroll was right of passage through Hylar. The Lord then locks up a couple of thugs for the local thieves' guid, C, making it short-handed. C will be leaked the info by D, a small-time informant, and will presumably present the correct (but forged) scroll to free them. Once they're free, they'll be approached by E, presumed leader of C, with an offer. 20gp a piece for a 'hit' or they're framed.

Then two pieces of luck happen. First, D turns up dead. Second, F arrives in town, recognized by someone in the party. F is a second-story man from another town. Both clues should lead them to realize that E has set them up. While the 'hit' is going on (and every guard in the city is focused on it), C will instead try to assassinate Lord Calduran.