Difference between revisions of "Meamnar:Into the Depths"

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''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
 
''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
  
'''Drow Captain:''' CR 1; Medium Humanoid (Elf); HD 1d8; hp 4 each; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
+
'''Drow Captain:''' CR 3; Medium Humanoid (Elf); HD 3d8; hp 13; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +5 melee (1d6+1/18-20), hand crossbow +4 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +3, Ref +2, Will 0*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
  
''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)
+
''Skills and Feats:'' Hide +1, Listen +3, Search +6, Spot +5; Weapon Focus (rapier), Dodge
  
 
''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
 
''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
  
'''Drow Wizard:''' CR 1; Medium Humanoid (Elf); HD 1d8; hp 4 each; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
+
'''Drow Wizard:''' CR 2; Medium Humanoid (Elf); HD 2d4; hp 5; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
  
 
''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)
 
''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)
Line 49: Line 49:
 
''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
 
''Equipment:'' rapiers, hand crossbows, chain shirts, light shields
  
'''Drow Cleric:''' CR 1; Medium Humanoid (Elf); HD 1d8; hp 4 each; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
+
'''Drow Cleric:''' CR 2; Medium Humanoid (Elf); HD 2d6; hp 7; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10
  
 
''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)
 
''Skills and Feats:'' Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)

Revision as of 08:56, 16 January 2007

Into the Depths is an adventure for four 2nd level player characters (PC's). The adventure begins in the Northern Kingdom of Hylar and concludes in the drow city of Sreen in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.

Adventure Background

(tbd)

Adventure Synopsis

(tbd)

Beginning the Adventure

Ambush

The adventure begins with the ambush of the party by a band of goblins. The goblins were recently being used as slave labor for a mining operation at the Stone Tomb. Once the mining was complete, the slaves were released into the countryside. This particular group is desperately in search of provisions, and is waiting in ambush along the road for the first caravan that comes along.

Goblins: CR 1/3; Small Humanoid (Goblinoid); HD 1d8+1; hp 5 each; Init +1; Spd 30 ft.; AC 14, touch 12, flat-footed 13; Base Atk light pick +2 melee (1d3/x4); Full Atk light pick +2 melee (1d3/x4); Space/Reach 5 ft./5 ft.; SQ Darkvision 60 ft.; AL NE; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6

Skills and Feats: Hide +5, Listen +2, Move Silently +5, Ride +4, Spot +2; Alertness

Equipment: leather armour, light picks

Threshold

Into the Mine

Lost

A Chance Encounter

The Drow Patrol

Drow Warriors (8): CR 1; Medium Humanoid (Elf); HD 1d8; hp 4 each; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10

Skills and Feats: Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)

Equipment: rapiers, hand crossbows, chain shirts, light shields

Drow Captain: CR 3; Medium Humanoid (Elf); HD 3d8; hp 13; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +5 melee (1d6+1/18-20), hand crossbow +4 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +3, Ref +2, Will 0*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10

Skills and Feats: Hide +1, Listen +3, Search +6, Spot +5; Weapon Focus (rapier), Dodge

Equipment: rapiers, hand crossbows, chain shirts, light shields

Drow Wizard: CR 2; Medium Humanoid (Elf); HD 2d4; hp 5; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10

Skills and Feats: Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)

Equipment: rapiers, hand crossbows, chain shirts, light shields

Drow Cleric: CR 2; Medium Humanoid (Elf); HD 2d6; hp 7; Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15; Base Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Full Atk rapier +3 melee (1d6+1/18-20), hand crossbow +2 ranged (1d4/19-20); Space/Reach 5 ft./5 ft.; SA Poison, Spell-like Abilities; SQ Drow Traits, Spell Resistance 12; AL NE; SV Fort +2, Ref +1, Will -1*; Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10

Skills and Feats: Hide +0, Listen +2, Search +4, Spot +3; Weapon Focus (rapier)

Equipment: rapiers, hand crossbows, chain shirts, light shields

Concluding the Adventure

(tbd)

Notes

  • Initial encounter is a group of 11 goblins, escapees from the Stone Tomb. They wield mining picks.
  • Capture is by a drow raiding party of roughly 10 members.