Editing Meamnar:Wolf Den
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'''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | '''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' | ||
− | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a | + | Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a second Reflex save (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks. A successful roll means that they are clinging to the branches and will need assistance to be rescued. A failed roll means that they are swept away by the current, their fate at the discretion of the DM. |
===The Manor=== | ===The Manor=== | ||
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Alternatively, if the group tries to weather the storm outside, Farregon could kidnap Neva from their encampment, and then bring her back to the manor. | Alternatively, if the group tries to weather the storm outside, Farregon could kidnap Neva from their encampment, and then bring her back to the manor. | ||
− | '''[http://www.d20srd.org/srd/monsters/lycanthrope.htm | + | '''[http://www.d20srd.org/srd/monsters/lycanthrope.htm Farregon, Human Form]:''' CR 4; Medium Humanoid (Human, Shapechanger); HD 4d8+8; hp 29; Init +4; Spd 30 ft.; AC 12, touch 10, flat-footed 12; Base Atk heavy mace +5 melee (1d8+2); Full Atk heavy mace +5 melee (1d8+2); Space/Reach 5 ft./5 ft.; SQ Alternate Form, Wolf Empathy, Low-Light Vision, Scent; AL CE; SV Fort +5, Ref +1, Will +3; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 |
''Skills and Feats:'' Climb +1, Hide +2, Intimidate +3, Jump +1, Listen +2, Move Silently +2, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite) | ''Skills and Feats:'' Climb +1, Hide +2, Intimidate +3, Jump +1, Listen +2, Move Silently +2, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite) | ||
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''Equipment:'' Heavy Mace +1 | ''Equipment:'' Heavy Mace +1 |