Editing Meamnar:Wolf Den

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'''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore.  The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.'''''
 
'''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore.  The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.'''''
  
Roll 1d6 for each character still on the barge.  On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks.  On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed.  Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a Swim check (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks.  A successful roll means that they are clinging to the branches and will need assistance to be rescued.  A failed roll means that they are swept away by the current, their fate at the discretion of the DM.
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Roll 1d6 for each character still on the barge.  On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks.  On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed.  Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a second Reflex save (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks.  A successful roll means that they are clinging to the branches and will need assistance to be rescued.  A failed roll means that they are swept away by the current, their fate at the discretion of the DM.
  
 
===The Manor===
 
===The Manor===
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Alternatively, if the group tries to weather the storm outside, Farregon could kidnap Neva from their encampment, and then bring her back to the manor.
 
Alternatively, if the group tries to weather the storm outside, Farregon could kidnap Neva from their encampment, and then bring her back to the manor.
  
'''[http://www.d20srd.org/srd/monsters/lycanthrope.htm#werewolf Farregon, Human Form]:''' CR 4; Medium Humanoid (Human, Shapechanger); HD 4d8+8; hp 29; Init +4; Spd 30 ft.; AC 12, touch 10, flat-footed 12; Base Atk heavy mace +5 melee (1d8+2); Full Atk heavy mace +5 melee (1d8+2); Space/Reach 5 ft./5 ft.; SQ Alternate Form, Wolf Empathy, Low-Light Vision, Scent; AL CE; SV Fort +5, Ref +1, Will +3; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
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'''[http://www.d20srd.org/srd/monsters/lycanthrope.htm Farregon, Human Form]:''' CR 4; Medium Humanoid (Human, Shapechanger); HD 4d8+8; hp 29; Init +4; Spd 30 ft.; AC 12, touch 10, flat-footed 12; Base Atk heavy mace +5 melee (1d8+2); Full Atk heavy mace +5 melee (1d8+2); Space/Reach 5 ft./5 ft.; SQ Alternate Form, Wolf Empathy, Low-Light Vision, Scent; AL CE; SV Fort +5, Ref +1, Will +3; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
  
 
''Skills and Feats:'' Climb +1, Hide +2, Intimidate +3, Jump +1, Listen +2, Move Silently +2, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite)
 
''Skills and Feats:'' Climb +1, Hide +2, Intimidate +3, Jump +1, Listen +2, Move Silently +2, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite)
 
'''[http://www.d20srd.org/srd/monsters/lycanthrope.htm#werewolf Farregon, Hybrid Form]:''' CR 4; Medium Humanoid (Human, Shapechanger); HD 4d8+8; hp 29; Init +6; Spd 30 ft.; AC 16, touch 12, flat-footed 14; Base Atk heavy mace +5 melee (1d8+2) or claw +4 melee (1d4+2); Full Atk heavy mace +5 melee (1d8+2) or 2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1); Space/Reach 5 ft./5 ft.; SA Curse of Lycanthropy; SQ Alternate Form, Wolf Empathy, Damage Reduction 10/silver, Low-Light Vision, Scent; AL CE; SV Fort +7, Ref +3, Will +3; Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
 
 
''Skills and Feats:'' Climb +1, Hide +7, Intimidate +3, Jump +1, Listen +2, Move Silently +6, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite)
 
 
'''[http://www.d20srd.org/srd/monsters/lycanthrope.htm#werewolf Farregon, Wolf Form]:''' CR 4; Medium Humanoid (Human, Shapechanger); HD 4d8+8; hp 29; Init +6; Spd 50 ft.; AC 16, touch 12, flat-footed 14; Base Atk bite +5 melee (1d6+3); Full Atk bite +5 melee (1d6+3); Space/Reach 5 ft./5 ft.; SA Curse of Lycanthropy, Trip; SQ Alternate Form, Wolf Empathy, Damage Reduction 10/silver, Low-Light Vision, Scent; AL CE; SV Fort +7, Ref +3, Will +3; Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
 
 
''Skills and Feats:'' Climb +1, Hide +7, Intimidate +3, Jump +1, Listen +2, Move Silently +6, Ride +1, Spot +2, Swim +1; Improved Initiative, Iron Will, Weapon Focus (heavy mace), Weapon Focus (bite)
 
  
 
''Equipment:'' Heavy Mace +1
 
''Equipment:'' Heavy Mace +1

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