Mechassassin

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Mechassassin PL 15 (225PP)

Init +5; 30ft(Run); Defense 26/20 (10 Base, 5 Dex, 1 Dodge); BAB +10; +15 Melee (10S Punch), +15 Ranged (13S ElectoGun); SV Dmg +7 (12 Protection), Fort +5, Ref +5, Will +4; Str 20, Dex 20, Con 20, Int 16, Wis 16, Cha 12 (Total 94PP)

Skills: Gather Information 5/+8, Computers 4/+7, Disable Device 6/+9, Intimidate 4/+5, Spot 5/+8, Listen 5/+8, Search 5/+8 (Total 34PP)

Feats: All Out Attack, Assessment, Blind Fight, Choke Hold, Dodge, Expertise, Improved Disarm, Improved Trip, Stunning Attack, Surprise Strike, Toughness (Total 22PP)

Powers:

Judo Training (Strike) +5 (Source: Training) (Cost 2 / Total 10PP) Electro Gun (Weapon) +13 (Source: Technology) (Cost 1 / Total 13PP) Grenades (Energy Blast) +10 (Source: Technology; Extra: Explosion; Power Stunts: Obscure, Dazzle; Flaw: Device [Grenades]) (Cost 2 / Total 20+4PP) Cable Gauntlet (Snare) +11 (Source: Technology) (Cost 1 / Total 11PP) PAPS Armor (Protection) +12 (Source: Technology; Extra: Immunity [5]) (Cost 2 / Total 17PP)

PAPS - Power-Assisted Personal Suit