Difference between revisions of "Meamnar:Into the Depths"

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(Part 1)
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==Beginning the Adventure==
 
==Beginning the Adventure==
  
===Part 1===
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===Ambush===
  
Read or paraphrase the following.
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'''Goblins:''' CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
  
'''''(tbd)'''''
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''Skills and Feats:'' Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness
  
'''Bolrim:''' CR 1; Medium Humanoid (Dwarf); HD 3d6+3 (Rog3); hp 16; Init +2; Spd 20 ft.; AC 14, touch 12, flat-footed 12; Base Atk dagger +5 melee / +5 range (1d4+1); Full Atk dagger +5 melee / +5 range (1d4+1); Space/Reach 5 ft./5 ft.; AL NE; SV Fort +2, Ref +5, Will +1; Str 14, Dex 14, Con 12, Int 11, Wis 10, Cha 9
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''Equipment:'' leather armour, light picks
 
 
''Skills and Feats:'' Appraise +2, Balance +9, Climb +9, Disable Device +2, Escape Artist +4, Hide +4, Jump +9, Listen +1, Move Silently +4, Open Lock +4, Search +2, Sense Motive +1, Sleight of Hand +3, Spot +2, Tumble +4, Use Rope +9; Weapon Focus (dagger), Second-Story Man, Sneak Attack +2d6, Evasion, Trap Sense +1
 
 
 
''Equipment:'' Three +1 daggers, leather armour, climber's kit, thieves' tools, 50' silk rope, grappling hook, pitons
 
  
 
==Concluding the Adventure==
 
==Concluding the Adventure==

Revision as of 13:14, 21 November 2006

Into the Depths is an adventure for four 2nd level player characters (PC's). The adventure begins in the Northern Kingdom of Hylar and concludes in the drow city of Sreen in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.

Adventure Background

(tbd)

Adventure Synopsis

(tbd)

Beginning the Adventure

Ambush

Goblins: CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6

Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness

Equipment: leather armour, light picks

Concluding the Adventure

(tbd)

Notes

  • Initial encounter is a group of 11 goblins, escapees from the Stone Tomb. They wield mining picks.
  • Capture is by a drow raiding party of roughly 10 members.