Meamnar:Hylar City

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Hylar City is a small city and the capital of the northern kingdom of Hylar in the campaign setting of Meamnar.

Who Rules

Who Really Rules

Population

11,132 (humans 79%, dwarves 3%, elves 5%, half-elves 1%, halflings 9%, gnomes 2%, half-orcs 1%)

Major Products

While cattle, sheep, and other livestock are found throughout Hylar, only pigs are raised in sufficient numbers for export. What leaves the harbor of Hylar City is mostly dried and cured pork, though an occasional ship bearing live swine is not uncommon.

Spices from western Hylar are also routed through the city, as is the beer that is brewed from the grain fields to the north. The city itself is known for its silversmiths.

Armed Forces

Captain Krebb: CR 7; Medium Humanoid (Human); HD 7d10+7 (Ftr7); hp 47; Init +0; Spd 20 ft.; AC 18, touch 10, flat-footed 18; Base Atk long sword +11 melee (1d8+6); Full Atk long sword +11/+6 melee (1d8+6); Space/Reach 5 ft./5 ft.; AL LN; SV Fort +7, Ref +3, Will +5; Str 14, Dex 11, Con 12, Int 11, Wis 11, Cha 10

Skills and Feats: Climb +2, Diplomacy +2, Intimidate +4, Jump +2, Knowledge (Hylar) +1, Knowledge (Nobility) +1, Ride +4, Sense Motive +2, Spot +2, Swim +2; Cleave, Iron Will, Leadership, Mounted Combat, Power Attack, Ride-by Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword)

Equipment: Longsword +2, half-plate, Ring of Protection +1

Red Guardsmen (100): CR 1/3; Medium Humanoid (Human); HD 1d8 (War1); hp 4; Init +0; Spd 20 ft.; AC 15, touch 10, flat-footed 10; Base Atk long sword +2 melee (1d8); Full Atk long sword +2 melee (1d8); Space/Reach 5 ft./5 ft.; AL LG; SV Fort +2, Ref +0, Will +0; Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Climb +2, Intimidate +2, Jump +2, Ride +2; Weapon Focus (long sword)

Equipment: Chainmail, long sword

Hylarean Conscript (550): CR 1/3; Medium Humanoid (Human); HD 1d8; hp 5; Init +0; Spd 20 ft.; AC 15, touch 10, flat-footed 10; Base Atk long sword +2 melee (1d8); Full Atk long sword +2 melee (1d8); Space/Reach 5 ft./5 ft.; AL LG; SV Fort +2, Ref +0, Will +0; Str 11, Dex 11, Con 11, Int 10, Wis 10, Cha 10

Skills and Feats: Climb +2, Intimidate +2, Jump +2, Ride +2; Weapon Focus (long sword)

Equipment: long sword, chain shirt

Notable Mages

Notable Clergy and Churches

  • The Hall of the Red Knight

Notable Rogues' and Thieves' Guilds

  • The Thieves' Guild of Hylar is an established guild in the city, with about 25 members. They are led by Drugan One-Eye (LE hm Ftr6/Rog4), a battle-scarred mercenary with a surprising talent for operating behind the scenes.
  • The Bloody Daggers are an up-and-coming guild, led by a former Thieves' Guild member named Rand (NE hm Rog6). Their tactics are generally less subtle than the Thieves' Guild, and the two have frequent and violent run-ins.

Equipment Shops

  • Full (100% PHB prices)

Adventurers' Quarters

  • The Bullseye Inn and Tavern

Important Characters

Important Features

  • Hylar Academy of Arts

Local Lore

The kingdom of Hylar was founded in 612 by Lord William Hylar. Prior to that, Hylar City (known then as Keeltown) was a simple fishing village that had existed for about four centuries. Lord Hylar chose the site as his base of operations, constructing the Old Bailey and ruling there for thirty years. Upon his ascendancy, as the Red Knight, to the plane of Celestia, the city became the center of worship of the new intermediate deity.

Adventures

Notes

City Building Notes

926 buildings

  • 278 residences
  • 46 administrative
  • 46 entertainment
  • 93 industrial
  • 46 nobility
  • 93 shops
  • 139 slums
  • 46 public works
  • 93 travel
  • 46 farms

Class Breakdown

Class 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Barbarian 12 4 2 2 1 1
Bard 16 4 4 2 2 1 1
Cleric 16 4 4 2 2 1 1
Druid 16 8 4 1 1
Fighter 12 6 2 1 1
Monk 16 8 4 2
Paladin 12 4 2 2 1 1
Ranger 16 8 4 2
Rogue 16 4 4 2 2 1 1
Sorcerer 12 4 2 2 1 1
Wizard 8 4 2
Adept 53 8 4 2
Aristocrat 53 4 2 2 1 1
Commoner 9,816 8 2 2 1 1
Expert 323 8 2 2 1 1
Warrior 539 8 4 1 1