Mecha Gundam Stories\Federation

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Revision as of 05:34, 11 May 2013 by 161.73.33.111 (talk) (RGM-79(E)GM Space Type)
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General Purpose Mobile Suits

6 point

RB-79 Ball

Introduction: November UC079

The ball was a stopgap measure to make up numbers while, the production of GM's lagged behind needed numbers

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 180mm Recoiless Rifle (4, Impact)
  • Configurations
    • Flanker
    • Brawler

Special Rule: May only operate in the space

RB-79K Ball Type K

Introduction: November UC079

A mid-range support unit, designed to prove covering fire for other Ball units.

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 180mm Quick Fire Cannon (2, Impact)
  • Configurations
    • Flanker
    • jackhammer

Special Rule: May only operate in the space

RB-79N Fisheye

Introduction: November UC079

An aquatic variation of the Ball, designed to counter Zeon Aquatic units.

  • Weapons: 1
  • Armour: 1
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Long spear launcher(3, Impact)
  • Configurations
    • Flanker
    • Jackhammer

Special Rule: May only operate in the water

8 point

RGM-79 GM

Introduction: November UC079

The Earths answer to the Zaku II, the GM is the first Earth mass-produced mobile suit.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact) OR
    • 100mm Machinegun (2, Impact) OR
    • 380mm HyperBazooka (3, Impact) OR
    • Beam Spraygun (1, Energy)
    • Beam Sabre (0, Energy)
  • Configurations
    • Hot Shot
    • Counterfire

RGM-79(G)GM Ground Type

Introduction: September UC079

An attempt to improve the capabilities of the standard GM, it saw a short production run as it was only usable on earth.

  • Weapons: 2
  • Armour: 3
  • Technology: 1
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 100mm Machinegun (2, Impact) OR
    • 180mm Cannon (3, Impact) OR
    • Beam Rifle (3, Energy) OR
      • Hyper Bazooka (4, Missile)
    • Beam Sabre (0, Energy)
  • Configurations
    • Counter Fire
    • Heavy Metal

RGM-79(E)GM Space Type

Introduction: September UC079

An attempt to improve to provide a cheaper mass production variation of the GM, with a focus on space combat.

  • Weapons: 2
  • Armour: 2
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Booster
    • Bulwark

Special Rule: suffers 1 die penalty to all actions taken while operating on earth.

RGM-79D GM Cold Climate Type

Introduction: September UC079

An attempt to provide a more agile GM, with the added abiltiy to work far better in a cold climate than a normal GM

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 90mm Machinegun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Flanker
    • Booster

10 point

12 point

Limited Production Mobile Suits

6 point

8 point

RGM-79(G)GM Sniper Type

Introduction: September UC079

A long range support variant of the GM suit, it is equipped with a long range beam rifle however due to the powerdrain of said weapon the Sniper type needs an external battery for its weapon.

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Long Range Beam Rifle (4, Energy)
    • Beam Sabre (0, Energy)
  • Configurations
    • Slayer
    • JackHammer

RGM-79SP GM Sniper II

Introduction: November UC079

An advance version of the Sniper that is designed to correct the older Sniper types flaws, in doing so one of the most effective mass produced federation MS was created.

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 75mm Sniper Rife (3, Impact) OR
    • Long Range Beam Rifle (4, Energy) OR
    • Beam Rifle (3, Energy) OR
    • 90mm Machine gun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Slayer
    • Sniper

RGM-79G GM Command Type

Introduction: November UC079

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
    • 90mm Machine gun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Analyser
    • Flanker

RGM-79GC GM Command Space Type

Introduction: November UC079

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • Beam Rifle (3, Energy) OR
    • 90mm Machine gun (1, Impact)
    • Beam Sabre (0, Energy)
  • Configurations
    • Analyser
    • Booster

RGM-79C GM Kai

Introduction: December UC079

  • Weapons: 2
  • Armour: 2
  • Technology: 3
  • Speed: 2
  • Bonus Points: 3
  • Weapons
    • 90mm Machine gun (1, Impact)
    • 380mm HyperBazooka (3, Missile)
    • Beam Sabre (0, Energy)
  • Configurations
    • Flanker
    • Booster

RX-77D Guncannon Mass Production Type

Introduction: September UC079

  • Weapons: 3
  • Armour: 3
  • Technology: 1
  • Speed: 1
  • Bonus Points: 3

Weapons

    • 240mm Cannon (3, Impact)
    • 100mm Machinegun (2, Impact) OR
    • 90mm Machinegun (1, Impact)

Configurations

    • Jackhammer
    • Defender

RX-75 Guntank Mass Production Type

Introduction: September UC079

  • Weapons: 3
  • Armour: 3
  • Technology: 1
  • Speed: 1
  • Bonus Points: 3

Weapons

    • 120mm Cannon (4, Impact)
    • 120mm Cannon (4, Impact)
    • 40mm 4-barreled Missile Launcher (2, Missile)

Configurations

    • Boomer
    • bezeker

10 point

RX-79(G) Gundam Ground type

Introduction: September UC079

  • Weapons: 2
  • Armour: 3
  • Technology: 2
  • Speed: 3
  • Bonus Points: 3

Weapons

    • 100mm Machinegun (2, Impact) OR
    • Beam Rifle (3, Energy) OR
    • 180mm Cannon (3, Impact) OR
    • 380mm Bazooka (3, Missile)

Configurations

    • Heavy Metal
    • Bulwark

12 point