Meamnar:Wolf Den

From RPGnet
Revision as of 05:35, 22 June 2007 by Misfit815 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Wolf Den is an adventure for five 3rd level player characters (PC's). The adventure is set in the Northern Kingdom of Hylar in the campaign setting of Meamnar. The adventure was included in the tabletop campaign Stoned.

Adventure Background

While floating on a barge down the Running River, the party is beset by a horrendous thunderstorm. The captain of the barge quickly determines that his best course of action is to bring it ashore, but he and his crew are unable to prevail against the strong winds. Instead of safely reaching the western shore, the barge crashes on the rocks of the eastern one, where the group must quickly find shelter from the storm. A seemingly abandoned manor house is nearby...

Adventure Synopsis

The party is traveling with an NPC, a rogue named Neva. Once in the courtyard of the manor, she elects to explore the area. As soon as she is separated from the rest of the group, a scream is heard.

The 'owner' of the house, a lycanthrope named Farregon is responsible for Neva's disappearance, employing a strategy that has worked for him in the past; kidnap one member of the party, then ambush the rest, one by one, while they search for her.

Beginning the Adventure

Bad Weather

When the barge leaves Ardeon, the weather is hot and humid, but with no sign of a storm approaching. Read or paraphrase the following:

After only a few miles, the weather begins to change drastically. A wind from the west picks up, and stormclouds can be seen forming on the northwest horizon. The captain's reaction is to continue on course and hope that they pass to the north, and at first they appear to do just that. Within half an hour, though, the wind shifts, the sky darkens, and thunder rumbles through the valley.

A few minutes later, the clouds are overhead and rain begins to fall. The crew is no longer guiding the barge downstream, but is instead attempting to run it aground on the western bank, looking for a place to wait out the storm. The winds have picked up quickly and drastically, though, and the current of the river keeps the barge from reaching the shore. "Strap yourselves down," the captain calls out to you, gesturing toward several ropes on the deck.

As the conditions worsen, the captain calls out to his men, pointing to the dark forbidding forest of the eastern shore. Reluctantly, they steer toward it, still looking for a safe harbor. The storm's intensity continues to grow, though, and as the barge approaches a relatively smooth stretch of shoreline, a gust of wind throws it off course.

The rocks almost seem to appear out of nowhere. An unmistakable crack is heard, as the barge splits almost instantly upon impact. The two halves fall away from each other, one bouncing off a pair of boulders before

The Manor

Concluding the Adventure

Should the party manage to clear the manor, they are welcome to use it as a base of operations. The eastern side of the Running River is within the borders of Hylar, but is generally considered unclaimed territory. Quite simply, there are too many orcs, goblins, and other foul creatures to bother.

Getting back on course is a matter of either constructing a way back across the river, waiting for another barge to pass (and hoping they will stop), or traveling the east bank of the river on foot. The last option should generate several random encounters along the way.


Notes

TBD