Mecha Gundam Stories Momo

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Molly "Momo" Morrison

Goal: Find out what happened to her Father.

Mo.jpg

Attributes

Strength: 1

Agility: 2

Intelligence: 4

Will: 4

Skill

Mecha Combat: 3

Personal Combat: 1

Social: 2

Field Ops: 2

Repair: 3

Medic: 2

Traits

Knowledgeable

Nerdy

Oblivious

Optimistic

Nero

RGM-79GC GM Command Space Type

Attributes

Weapons: 2

Armour: 1

Technology: 4

Speed: 4

Weapons

100mm Machinegun (2, Impact)

Beam Sabre (0, Energy)

Configurations

Analyser: Before making an Attack roll, the player may spend 1 point of Overdrive to active Analyzer. They then choose an enemy mecha to scan and an ally to receive battle information. On that ally’s next Attack roll against the analyzed mecha they roll 2 additional dice. Also, the entire squad can know the weapons carried on the mecha and how many boxes were marked out on the mecha’s Stability Track at the time of the analysis

Booster: Before making a Movement roll, the player may spend 1 point of Overdrive to activate Booster. The player may choose to reallocate any number of dice from Defense and add them to their Movement stat until the start of their next turn.

Linked Stats

Attack = Weapons + Strength = 3

Defense = Armor + Will = 5

Engineering = Technology + Agility = 6

Movement = Speed + Intelligence = 8